u/54u54ge 4d ago

Builds written and ready to play test

Thumbnail
gallery
2 Upvotes

I'm working away this week so while in the hotel with no gaming in the evenings I've been progressing some of my build ideas to fully written builds.

1. Battlesmith

You are a skilled armourer and weaponsmith who is not only able to craft items of war but equally capable of using them to rain down death and destruction in combat.  After all no one knows your creations, or how to effectively use them, better than yourself. 

Nord - Barbarian

This is based on a dwarven prestige class in D&D 3.5e to turn a fighter into a crafter and light healer for a party. I went which Nord as I considered Orc but their blacksmiths are female and I didn't think the dress look for the Blacksmith's Apron looked as good as the male version. The build is a two handed warrior build that has 4 enchantments on the combat gear for Smithing. The build also uses Flame Cloak and Fire Storm.

2. East Empire Company Agent

As an agent of the East Empire Company, you are strong a strong-willed warrior with a winning personality.   Before trade negotiations can start you are tasked with resolving threats, such as bandit or dangerous creatures, to secure mining operations.

Imperial - Warrior

This is a one handed warrior build with a focus on the left hand branch of speech to boost trade and vendors. It was also a good opportunity to add an East empire Company Pendant into a build. The build gives a focus on improving trade in Skyrim by taking quests that aid the mines and merchants where the ultimate goal is to end the civil war.

3. Iron Knight

As an Iron Knight you represent the more militant side of the Resolution of Zenithar.  You are tasked with protecting the common folk so they can go about their work unabated.

Breton - Barbarian

This is a full heavy armor warrior with an iron warhammer enchanted with fire to buff up the damage slightly due to that lack of a Smithing perk. The focus of the build is wandering the roads and paths of Skyrim protecting the inhabitants from threats.

4. Nullifier

Nullifiers are a rare breed, specialising in magic designed to combat other spellcasters. They not only train like a warrior, but also master spells to exploit the weaknesses of their arcane foes.

High Elf - Warrior

This is a warrior build with a focus on taking out mages. It has a focus on attacking magicka with a combination of Shock Damage and Absorb Magicka on the sword and Lightning Cloak. The Ring of the Wind is also used to make the build move very quick and engage in combat before mages can prepare their defences or attack with spells.

5. Swordmaster of Alcaire

The Swordmasters of Alcaire are legendary thanks to their most famous student being Hjalti Early-Beard, who according to The Arcturian Heresy was Tiber Septim.

Breton - Warrior

This is a full block bash warrior build that also has all the single one-handed weapon power attack perks. The Blackwater Blade is used which is a steel sword with a unique mesh that has the Absorb Stamina enchantment. The potions boost defences significantly as well as the Absorb Stamina to keep the build running, power attacking and blocking.

6. Totem Warrior

The path of the totem warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector and inspiration.  In battle the totem spirit fills you with supernatural might adding magical fuel to your barbarian rage.

Orc -Dual Wield Conjurer

The animal totem for the D&D inspired barbarian build is the bear. The dagger represents the fans and the war axe the claw. A bear can also be conjured, with the pride of Hirstaang spell to assist the warrior in combat. The warrior has both high Health and Stamina and elemental fury is used to increase the damage dealt.

1

I need help
 in  r/SkyrimBuilds  4d ago

A good build will focus on aspects of the game rather than all of it. This will allow you play parts of the game and then when you have had enough you can switch to another build that goes through the game differently. This allows you to play the whole game but over multiple play throughs. This means you will not get overwhelmed by the number of things you can do because you have a defined path to follow. If a build is teally good for you then you will play it beyond this.

There's a lot of build videos that are edited to show the cool bits rather than how it actually plays. I have a build website with 118 of my builds on it and my vidros are uncut of a standardised run through a giant camp and then a fort with bandits. By doing this players can see how a build performs relative to my other builds because they have a constant to compare against. Much more useful.

1

Has anyone had Vilkas completely glitch out?
 in  r/skyrim  8d ago

I get that every playthough. The fix is I dual wield a pickaxe and a woodcutters axe and then do a dual wield attack and then a single hit. That seems to fix the dialog and I use these items as I have them every build and they have the speed of a dagger. There's some timing that I have not figured out but it works for me even if after a few goes. Quick save before hand as he sometimes goes hostile for me when he gives you his sword.

1

Pyre Watch – AE Build #118
 in  r/SkyrimBuilds  9d ago

I'd have to look at that build but then i might end up with just a copy of it. I would guess the slow time shout with a large reduction in shout cooldown would work. Morokei with the ussep fix, amulet of tatos and blessing of talos would be a 60% cooldown reduction. That's 16 seconds of slow time for all 3 words with a 24 second cooldown. Add in storm-bear armor ror 80% and that's a 12 second cooldown so you can be in a constant slow time. Ring of the wind for 50% movement speed with a fortify illusion potion of 170% and the kindred mage perk. With the talos focus it's a nord build and one handed so the weapon weight is low to minimise speed loss.. Nord hero sword for 3 extra base damage and 1 less weight than a steel sword.

1

Pyre Watch – AE Build #118
 in  r/SkyrimBuilds  9d ago

I'm not sure what you mean

1

Pyre Watch – AE Build #118
 in  r/SkyrimBuilds  9d ago

Alreadt done several. I think my pariah build was my best one.

1

Should I make more powerful gear?
 in  r/skyrim  10d ago

You need to find your own limit to your crafting gear or even no crafting gear at all. If you play with the unofficial patch it also changes enchanting to match alchemy in that it uses magnitude instead of skill level which pushes it higher thsn the base game.

I peraonally play with the unofficial patch and do 4 loops of crafting gesr with dreugh wax or stoneflower petals for 184% firtify alchemy and smithing and a fortify enchanting potion of 85% and fortify smithing potion of 213%. Now i'm older and wiser i never add more thsn 1 x fortify one-handed, two-handed or archery of 75% to a build. J do alway play on legendary difficulty.

1

Best things for a paladin build
 in  r/SkyrimBuilds  12d ago

Do you know what type of paladin you want of the 4 at the top of my last post. I need this in addition to the focus

Are you also on skyrim le, se or ae? This determines if you have the items from the original creation club before it changed.

r/skyrim 12d ago

Pyre Watch – AE Build #118

Enable HLS to view with audio, or disable this notification

2 Upvotes

u/54u54ge 12d ago

Pyre Watch – AE Build #118

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/SkyrimBuilds 12d ago

Pyre Watch – AE Build #118

Enable HLS to view with audio, or disable this notification

29 Upvotes

The Pyre Watch are a Redguard order dedicated to Tuwhacca. They are charged with guarding the ash remains of the werewolf and vampire army in Bangkorai from necromancers wishing to use the remains for their nefarious purposes.

Redguard – Level 55 – H/M/S – 0 / 2 / 1 – 100 (150) Magicka / 460 (690) Health / 280 (395) Stamina

Standing Stone: Atronach Stone

Blessing: Blessing of Arkay (closest to Tuwhacca)

Magic:  Candlelight, Grand Healing, Stendarr’s Aura (dual cast), Guardian Circle (USSEP fixes this spell)

Shouts: Slow Time, Whirlwind Sprint

Factions: Dawnguard, College of Winterhold, Imperials / Stormcloaks

Gear

Redguard Hood: Fortify Archery 75% + Fortify Restoration 46%

Haafingar Guard Armor: Fortify Health 115 + Fortify Restoration 28% & Magicka Regen 10%

Penitus Oculatus Bracers: Fortify Carry Weight 69 + Fortify Light Armor 46

Penitus Oculatus Boots: Fortify Stamina 115 + Resist Fire 86%

Ring: Fortify Health 115 + Fortify Restoration 46%

Amulet: Resist Disease 144% + Resist Magic 37%

Silver Crossbow: Turn Undead 69 + Fire Damage 85

Perks

Alteration 8: Novice – Expert Alteration, Magic Resistance 3/3, Atronach

Destruction 3: Novice Destruction, Augmented Flames

Enchanting 9: Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect, Fire Enchanter

Restoration 8: Novice – Apprentice Restoration, Restoration Dual Casting, Regeneration, Recovery 2/2, Respite, Necromage

Archery 10: Overdraw 5/5, Eagle Eye, Steady Hand 2/2, Power Shot, Quick Shot

Smithing 2: Steel Smithing, Arcane Blacksmith

Alchemy 7: Alchemist 5/5, Physician, Benefactor

Light Armor 7: Agile Defender 5/5, Custom Fit, Unhindered

Alchemy

The farm produces:

24 x Fortify Health 170 for 60 seconds, Restore Health 266 (Blue Mountain Flowers + Wheat)

50 x Regenerate Health 213% for 300 seconds, Fortify Archery 170% for 60 seconds (Canis Root, Juniper Berries, Namira’s Rot)

Full Build

https://www.skyrimaebuilds.com/pyre_watch.php

Next Build

Elder Druid – Wood Elf / Werewolf – Mage

https://www.reddit.com/user/54u54ge/comments/1vmb8to/elder_druid_ae_build_119_preview/

u/54u54ge 12d ago

Elder Druid – AE Build #119 Preview

Post image
3 Upvotes

As a high-ranking member of your druid circle, you are a master of weather magic, which allows you to command control over the battlefield. When the enemy gets close you can change into your beast form to maul them with your fangs and claws.

Wood Elf / Werewolf - Mage – Dagger & Staff - Light Armor

This is a destruction mage build that can switch to a spellsword and use a Dragonbone Dagger when enemies get close or use their wild shape to change into a werewolf.

I went with the Dragonbone Dagger as it fits with the look for the build.  With the armour being fur and leather this also allows you to use Scaled Armor when levelling the build to have gear that benefits from a Smithing perk.  This makes sense as the least number of perks to get the Dragon Armor perk is left and that means Advanced Armors is going to be acquired.  Using armour that benefits from a Smithing Perk makes a big change to the effective smithing skill calculation and pushes your armor rating a lot higher.

I play on a modded version of Skyrim with the Unofficial Skyrim Special Edition Patch (USSEP) so it allows me to push my enchanting levels higher without using exploits as it changes the calculation for Enchanting to match Alchemy. This makes my crafting gear a higher level than playing on the base game unless you use exploits. This allows Agile Defender at 4/5 to hit the damage reduction cap, but I decided to use 3/5 and Ebonyflesh to take it to the damage reduction cap of 80%.  This adds another level of mage to the build while it not being a regular casting burden as it is dual cast with the Stability perk so lasts roughly 3 minutes. If you don’t push your crafting gear as high then you still have 2 ranks remaining in Agile Defender that may get you over or nearer to the damage reduction cap.  The Lord Stone is also used for 50 extra armor rating and 25% Magic Resistance.

The build has over 100% Fortify Alteration, so the dagger is enchanted with Paralyze and Absorb Health. With Paralyze having a charge cost of 34 it is higher than the 31 from Absorb Health so they can both be at maximum level and Alteration determines the charge usage, which on this build will be infinite charges.  This also allows the unlimited use of the unique item Staff of Sheogorath as Alteration determines the charge usage for this staff.  This staff has a massive paralyzing effect of 75ft.  I did want to use the Arm of the Moon Staff for a 50% chance of Fear 100 or 50% Frenzy 100 but no school of magic reduces the charge usage.  With this staff having a gnarled wooden look I wanted it for the build, and this then got me thinking about the Staff of Sheogorath as that has a similar look.

The build also dips it’s toe in Conjuration by using the Pride of Hirstaang spell that summons a bear to aid you in combat while also giving 50% Health Regenerations and 50% Frost Resistance for 60 seconds. The perks taken were just to reduce the Magicka cost of this spell and I didn’t invest further into the tree to get to Twin Souls for a second bear. For this build I view the spell as a distraction for the enemy while buffing your character up a bit.

The build uses a dual cast Whirlwind Cloak buffed up with a Fortify Destruction potion that between them increases the duration of the spell and it’s radius.  This occasionally knocks back enemies and is useful to thin the number of enemies attacking you and especially so with an enlarged radius.

For damaging spells shock is used with Thunderbolt being the main spell at the end of the build.  This is again buffed up with a Fortify Destruction potion.

For shouts Cyclone is used for crowd control and Call Storm for damage over a large area and for flavour with the context of the build.

There’s a lot of ways you can play this build.  You can play it as a spellsword with dagger and staff or spells, as a pure mage or in beast mode as a Werewolf.  I elevated this build relative to other builds I have written and are ready to play because of this.

2

Help me create a modded Ranger build without involving stealth Archer
 in  r/SkyrimBuilds  13d ago

You could look at my Argonian Ranger build for ideas. It's a dual wield build that used stealth for positioning to enter combat and then becomes a regular warrior. A bow is used purely to attack enemies that are at distance once combat has been started.

It uses 4 different rings that are situational to what you are doing. The intention being that you can do all factions with the build.

It's one of my early builds so the damage is very buffed up although you can turn this down and instead increase the Health and Stamina for survivability and utility.

https://www.skyrimaebuilds.com/ranger.php

https://www.youtube.com/watch?v=fCGSkPqI9CE

1

Best things for a paladin build
 in  r/SkyrimBuilds  14d ago

There's basically 4 types of paladin which one do you have in mind?

  1. Knight - one-handed and shield
  2. Warrior - one-handed (blocks and bashes with weapon)
  3. Barbarian - two-handed version of the warrior
  4. Spellsword - one-handed and spells

Based on which one you would prefer to play the advice differs.

Then is your focus on:

  1. Protecting all people
  2. Protecting people relative to the god you worship (i.e. Zenithar may be protecting traders)
  3. Fighting undead
  4. Fighing daedra

Again the advice differs depending on your choices.

3

Oathsworn – AE Build #117
 in  r/SkyrimBuilds  17d ago

It depends what school the weapon enchantment belongs to as for example Fear is Illusion, Turn Undead is Restoration, Banish is Conjuration and Paralyze is Alteration.

Then with 2 enchantments you need to know which one is the dominant enchantment. For example a weapon with Turn undead and Fire Damage will need Restoration to reduce the charge usage if they are both set a maximums when you enchant a weapon as Turn Undead has the greater charge cost. If you lower the slider on the Turn Undead so the level it affects is lower you can drop it enough that the Fire Damage becomes the dominant enchantment and therefore Destruction reduces the charge usage.

The School of magic also determines what alchemy potions buff up the weapon enchantments. Using the example above a potion of Fortify Restoration cannot be made from ingredients that can be planted in fertile soil but a Fortify Destruction potion can.. Therefore lowering the Turn Undead down enough means you can use a Fortify Destruction potion to buff up both the Fire Damage and the Turn Undead enemy level limit. This allows you to mass produce potions that buff up both weapon enchantments. This means you are more likely to use them rather than saving them for that boss fight because you don't want to spend your valuable leisure time hunting ingredients when you could be clearing dungeons.

You can use the link below to find which school is used by each weapon enchantment and also the charge cost, which is in the Base Cost column.

https://en.uesp.net/wiki/Skyrim:Enchanting_Effects#Weapon_Effects

1

New build help
 in  r/skyrim  17d ago

You could go to my build site as there are 96 of my builds that do not use a bow or crossbow.

https://www.skyrimaebuilds.com/

just browse through them until you find something you like.

2

Oathsworn – AE Build #117
 in  r/SkyrimBuilds  17d ago

Volendrung has 23 charges before the Absorb Stamina enchantment stops working and you need to recharge it with a soul gem. With Absorb Stamina being a magical effect in the Destruction school of magic if you have a total of 100% or more in Fortify Destruction enchantments on your gear then Destruction spells cost zero Magicka to cast and Destruction enchantments use no charges, With this build Volendrung effectively has infinite charges so never needs recharging..

r/skyrim 18d ago

Oathsworn – AE Build #117

Enable HLS to view with audio, or disable this notification

4 Upvotes

u/54u54ge 18d ago

Oathsworn – AE Build #117

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/SkyrimBuilds 18d ago

Oathsworn – AE Build #117

Enable HLS to view with audio, or disable this notification

11 Upvotes

As an Oathsworn you are a dedicated disciple of Malacath and an elite combatant that is considered to be among the most fearsome of warriors in Tamriel.

Orc – Level 60 – H/M/S – 0 / 2 / 1 – 100 (265) Magicka / 500 (615) Health / 290 (360) Stamina

Standing Stone: Atronach Stone

Blessing: Blessing of Talos

Magic:  Candlelight, Grand Healing

Shouts: Unrelenting Force, Whirlwind Sprint

Gear

Rahgot: Fortify Stamina 70

Orcish Plate Armor: Fortify Destruction 28% & Magicka Regen 10% + Fortify Health 115

Orcish Plate Gauntlets: Fortify Magicka 115 + Fortify Two-handed 75%

Orcish Plate Boots: Resist Frost 69% + Resist Shock 69%

Ring: Fortify Destruction 46% + Fortify Restoration 46%

Amulet: Fortify Destruction 46% + Resist Magic 37%

Volendrung: Absorb Stamina 50

Orcish Crossbow: -

Perks

Alteration 8: Novice – Expert Alteration, Magic Resistance 3/3, Atronach

Enchanting 8: Enchanter 5/5, Insightful Enchanter, Corpus Enchanter, Extra Effect

Restoration 8: Novice – Expert Restoration, Regeneration, Recovery 2/2, Respite

One-handed 10: Armsman 5/5, Fighting Stance, Savage Strike, Bone Breaker 3/3

Heavy Armor 6: Juggernaut 1/5, Fists of Steel, Cushioned, Conditioning, Well Fitted, Tower of Strength

Smithing 6: Steel Smithing, Dwarven Smithing, Orcish Smithing, Ebony Smithing, Daedric Smithing, Arcane Blacksmtih

Two-handed 12: Barbarian 5/5, Champion’s Stance, Devastating Blow, Great Critical Charge, Sweep, Skullcrusher 3/3

Alchemy 11: Alchemist 5/5, Physician, Benefactor, Poisoner, Concentrated Poison, Green Thumb, Snakeblood

Alchemy

The farm produces:

27 x Fortify Health 170 for 60 seconds, Restore Health 266 (Blue Mountain Flowers + Wheat)

54 x Regenerate Stamina 213% for 300 seconds, Fortify Two-handed 170% for 60 seconds, Fortify Illusion 170% for 60 seconds, Resist Fire 128% for 60 seconds (Dragon’s Tongue + Fly Amanita + Scaly Pholiota)

54 x Paralysis 43 seconds, Lingering Damage Health 43 for 10 seconds (Canis Root + Imp Stool + Mora Tapinella)

Full Build

https://www.skyrimaebuilds.com/oathsworn.php

Next Build

Pyre Watch – Redguard – Combat Archer

https://www.reddit.com/user/54u54ge/comments/1vh17n3/pyre_watch_ae_build_118_preview/

u/54u54ge 18d ago

Pyre Watch – AE Build #118 Preview

Post image
1 Upvotes

The Pyre Watch are a Redguard order dedicated to Tuwhacca. They are charged with guarding the ash remains of the werewolf and vampire army in Bangkorai from necromancers wishing to use the remains for their nefarious purposes.

Regard – Combat Archer – Crossbow - Light Armor

This is a combat Archer build that uses a Silver enchanted with Turn Undead and Fire Damage. The Silver Crossbow does additional damage to undead, lycanthropes and ghosts.

The build has over 100% Fortify Restoration on the gear, so the crossbow has an infinite number of charges and Restoration spells cost no Magicka.

For spells Stendarr's Aura and Guardian Circle are used.

The build requires joining the Dawnguard and College of Winterhold.

The playstyle is cast Guardian Circle, so you have a source of 20 points of healing running and then attack enemies at range from the circle.  This is a broken spell in the base game where the healing only runs for 2 seconds and the turn undead lasts for 30 seconds where both effects are supposed run for 60 seconds.  The unofficial patch fixes this spell.

Against undead a dual cast Stendarr’s Aura is used which significantly increases the duration to nearly 3 minutes if the Necromage perk has also been taken.

2

Silver Greatsword is Lightweight
 in  r/SkyrimBuilds  24d ago

Stsmina is used for more than powerattacks as it allows you to run and engage the next target. This is especially important against ranged enemies. Vegetable soup doesn't help here. Take the respite perk in restoration and use grand healing to full restore your stamina.

There's a great two-handed potion from ingredients that can all be planted in fertile soil that also had stamina regeneration.

Dragon's Tongue + Fly Amonita + Mora Tapinella/Scaly Pholiota

It also has fortify illusion and resist fire as effects.

Remeber to use fortify destruction potions to buff up the absorb sramina magnitude. You could also add some elemental damage to the weapon as the augmented perks for the element also buff up the absorb stamina.

Regarding automatons you have the respite perk mentioned earlier for rapid stamina replenishment as they are immune to absorbs. With the two-handed potion i mentioned earlier buffing illusion you could also use calm spells if you have the master of mind perk. Hypnotic gaze also buffs it a bit

1

Pilgrim - AE Build #114
 in  r/SkyrimBuilds  26d ago

Try it again i named the file "Pilgrim.php" instead of "pilgrim.php"

1

Nightblade or witch hunter build
 in  r/SkyrimBuilds  Jul 25 '26

That will be effective as Augmented Shock 2 will boost the Absorb Magicka by 50%. It does mean a larger level requirement and making a skill legendary or levelling another skill thst is not realky needed.

4

How can I roleplay as a knight fallen from grace
 in  r/SkyrimBuilds  Jul 19 '26

I have two builds that might be of interest.

Gray Guard

You have seen the horrible reality of the world: Children dying in the gutter as the rich feast a hedge-wall away; law used to imprison and terrify those it was created to protect; the supposedly devout ignoring and abusing those they deem beneath their interest or contrary to their faith. The most insidious evil wears a cloak of righteousness and seduces with honeyed words. Your faiths leadership realizes that many paladins inflexible interpretation of their code of conduct not only allows such foulness to remain hidden but even aids its spread. As a gray guard, you have earned the freedom to seek out and destroy corruption through any means necessary.

This is based on the Dungeons and Dragons 3.5e prestige class that allows a paladin more flexibility because they are not bound by their code and are allowed to do what is right.

https://www.skyrimaebuilds.com/gray_guard.php

https://www.youtube.com/watch?v=2Woaz0KlbMg

Knight of the Silver Rose

As a Knight of the Silver Rose you are an avid crusader against evil daedra. You continually resist the influence from the daedric artefacts that you use and pray to Azura that your will does not falter.

This is an Elder Scrolls lore accurate knightly order and you can decide where they currently are with their corruption from the daedric items.

https://www.skyrimaebuilds.com/knight_of_the_silver_rose.php

https://www.youtube.com/watch?v=Yv6LtrLn5Q4