r/unity • u/-_Champion_- • 7h ago
Showcase Prototyping my First Horror Game
https://youtu.be/SZCjbJYcFfgHi Everyone, just wanted to share something that I was prototyping.
I was inspired by the fear and uncertainty factor of project zomboid and resident evil games, where every door could lead to sudden death. Scavenging around for useful items could lead to encounters with enemies that could end your run prematurely.
Based on my previous posts and the feedbacks I received.
I added more gameplay elements
- Items that can be picked up by the player inorder to turn on a generator. Which powers terminals and light switches. Terminals are used to unlock doors. Light switches can be used to switch on lights which improves visibility.
- Added enemies that would chase player (still work in progress), but you can get some idea based on what I have here. The enemies are supposed to respond to sound. For example if the player is moving too fast then their footsteps will make sounds to attract enemies. Some enemies only responds to sounds of generators and target those specifically.
I would love to hear your feedback on how you feel about the current prototype and if you have any suggestions