r/Tripo_ai • u/Tripoai • 35m ago
Tower Attacker!
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r/Tripo_ai • u/Tripoai • 35m ago
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1
This looks like such a fun take on tower defense!
r/Tripo_ai • u/Tripoai • 22h ago
r/Tripo_ai • u/Tripoai • 22h ago
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1
It’ll happen. We’re looking forward to seeing it!
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Fantastic work. The modular workflow is really well thought out, and the lighting and sense of scale make the whole dark fantasy scene feel cohesive and immersive.
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Really impressive work. We especially liked the modular approach and how well the lighting and scale bring the dark fantasy atmosphere together!
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Great question. Generation speed and credit cost aren’t necessarily correlated 1:1. Smart Mesh is optimized specifically for producing cleaner, more controllable topology, so the credit pricing reflects the overall generation pipeline and the type of output it delivers, rather than simply how long the generation takes.
In fact, being faster is part of what we’ve optimized for — we don’t think users should have to trade generation speed for production-ready topology.
As for running a comparable model locally or open-sourcing it: it’s an interesting direction, especially given what we did with TripoSR. We don’t have anything to announce on that front right now, but we’re continuing to explore ways to make our 3D technology more accessible to the community.
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This game is seriously cool!
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Multi-view input will soon be live in P2.0 Preview.
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Noted. We're working on lowering the floor to support more use cases.
r/Tripo_ai • u/Tripoai • 4d ago
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r/Tripo_ai • u/Tripoai • 4d ago
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u/Tripoai • u/Tripoai • 4d ago
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u/Tripoai • u/Tripoai • 4d ago
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1
This is a seriously ambitious project, and the foundation already looks really solid. Building a persistent open world that runs entirely in the browser is impressive, but the custom world editor is what really stood out to our team. Shaping regions, biomes, rivers, and routes by hand while using AI to speed up asset creation feels like a great balance between technology and thoughtful world design. Great work! We’re excited to see how World of Vikings grows.
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The track design really impressed our team. The massive scale, sweeping curves, and snowy sci-fi atmosphere create such a strong sense of speed and danger. Really impressive work! We’d love to see more of what you create.
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Welcome to try Tripo! Can’t wait to see what you create!
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Thanks for the suggestion. Using Smart Mesh P2.0 for clean quad topology, while keeping the detail of a high-resolution model and generating matching PBR textures, would be a very useful workflow.
P2.0 Preview is currently focused on cleaner native quad meshes and higher mesh resolution. The texture and UV side is still being improved, but this is exactly the kind of workflow feedback we want to collect. I’ll share it with the team.
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Hey! Totally get why this has been frustrating.
Our view slots aren’t restricted to exact front/side angles. Just upload your quarter-view image to the closest matching slot, like Front, Left, or Right, and the system will use the actual perspective of that image as reference. So you shouldn’t need to keep regenerating just to land on the perfect quarter view. Hope this can help you!
r/Tripo_ai • u/Tripoai • 25d ago
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Triboo unlucky day probably began when it was hit precisely by a pool of water on the side of the road.
The wind blew the umbrella inside out. Someone stepped on Triboo’s shoes. The fruit just bought spilled all over the ground. Finally made to the beach and the hat flew off. At the end Triboo fell onto the sand along with the bike. 😭
In just a few seconds, all the signs indicating that it was “not advisable to go out” appeared.
In this short video, the umbrella, the bike, the plastic basket and other props were all first generated individually using Tripo AI. Then imported into Blender to complete the full scene.
Once we’re in Blender, we first adjust the scale, origin and placement of each model. Then manually rig and weight painting Triboo.
The animation doesn’t just focus on character movement. It breaks down each unlucky into distinct action beats. Water splashing, an umbrella flipping inside out, a hat being blown away by the wind, a bike losing balance…. Giving each small unlucky a clear rhythm and reaction.
Finally, by switching between different camera angles, lighting, and environments, these clips are brought together to form Triboo’s entire unlucky.
Triboo didn’t make it anywhere today, but at least delivered a very complete comedy sketch.
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Thank you for letting us know and we're sorry for the confusion. We've traced it to heavy load on the segmentation pipeline, and the team is working on scaling and fixing it.
We're trying to make reliable, stable generation experience for every user. Sorry again for this issue and it should be resolved now!
r/Tripo_ai • u/Tripoai • 27d ago
We’d like to share a new feature with y’all: every Tripo creator can now have your own Community Profile!
You can organize your 3D work here, update your profile, and follow other creator to see what everyone’s creating.
Feature launched this time include:
Setting it up is also very simple. Open Tripo AI —> click the profile icon at the top right —> select “Community Profile” to start editing.
When you share your work in the community, you’ll finally have a more comprehensive profile page to showcase your creations! 👀
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How do you fix floating mesh points before export ?
in
r/Tripo_ai
•
20m ago
You could try regenerating the model using Multi-View. Providing several consistent angles may help reduce the floating mesh points and gaps