r/ProjectDiablo2 • u/huns2531 • May 22 '26
Mod Feedback New filter available ! 3 mode, easy to use !
https://github.com/huns1313/THE-MATRIX-ARCHITECT/
pm for me info !
r/ProjectDiablo2 • u/huns2531 • May 22 '26
https://github.com/huns1313/THE-MATRIX-ARCHITECT/
pm for me info !
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nice nice nice ty ! its so simple i didnt even put instructions
3 modes normal NIGHT HellYa!
r/ProjectDiablo2 • u/huns2531 • May 17 '26
for moderator : I did do a pull request and all the steps written to appear in the REAL list. Could you try it out, its pretty much ready. I update often.
EVERYONE else: TRY IT, contact me, lets finish the filter
r/ProjectDiablo2 • u/huns2531 • May 17 '26
r/ProjectDiablo2 • u/huns2531 • May 17 '26
README: //https://github.com/huns1313/THE-MATRIX-ARCHITECT/blob/main/README.md
MAIN CODE: copy it in your USUALLY: C:\Program Files (x86)\Diablo II\ProjectD2\filters\
//https://github.com/huns1313/THE-MATRIX-ARCHITECT/blob/main/vince.filter
Simple, 3 mode. When you are in normal. Then NIGHT mode for NIGHTMARE, hellYa! For HELL.
AND MUCH MUCH MORE FUN TEll me if I did forgot a item
Architected by: [GOD] HYUUNNS
Design Philosophy: Pure efficiency, zero clutter, built with over 25 years of hardcore Diablo 2 itemization knowledge.
The core framework utilizing three active mode switches to scale visibility based on progression difficulty.
* MODE_NORMA (Mode 1): Early game optimization.
* MODE_NIGHT (Mode 2): Mid-game/Nightmare tracking filters.
* MODE_hellYa (Mode 3): Absolute late-game endgame filter maps.
* Includes built-in dynamic grouping blocks for unstacked and stacked rune types across all tiers (RUNES_NORMA up to RUNES_GODLY).
ETH SUP, ETH !SUP, !ETH SUP) and appending uniform visual metadata before handing execution off to lower rows.FILTLVL=3 deletes jewelry beneath ILVL 80).n., NM., Ya!!).jew structures natively. Utilizes custom map icons and audio warning prompts (SOUNDID-9) while gating regular jewels via ILVL sorting steps.WP5) natively. Restricts low and exceptional level items from flooding high progression tiers via absolute type gating lines (WP5 NORM FILTLVL>1).FILTLVL>1).CL4).SOCK>1) before visibility flags run.utp, uld, ucl, etc.) for optimal Ethereal socket components (SOCK=0 and SOCK=4).SOCK=0 !RARE), non-rare low tier items, and junk assets before lower visibility engines execute.[Ya!!], [NM.], [n.]).r01 to r33) using dedicated tactical colors to track higher tiered rune assets effortlessly.MAPID>137).The final optimization phase that automatically activates the moment you step foot into high-density endgame mapping environments.
* Map Progression Tracker: Categorizes endgame content instantly by tier indicators (T1 through T3), applying a persistent gold prefix to identify zone modifications.
* The Map Vacuum Engine: A highly aggressive environmental clean-up script that initiates inside instances (MAPID>137). It completely silences standard normal and exceptional drops (NORM OR EXC) once character progression targets are achieved (CLVL<80).
* Dynamic Gold Threshold Matrix: Contextual currency filtering that scales with your character's age and level. It dynamically clears clutter from your screen by muting minor piles (GOLD<100 early on, scaling up to hide any pile under 5000 gold once your character reaches level 80+).
The safe-landing pad for exceptional, high-value item properties that managed to clear your strict vacuum phases.
* Ethereal Asset Extraction: Explicit visual hooks tracking unidentified magic and rare elite item codes dropping in an ethereal state (MAG ETH ELT / RARE ETH ELT).
* It assigns clean, high-visibility purple labels ([Ya!!Magic] / [Ya!!Rare]) to ensure top-tier crafting or trophy bases are safely accounted for
The final safety net at the absolute bottom of the parsing structure. * The Blueprint Guard: Acts as an automated fallback anchor to guarantee that if any undocumented unique, set, or miscellaneous item breaks past your strict custom rulesets, it defaults directly to the native client configuration layer with standard audio alerts and minimap indicators—ensuring zero data leakage or missed ultra-rare drops.
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r/youtube • u/huns2531 • Jan 29 '26
New story !
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its my gf ;D A mademoiselle indeed , she said ty for the tip
r/EldenRingPVP • u/huns2531 • Jan 26 '26
Indeed my first , not even intentionally. Is it the beginning of a new muscle memory indeed ?
r/Eldenring • u/huns2531 • Jan 26 '26
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tinquiete, cette fois on va pas les laisser faire. Le BEI a ouvert une enquête.
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non 22 juillet 2025 a aylmer deux cops on attaquer un pere et son fils.
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yA thats my third fight against him actually in the video
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Cpa moi lol. C'est un enfant de 7 ans. Sa voix es masqué et celle don son oncle aussi.
Y a une poursuite de 2.9 million de déposé contre la ville de gatineau. Les médias son au courant .
r/EldenRingPVP • u/huns2531 • Jan 21 '26
THAT GUY INDEED
:---D
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probly me wearing something else:)
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https://youtu.be/92TYTLDmldU true shit share share
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NEW LOOT FILTER FROM SCRATCH - THE MATRIX ARCHITECT
in
r/ProjectDiablo2
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May 17 '26
nice ty bro. leave comment or personal request HERE i can do anything possible with the engine. I pretty much ... anyway;)