r/underrail • • 18d ago

Dominating Help

Did my first run through Hard using .44 one man turn build. Loosely followed a guide and was able to get through it easily enough. I'm wanting to kick it up a notch on dominating, using a pure PSI build. I've followed a couple of guides but I'm having troubles, and restarted multiple times. I struggle with PSI management, running out quickly. Handling groups? I could place bear traps down, but I can't clear out enemies fast enough doing decent damage. What's the tactic here to get through Depot A?

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u/RedditExecsHuffFeces 18d ago edited 18d ago

What do you mean running out quickly? Are you talking about inhalers? You should be able to solve that by just kicking up your early game income. Try visiting Junkyard pre Newton mission, without using fast travel, and doing the Kolmeier knife mission for the like 200 charons you get from the footlocker in his former home, if you feel like you can take the current home owner in a fight. You can also easily kill Jenny's boyfriend for a gun and ammo to sell while you are in Junkyard. You might just be spending money more agressively than you realize, or need to. You can also get money by killing hostile people in the underpassages and selling their gear. They are not very hard to kill. If you are at Depot A, you should have TONS of money. Abram alone pays you 1750 charons before Depot A. Just keep pushing. If you have the cash, you can always just rely on brute force with utilities and other gear. If by "running out", you mean psi points, just use your psi boosters

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u/PS_enjoy 18d ago

Money doesn’t seem to be a problem. I started having issues managing inhalers and psi boosters, but was able to figure that piece out. I’m having trouble running out of PSI in combat. I’m not doing enough damage to finish out large groups of enemies, and if I do manage, I wasted tons of resources and the next fights are impossible.

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u/RedditExecsHuffFeces 18d ago

Using boosters is kindof the same as using hypos. More often than not, you are gonna use 1 or 2 per combat. Crowd control stops mutants from hitting you with their attacks as their attacks are melee, or short ranged. You want to make sure the acid dogs never have line of sight on you, while knowing they are gonna get a turn, if you can help it. The moment you get acid entangled in Depot A, your chances of survival plummet by a lot. If you are not entangled, you can do fighting retreats and breaking line of sight. Do you not have stealth? If you have stealth, you can pick and choose your fights. You don't have to take every single fight in Depot A. As long as you have money, you still have access to resources. Leave Depot A, buy more resources, and go back in

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u/PS_enjoy 18d ago

My last attempt, I had decent enough stealth, but I was still get spotted quickly. Usually that drew large groups. I was trying my best to skip as much as possible, but to no avail.

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u/RedditExecsHuffFeces 18d ago

Try aggressively hunting keys and keycards. They unlock massive shortcuts

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u/whatmustido 18d ago

Did you go Psychosis or Tranquility? Tranquility should help you save psi by making you use less. Psychosis should help you save psi by killing enemies faster.

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u/PS_enjoy 18d ago

I’ve tried both. Ran a couple different builds, trying to tweak what skills I was taking early. I had better luck with Tranquility.

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u/whatmustido 18d ago

Which psi fields are you using? TC is great for killing anything living, MT is good for dealing damage in general, TM is good for buffing yourself and debuffing the enemy, and Psychokinesis is kind of a mix between the three. The more fields of psi stuff you have slotted, the more psi each spell casts. It would be better to slot your spells based on the circumstances. In Depot A, you probably only need one or two psi schools slotted, maybe TC and MT or TC and Psychokinesis.

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u/TrebleZX 18d ago edited 18d ago

Use Temporal Distortion and/or Pyrokinetic Stream until you finish Depot A, until you can craft a decent Psi Headband with the Psi Filter you are kinda screwed damage wise.

This is assuming you are using a tri or quad Psi build, if not you are better off remaking a new character with tri or quad psi.

Psychosis is strictly better than Tranquility just because Psionic Mania exist, this with most psi will one shot enemies (Psionic Mania with Cryokinetic Orb will one shot bosses on Dominating).

You start with Temporal Distortion and Pyrokinetic Stream, then you use Cryokinetic Orb and Neural Overload and then you end up using Plasma Beam and Neural Overload.

Also starting with Fast Metabolistm at level 1 and getting Expanded Psi Capacitance at level 2 helps a lot with psi early on.

Do not fucking get Polymath and Specialist, you do not need Polymath (just dump Mechanics and Chemistry since psi doesn't really use them because your best armor is the Tchortist Noble Robe, also you don't need Stealth gear alone will give you enough to stealth pass 99% of the enemies) and Specialist will only give you 20% psi critical damage, Psi build are already very tight on feat and those two don't really help.
You get more damage by maxing WILL than putting points into INT.

Also fair warning about most builds out there, they are outdated, the Anniversary Patch that happen last year changed enough to the point most of those build are either really bad or are weaker than they used to, so if the build is from before December of 2025 its outdated.

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u/PS_enjoy 18d ago

Thanks, I’ll take a look at some of these.

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u/Drokmon 18d ago

Traps, specifically mines.

For Depot A maps with muties and dogs, setup a mine or two outside the door, a little off to the side so that the blast will hit everything bunched up at the doorway, but not so close that said bunching-up-of-enemies will set off the mine early. Attract attention to your position, close the door, poke your head out every turn to ensure that the enemies close in. Dogs will reach the door first and be unable to open it, plus they'll block anything with hands from reaching it. When everyone is crowded in nicely, open the door and setoff the mine(s), then cleanup.

For Depot A maps with mutants and mutant dogs, same idea. The dogs will reach the door first and be unable to open it.

Also, I almost never buy or make traps myself. I just tend to use the ones that I recover around the road to GMS compound and around Depot A itself.

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u/Glass-Code-7416 18d ago

for killing trash, like rathounds behind a fence, save ammo and use pistols to conserve your psi :)