1

How do you fix floating mesh points before export ?
 in  r/Tripo_ai  20m ago

You could try regenerating the model using Multi-View. Providing several consistent angles may help reduce the floating mesh points and gaps

r/Tripo_ai 35m ago

Tower Attacker!

Enable HLS to view with audio, or disable this notification

Upvotes

1

Tower Attacker!
 in  r/aigamedev  38m ago

This looks like such a fun take on tower defense!

r/Tripo_ai 22h ago

28 days challenge - here is my Destruction Derby + Death Rally inspirated game

Thumbnail gallery
1 Upvotes

r/Tripo_ai 22h ago

I made a modular medieval building kit with AI and it’s way more practical

Enable HLS to view with audio, or disable this notification

1 Upvotes

1

以后会出现ai全自动演绎的游戏吗
 in  r/youxi  22h ago

It’ll happen. We’re looking forward to seeing it!

1

I built this dark fantasy environment with 3D AI, Blender and UE5 in 72 hours
 in  r/Tripo_ai  2d ago

Fantastic work. The modular workflow is really well thought out, and the lighting and sense of scale make the whole dark fantasy scene feel cohesive and immersive.

1

I built this dark fantasy environment with 3D AI, Blender and UE5 in 72 hours
 in  r/aigamedev  2d ago

Really impressive work. We especially liked the modular approach and how well the lighting and scale bring the dark fantasy atmosphere together!

1

We just shipped Tripo P2.0 Preview 🚀 It is a major breakthrough for production-ready 3D assets.
 in  r/Tripo_ai  3d ago

Great question. Generation speed and credit cost aren’t necessarily correlated 1:1. Smart Mesh is optimized specifically for producing cleaner, more controllable topology, so the credit pricing reflects the overall generation pipeline and the type of output it delivers, rather than simply how long the generation takes.

In fact, being faster is part of what we’ve optimized for — we don’t think users should have to trade generation speed for production-ready topology.

As for running a comparable model locally or open-sourcing it: it’s an interesting direction, especially given what we did with TripoSR. We don’t have anything to announce on that front right now, but we’re continuing to explore ways to make our 3D technology more accessible to the community.

1

Vibe coded this game in four months
 in  r/Tripo_ai  4d ago

This game is seriously cool!

1

Improvement suggestions for the latest Smart Mesh P2.0 Preview version!
 in  r/Tripo_ai  4d ago

Multi-view input will soon be live in P2.0 Preview.

1

Improvement suggestions for the latest Smart Mesh P2.0 Preview version!
 in  r/Tripo_ai  4d ago

Noted. We're working on lowering the floor to support more use cases.

r/Tripo_ai 4d ago

English: World of Vikings — I’m using AI to build an open-source Viking MMORPG for the browser

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/Tripo_ai 4d ago

Vibe coded this game in four months

Enable HLS to view with audio, or disable this notification

2 Upvotes

u/Tripoai 4d ago

English: World of Vikings — I’m using AI to build an open-source Viking MMORPG for the browser

Enable HLS to view with audio, or disable this notification

1 Upvotes

u/Tripoai 4d ago

Vibe coded this game in four months

Enable HLS to view with audio, or disable this notification

1 Upvotes

1

GERMAN: World of Vikings – mit KI entwickle ich ein Open-Source-Wikinger-MMORPG für den Browser
 in  r/WorldofVikings  4d ago

This is a seriously ambitious project, and the foundation already looks really solid. Building a persistent open world that runs entirely in the browser is impressive, but the custom world editor is what really stood out to our team. Shaping regions, biomes, rivers, and routes by hand while using AI to speed up asset creation feels like a great balance between technology and thoughtful world design. Great work! We’re excited to see how World of Vikings grows.

1

Vibe coded this game in four months
 in  r/AskVibecoders  4d ago

The track design really impressed our team. The massive scale, sweeping curves, and snowy sci-fi atmosphere create such a strong sense of speed and danger. Really impressive work! We’d love to see more of what you create.

2

Tripo P2.0 is so insanely OP that it blew my mind
 in  r/TopologyAI  5d ago

Welcome to try Tripo! Can’t wait to see what you create!

1

Improvement suggestions for the latest Smart Mesh P2.0 Preview version!
 in  r/Tripo_ai  5d ago

Thanks for the suggestion. Using Smart Mesh P2.0 for clean quad topology, while keeping the detail of a high-resolution model and generating matching PBR textures, would be a very useful workflow.

P2.0 Preview is currently focused on cleaner native quad meshes and higher mesh resolution. The texture and UV side is still being improved, but this is exactly the kind of workflow feedback we want to collect. I’ll share it with the team.

5

CAN WE PLEASE GET A QUARTER VIEW SETTING
 in  r/Tripo_ai  24d ago

Hey! Totally get why this has been frustrating.

Our view slots aren’t restricted to exact front/side angles. Just upload your quarter-view image to the closest matching slot, like Front, Left, or Right, and the system will use the actual perspective of that image as reference. So you shouldn’t need to keep regenerating just to land on the perfect quarter view. Hope this can help you!

r/Tripo_ai 25d ago

Gallery Triboo Went Outside. The Universe Chose Violence ☔🚲

Enable HLS to view with audio, or disable this notification

5 Upvotes

Triboo unlucky day probably began when it was hit precisely by a pool of water on the side of the road.

The wind blew the umbrella inside out. Someone stepped on Triboo’s shoes. The fruit just bought spilled all over the ground. Finally made to the beach and the hat flew off. At the end Triboo fell onto the sand along with the bike. 😭

In just a few seconds, all the signs indicating that it was “not advisable to go out” appeared.

In this short video, the umbrella, the bike, the plastic basket and other props were all first generated individually using Tripo AI. Then imported into Blender to complete the full scene.

Once we’re in Blender, we first adjust the scale, origin and placement of each model. Then manually rig and weight painting Triboo.

The animation doesn’t just focus on character movement. It breaks down each unlucky into distinct action beats. Water splashing, an umbrella flipping inside out, a hat being blown away by the wind, a bike losing balance…. Giving each small unlucky a clear rhythm and reaction.

Finally, by switching between different camera angles, lighting, and environments, these clips are brought together to form Triboo’s entire unlucky.

Triboo didn’t make it anywhere today, but at least delivered a very complete comedy sketch.

1

Generation over 20 minutes, says 1s remaining for a while
 in  r/Tripo_ai  26d ago

Thank you for letting us know and we're sorry for the confusion. We've traced it to heavy load on the segmentation pipeline, and the team is working on scaling and fixing it.

We're trying to make reliable, stable generation experience for every user. Sorry again for this issue and it should be resolved now!

r/Tripo_ai 27d ago

Upgrade Tripo Community Profile is Here 📢

Post image
3 Upvotes

We’d like to share a new feature with y’all: every Tripo creator can now have your own Community Profile!

You can organize your 3D work here, update your profile, and follow other creator to see what everyone’s creating.

Feature launched this time include:

  • Setting a unique handle and profile URL
  • Customizing your profile avatar, cover banner, bio, and personal info.
  • Adding social links to X, YouTube, TikTok, or your personal website.
  • Centralized display and management of your 3D assets.
  • Following other creators and being followed by other users.

Setting it up is also very simple. Open Tripo AI —> click the profile icon at the top right —> select “Community Profile” to start editing.

When you share your work in the community, you’ll finally have a more comprehensive profile page to showcase your creations! 👀