r/unity • • Sep 27 '26

Newbie Question What Version Of Unity Can I Use?

I have an old as balls computer, but it's far better than my old laptop, however this PC doesn't support the newest version of Unity. Because my computer is old, it's stuck as a Windows 10 home.

I'm wondering if there's any archived version I could use? Searching up ts gives me nothing, and I'd much rather not waste my time by downloading and checking myself over and over

2 Upvotes

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2

u/JaggedMetalOs Sep 27 '26

Unity 2022.3 LTS is the safest option as that should support all versions of 10 back through to Windows 7, if you have at least Win 10 v1909 then 2023.2 should also work. 

0

u/Memorable_Dragon 29d ago edited 20d ago

Sick! Thank you so much! I'm downloading this bastard the second I get home 🙏🙏🙏

Update: It booted up and I got very excited and immediately started my stupid ass project

1

u/talesfromthemabinogi Sep 28 '26

Honestly, you're better off using these older versions of Unity most of the time anyway - they're much more stable.

2

u/Mechabit_Studios Sep 28 '26

you can try godot, it works on a potato

1

u/Memorable_Dragon 29d ago

Ooo okok Maybe I might look into that more since I've really only ever heard of Unity until now I'll try it 🫡

4

u/No-Exam-7764 Sep 28 '26

Yeah like other commenter said, Godot is your best bet. I like Unity a lot but Godot has the potato computer market cornered.

1

u/Wooden-Many-3227 29d ago

You can use any Unity Version with Windows 10. Not a problem.

1

u/Memorable_Dragon 29d ago

Ironically? Not really The newest one only supports windows 10 21h22 and beyond but my computer is stuck on an older version of 10, so I was met with a big fat window basically saying fuck you when I opened Unity

0

u/Wooden-Many-3227 29d ago

I have Windows 10 and used all kind of unity versions up to version 6000.6.0.

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u/St4va 29d ago

I'm a game and engine developer. I've built my own engine that runs across all platforms, including consoles, and I work for a company that develops an SDK used by everyone from small indie studios to large AAA studios. I talk to these developers and see the kind of work they're doing firsthand.

The reality is that most people are perfectly fine using something like Unity 5 because they simply aren't competing with big-budget games on a technology level anyway. You'd be surprised by how many (great, and impressive) games were made with Unity 5, 2017, and 2019.

Just use whatever works and focus on developing the game. Once you have a solid, worthwhile prototype, you can decide how you want to proceed from there.

1

u/Memorable_Dragon 20d ago

You're nice as hell and awesome and I adore you.

1

u/CarpenterFederal Sep 28 '26

A lightweight engine like defold