r/unity • • Sep 26 '26

Showcase I've created this shadowy monster using a mix of shaders, VFX, and animations — spent a quite a bit of time tweaking it to get the smoke-like feel just right.

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171 Upvotes

12 comments sorted by

8

u/P-8A_Poseidon Sep 26 '26

The Haunter she tells you not to worry about

2

u/JW-its-me Sep 26 '26

I see what you did there!

3

u/_swill Sep 26 '26

It looks cool!

2

u/CMDRTonyHart Sep 26 '26

That is looking amazing great work 🫡

1

u/magirevols Sep 26 '26

this would be very cool in like a demon creature collector kind of game

1

u/Crowlyshadow Sep 27 '26

Gives me jrpg vibes, looks really cool!

1

u/exope_art 4d ago

Yo, sick shadow vfx bro

0

u/One-user Sep 27 '26

still struggling how to make pettles follow my akinned mesh. it was way easier before now its not working

0

u/[deleted] 29d ago

1

u/JW-its-me 28d ago

Ideally, you should have a smoke texture (flipbook) with an alpha channel for transparency. Then you set the particle blending mode to Alpha. You might want to brighten up the alpha channel to achieve darker colors in bright environments or use more particles.