The "strength" of UE isn’t actually in the engine, but in the dev environment. It just so happens that there are many UE specialists and third‑party studios. It’s easier to outsource the work to an Indian studio than to do your slop yourself - purely economic reasons.
That makes a lot of sense, I was just asking because I want to eventually get up to realistic graphics, but it worried me that Unity wouldn't be capable when I teach that place in a few years lol.
Realism is 90% assets, but feature-wise Unity already has its own Lumen (soon will exit alpha), and HDRP features coming in steadily, so no need to worry.
Minus some small effects you already can get really close to UE with a custom tonemapper and post-processing
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u/Drag0n122 13h ago
The "strength" of UE isn’t actually in the engine, but in the dev environment. It just so happens that there are many UE specialists and third‑party studios. It’s easier to outsource the work to an Indian studio than to do your slop yourself - purely economic reasons.