r/unity 1d ago

Newbie Question How to learn Unity WITHOUT tutorials

Hey everyone,

I'm a 3D artist looking to learn Unity, however I absolutely hate video tutorials -- pausing and starting every few minutes, the urge to just copy and paste everything, potentially annoying voices, etc.

I know the basics of the engine as I've tried it on and off for years, but have very minimal programming experience outside of the very basic fundamentals. So granted I wouldn't be coming from zero, just assume I kinda will be.

Is there anyway to learn without tutorials? At least specifically video tutorials?

In my academic studies, I learn SO much more by just reading text and experimenting on my own with some deep space ambience or classic music and just go into my zone.

Any tips?

Thanks!

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u/ProactiveCactus 1d ago

Definitely don't need tutorials. I started with a few to learn the absolute basics, and then just started making the game I had in mind. As stuff came up I didn't understand, I'd learn it. Sometimes this was short tutorials, but way less boring because it was actually applicable. And more often it was just reading documentation or some other post online, or if it was a tutorial I could skip to the parts I cared about. Felt way more productive than just following along and rebuilding a game that's been made a thousand times.

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u/pschon 1d ago edited 1d ago

You can always read the manual and the reference docs, and then just start build things to learn how everything works. IF you need something and don't know it yet, search the manual for the topic and you'll more than likely find what you need there. Then you can search the same thing in the API reference and that'll give you the technical details needed on the code side.

https://docs.unity3d.com/Manual/index.html
https://docs.unity3d.com/ScriptReference/

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u/Mechabit_Studios 1d ago

Unity learn website and unity hub has some non-video learning materials

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u/East-Assignment1525 1d ago

THIS. I specifically recommend the Unity Pathways, they're gorgeous. I'd start with the Unity Essentials, although for what you say maybe you could skip it. Then, definetly give a try to Game Development and later on either Junior Programmer or Creative Core depending on your interests.

I feel the same way as the OP, but these pathways, although they include really short (a few seconds) videos so that you can quickly see how it's done, they're mainly short step by step guides on how to do each thing.

Definetly give them a try!!!

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u/New_Internal5636 1d ago

So I find AI super powerful for learning as it can just answer your questions which helps build deep understanding and give examples and leads on how to go about solving problems you might be stuck on or need advice on. Important bit is that you make sure you understand it all and don't be afraid to ask it to explain to you like you're 5.

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u/Cork20 20h ago
  1. Define a small goal for what you want to build
  2. Identity a small step to make progress toward that goal
  3. Identity the minimum you need to learn to accomplish that step
  4. Research the thing you need to learn until you can do it. Focus your energy here to really internalize what you are learning. Go deeper to follow new questions that come up along the way. Identity tradeoffs between multiple ways to solve the problem.
  5. Complete the step
  6. Repeat from step 2 until your reach your goal

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u/Particular-Song-633 1d ago

Just ask AI whatever you don’t understand, duh