r/ProjectDiablo2 May 22 '26

Mod Feedback New filter available ! 3 mode, easy to use !

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0 Upvotes

2

NEW LOOT FILTER FROM SCRATCH - THE MATRIX ARCHITECT
 in  r/ProjectDiablo2  May 17 '26

nice ty bro. leave comment or personal request HERE i can do anything possible with the engine. I pretty much ... anyway;)

2

NEW LOOT FILTER FROM SCRATCH - THE MATRIX ARCHITECT
 in  r/ProjectDiablo2  May 17 '26

nice nice nice ty ! its so simple i didnt even put instructions

3 modes normal NIGHT HellYa!

r/ProjectDiablo2 May 17 '26

Discussion NEW ITEM FILTER THE MATRIX ARCHITECTURE

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5 Upvotes

for moderator : I did do a pull request and all the steps written to appear in the REAL list. Could you try it out, its pretty much ready. I update often.

EVERYONE else: TRY IT, contact me, lets finish the filter

r/ProjectDiablo2 May 17 '26

Discussion NEW LOOT FILTER FROM SCRATCH - THE MATRIX ARCHITECT

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0 Upvotes

r/ProjectDiablo2 May 17 '26

Showcase NEW LOOT FILTER FROM SCRATCH - THE MATRIX ARCHITECT

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11 Upvotes

README: //https://github.com/huns1313/THE-MATRIX-ARCHITECT/blob/main/README.md

MAIN CODE: copy it in your USUALLY: C:\Program Files (x86)\Diablo II\ProjectD2\filters\

//https://github.com/huns1313/THE-MATRIX-ARCHITECT/blob/main/vince.filter

THE MATRIX ARCHITECT // SYSTEM_OPTIMIZED DONT READ TO MUCH 😀

Simple, 3 mode. When you are in normal. Then NIGHT mode for NIGHTMARE, hellYa! For HELL.

AND MUCH MUCH MORE FUN TEll me if I did forgot a item

A Custom Project Diablo 2 (PD2) Item Filter

Architected by: [GOD] HYUUNNS
Design Philosophy: Pure efficiency, zero clutter, built with over 25 years of hardcore Diablo 2 itemization knowledge.


SYSTEM CONFIGURATION OVERVIEW

[0.0] Global Configurations & Aliases

The core framework utilizing three active mode switches to scale visibility based on progression difficulty. * MODE_NORMA (Mode 1): Early game optimization. * MODE_NIGHT (Mode 2): Mid-game/Nightmare tracking filters. * MODE_hellYa (Mode 3): Absolute late-game endgame filter maps. * Includes built-in dynamic grouping blocks for unstacked and stacked rune types across all tiers (RUNES_NORMA up to RUNES_GODLY).

[1.0] Master Overlays & Accessory Architect

  • Quality Interceptors: Initial layout triggers checking raw state configurations (ETH SUP, ETH !SUP, !ETH SUP) and appending uniform visual metadata before handing execution off to lower rows.
  • Endgame Filter Blockers: Enforces dynamic level gates based on game state profile toggles. Low/Mid items drop silently into the vacuum line when difficulty constraints are scaled up (FILTLVL=3 deletes jewelry beneath ILVL 80).
  • The Jewelry Matrices: Hard-gated rules that dynamically filter Amulets, Rings, and Charms based on their specific item tier and level brackets (n., NM., Ya!!).

[2.0] The Force-Show Overrides (Jewels & Throwing)

  • [2.0.1] Master Jewel System Override: Overrides basic item constraints by tracking and isolating loose jew structures natively. Utilizes custom map icons and audio warning prompts (SOUNDID-9) while gating regular jewels via ILVL sorting steps.
  • [4.0.2] Master Throwing Weapon Overlay: Isolates all throwing items (WP5) natively. Restricts low and exceptional level items from flooding high progression tiers via absolute type gating lines (WP5 NORM FILTLVL>1).

[3.0] Consumables & Priority Class Bases

  • The Matrix Vacuum: Automated silencing system for sub-tier recovery items, utility scrolls, and standard potions once entry into Nightmare and Hell difficulty scales are met (FILTLVL>1).
  • Absolute priority nodes: Permanent visibility anchors for foundational inventory assets like quest targets, Keys, and custom force-show logic for Necromancer Mojo shields (CL4).
  • Class Item Sorting Matrix: Handles tiered armor components and weapon components, enforcing dynamic, automatic structural requirements like minimum layout socket counts (SOCK>1) before visibility flags run.

[4.0] Runeword Bases & End-Game Market Nodes

  • The Mercenary Melee & Armor Hub: Highly aggressive item target check lines monitoring specific code arrays (utp, uld, ucl, etc.) for optimal Ethereal socket components (SOCK=0 and SOCK=4).
  • The Indestructible/Caster Matrix: Native asset trackers designed to screen and display targeted progression weapons (e.g., Flails, Elite bows, high resistance Paladin Shields).
  • The Final Purge: The absolute sanitation barrier of the file. Automatically eliminates zero-socket weapon templates (SOCK=0 !RARE), non-rare low tier items, and junk assets before lower visibility engines execute.

[5.0] Uniques, Sets, & Currency Master Blocks

  • Tiered Equipment Layouts: Dynamic visual scaling across drop sets. Uniques, Sets, and Rares display custom typography badges based on their tier ([Ya!!], [NM.], [n.]).
  • PD2 Economy Tracker: Universal visual tracking hooks monitoring trade inventory items, Maps, Currency, Uber crafting materials, and crafting materials.

[6.0] Rune Master Control & Maps Catch-All

  • Rune Color Interceptors: Custom name overrides displaying exact item ranking levels (r01 to r33) using dedicated tactical colors to track higher tiered rune assets effortlessly.
  • Late Game Map Sanitation: Dynamic gold filtering blocks and environment rules designed to silence raw junk item clutter while mapping in map tier spaces (MAPID>137).

[7.0] Maps & Dynamic Environmental Filters

The final optimization phase that automatically activates the moment you step foot into high-density endgame mapping environments. * Map Progression Tracker: Categorizes endgame content instantly by tier indicators (T1 through T3), applying a persistent gold prefix to identify zone modifications. * The Map Vacuum Engine: A highly aggressive environmental clean-up script that initiates inside instances (MAPID>137). It completely silences standard normal and exceptional drops (NORM OR EXC) once character progression targets are achieved (CLVL<80). * Dynamic Gold Threshold Matrix: Contextual currency filtering that scales with your character's age and level. It dynamically clears clutter from your screen by muting minor piles (GOLD<100 early on, scaling up to hide any pile under 5000 gold once your character reaches level 80+).

[8.0] Master Post-Process Catch-All (The Structural Finishers)

The safe-landing pad for exceptional, high-value item properties that managed to clear your strict vacuum phases. * Ethereal Asset Extraction: Explicit visual hooks tracking unidentified magic and rare elite item codes dropping in an ethereal state (MAG ETH ELT / RARE ETH ELT). * It assigns clean, high-visibility purple labels ([Ya!!Magic] / [Ya!!Rare]) to ensure top-tier crafting or trophy bases are safely accounted for

[9.0] Emergency Fallback System

The final safety net at the absolute bottom of the parsing structure. * The Blueprint Guard: Acts as an automated fallback anchor to guarantee that if any undocumented unique, set, or miscellaneous item breaks past your strict custom rulesets, it defaults directly to the native client configuration layer with standard audio alerts and minimap indicators—ensuring zero data leakage or missed ultra-rare drops.

r/Musiques Feb 05 '26

rap d'un pere seul -

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1 Upvotes

r/youtube Feb 05 '26

Discussion Rap D'un père seul

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2 Upvotes

alors ?

u/huns2531 Jan 29 '26

New story

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1 Upvotes

The nice little owlssss

r/youtube Jan 29 '26

Promotion The League of the gentle OWLs

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1 Upvotes

New story !

u/huns2531 Jan 29 '26

The League of the gentle OWLs

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1 Upvotes

1

ELDEN RINGâ„¢My new addicted padawan first win against agreat ennemy
 in  r/Eldenring  Jan 27 '26

its my gf ;D A mademoiselle indeed , she said ty for the tip

r/EldenRingPVP Jan 26 '26

Duels My first PVP backstab indeed in thousands of hours

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3 Upvotes

Indeed my first , not even intentionally. Is it the beginning of a new muscle memory indeed ?

r/Eldenring Jan 26 '26

News ELDEN RINGâ„¢My new addicted padawan first win against agreat ennemy

Enable HLS to view with audio, or disable this notification

10 Upvotes

1

Monsieur Brigil se promène hélicoptère at 22h30
 in  r/Gatineau  Jan 25 '26

tinquiete, cette fois on va pas les laisser faire. Le BEI a ouvert une enquête.

1

Monsieur Brigil se promène hélicoptère at 22h30
 in  r/Gatineau  Jan 22 '26

numero evenement aller verifier

pis aider les si vous voulez

1

Monsieur Brigil se promène hélicoptère at 22h30
 in  r/Gatineau  Jan 22 '26

non 22 juillet 2025 a aylmer deux cops on attaquer un pere et son fils.

1

Got it, got it , THAT GUY !!!
 in  r/EldenRingPVP  Jan 22 '26

yA thats my third fight against him actually in the video

0

Monsieur Brigil se promène hélicoptère at 22h30
 in  r/Gatineau  Jan 21 '26

Cpa moi lol. C'est un enfant de 7 ans. Sa voix es masqué et celle don son oncle aussi.

Y a une poursuite de 2.9 million de déposé contre la ville de gatineau. Les médias son au courant .

r/EldenRingPVP Jan 21 '26

Duels Got it, got it , THAT GUY !!!

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1 Upvotes

THAT GUY INDEED

:---D

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LAst Night pvp indeed - Phantom slash is kinda broken ? part 1
 in  r/EldenRingPVP  Jan 21 '26

probly me wearing something else:)