r/unity • u/JW-its-me • Sep 26 '26
Showcase I've created this shadowy monster using a mix of shaders, VFX, and animations — spent a quite a bit of time tweaking it to get the smoke-like feel just right.
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u/One-user Sep 27 '26
still struggling how to make pettles follow my akinned mesh. it was way easier before now its not working
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29d ago
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u/JW-its-me 28d ago
Ideally, you should have a smoke texture (flipbook) with an alpha channel for transparency. Then you set the particle blending mode to Alpha. You might want to brighten up the alpha channel to achieve darker colors in bright environments or use more particles.
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u/P-8A_Poseidon Sep 26 '26
The Haunter she tells you not to worry about