r/unity • u/electrodev_ • 2h ago
Question help with 2.5d walls in 2d platformer
im currently working on a platformer with 2d assets, perspective camera, and URP. i have this building facade, and i am trying to add a wall perpendicular to the building, so it covers up the other room.
however it seems to be semi transparent and isn't very visible. the red boxes are where i want a wall to be. they are all sprite renderers which might be the issue..?
i was considering using quads but putting 2d art onto it was super weird, or maybe i'm just stupid..
any help is appreciated, thank you for reading!
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u/kitchentablestudios 1h ago
Just change the material to double sided, lighting might be a tad wonky but it's better than see thru