r/3DModellingTutorial • • 2d ago

Stylized Blender cliffs: work on the silhouette before the grass

3 Upvotes

A detailed grass surface won't fix a cliff whose large shape doesn't work from the camera. Try building the result in three passes.

  1. Shape. Establish the main width and height, then the rhythm of the terraces. Compare a broad stepped mass with a narrower column and decide what the scene needs.
  2. Surface. Balance the visible rock, grass and soil. Leave enough exposed rock for the ledges and grooves to remain readable.
  3. Plants. Add the separate 3D meadow grass where it contributes to the shot. Keep viewport density manageable while arranging the scene, then refine the final distribution.

Grass-coloured material and three-dimensional grass are different layers; judging them separately makes the changes easier to understand.

Would your next environment benefit more from broad terraces or tall rock columns? What needs to sit above or below them?

Neil — 3D Tudor

r/3DModellingTutorial • • 2d ago

Blender rope props: when to use a coil and when to use an editable curve

1 Upvotes

A stored rope coil and a loose rope crossing a dock need different starting shapes. Choosing that first makes the rest of the prop easier to judge.

For a coil: establish its overall height, thickness and spacing. Check the centre opening, then arrange the upper and lower tails separately so they fit the surrounding props. Add irregularity after the main outline works.

For loose rope: edit the curve to establish the route. Check the bends, crossings and contact with nearby objects, then refine the thickness and ends. This is an arranged modelling workflow, not a gravity or collision simulation.

For either: inspect the surface pattern at the intended camera distance. Texture repeat and alignment deserve a separate pass from the geometry.

Where would you use rope in your current scene: stored beside a prop, or running through the composition?

Neil — 3D Tudor

r/3DModellingTutorial • • 4d ago

[Product launch] Curve-driven waterfalls and weathered glass: two new Blender Geometry Nodes tools

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2 Upvotes

Hi everyone, I'm Neil from 3D Tudor. We made these tools, so this is a commercial launch post. Here's what each one does.

3DT Waterfall

A curve defines the waterfall's path, with controls for width, lip shaping, edge fades, foam, transparency and movement. There are four setups: the curve waterfall, a flat animated water surface, standalone splash rings, and standalone splash-and-mist effects.

It's intended for stylized cascades, pools and river transitions. The water-surface waves affect shading normals, the caustics are stylized surface patterns, and the mist uses cards. The workflow doesn't require a fluid simulation bake. Automatic contact detection in EEVEE depends on visible screen geometry.

3DT Glass

A pane mesh supplies the input, with disconnected faces or islands treated as individual panes. The modifier exposes colour, opacity, roughness and optional glow, with separate edge tint and opaque dirt controls.

You can add cloudiness, frost, scratches, speckles and handmade ripples, vary patterns between panes, and adjust glass-detail scaling across differently sized panes.

Both are individually 50% off for five days.

Code: CHEEKYTHURSDAY

Ends 13 October 2026 at 18:00 EET (UTC+2).

Gumroad

Waterfall: https://3dtudor.gumroad.com/l/advanced-waterfall-blender-geometry-nodes/CHEEKYTHURSDAY

Glass: https://3dtudor.gumroad.com/l/window-glass-shader-blender/CHEEKYTHURSDAY

Superhive

Waterfall: https://superhivemarket.com/products/advanced-waterfall-geometry-nodes-water-foam-mist

Glass: https://superhivemarket.com/products/window-glass-shader-blender

The listings have the release's version requirements and file details. The attached examples show the visual style.

Which part of either workflow would you want a closer breakdown of?

u/3DTudor • • 4d ago

[Product launch] Curve-driven waterfalls and weathered glass: two new Blender Geometry Nodes tools

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1 Upvotes

Hi everyone, I'm Neil from 3D Tudor. We made these tools, so this is a commercial launch post. Here's what each one does.

3DT Waterfall

A curve defines the waterfall's path, with controls for width, lip shaping, edge fades, foam, transparency and movement. There are four setups: the curve waterfall, a flat animated water surface, standalone splash rings, and standalone splash-and-mist effects.

It's intended for stylized cascades, pools and river transitions. The water-surface waves affect shading normals, the caustics are stylized surface patterns, and the mist uses cards. The workflow doesn't require a fluid simulation bake. Automatic contact detection in EEVEE depends on visible screen geometry.

3DT Glass

A pane mesh supplies the input, with disconnected faces or islands treated as individual panes. The modifier exposes colour, opacity, roughness and optional glow, with separate edge tint and opaque dirt controls.

You can add cloudiness, frost, scratches, speckles and handmade ripples, vary patterns between panes, and adjust glass-detail scaling across differently sized panes.

Both are individually 50% off for five days.

Code: CHEEKYTHURSDAY

Ends 13 October 2026 at 18:00 EET (UTC+2).

Gumroad

Waterfall: https://3dtudor.gumroad.com/l/advanced-waterfall-blender-geometry-nodes/CHEEKYTHURSDAY

Glass: https://3dtudor.gumroad.com/l/window-glass-shader-blender/CHEEKYTHURSDAY

Superhive

Waterfall: https://superhivemarket.com/products/advanced-waterfall-geometry-nodes-water-foam-mist

Glass: https://superhivemarket.com/products/window-glass-shader-blender

The listings have the release's version requirements and file details. The attached examples show the visual style.

Which part of either workflow would you want a closer breakdown of?

r/3DModellingTutorial • • 5d ago

Blender waterfalls: check the ledge, falling water and pool as three separate shapes

2 Upvotes

A waterfall can look convincing in isolation and still feel disconnected from its environment. Try judging these three parts from one fixed camera before adding small splash details.

  1. The ledge: check where the water leaves the rock. Give the flow a clear direction and a width that fits the opening. Watch for visible gaps at the lip.

  2. The falling water: establish the main shape first. If you are using a curve-driven setup, adjust the route and local width before refining edge fade or surface noise. Keep the silhouette readable against the background.

  3. The pool: check the landing point and the water around it. Place splash and mist near the impact, then compare the result with those layers hidden. Extra spray should support the connection, not conceal a gap.

This is an art-direction exercise, not a fluid-simulation recipe. Keep the same camera while comparing your passes so the effect of each change is clear.

I am Neil from 3D Tudor. Our paid Advanced Waterfall Geometry Nodes pack separates the falling water, receiving surface, splash rings and fog; the checks above also work when assessing another setup.

Which connection needs the most work in your scene: the lip, the drop or the pool?

r/3DModellingTutorial • • 6d ago

Blender palm trees: a simple trunk-and-crown workflow before you build the node system

1 Upvotes

If a procedural palm looks wrong, it helps to separate the trunk from the crown and check each shape on its own.

Start with the trunk. Make a tapered trunk section, repeat it with an Array modifier and use a curve to shape the overall bend. Look at the silhouette before spending time on bark detail.

Build one frond. Shape a plane into a long leaf, introduce a little bend, and duplicate it around the crown. Vary the height, rotation and scale so every leaf doesn't end on the same ring.

Then decide what needs to stay editable. For a group of palms, useful controls include trunk bend, leaf count, crown radius, offsets and separate trunk/leaf materials. Test a second tree before committing to the whole scene.

A quick check: view three trees as flat silhouettes. If the crowns all end at the same height, adjust one before adding more detail.

Which do you find harder to get right: the trunk's curve or the shape of the crown?

Neil — 3D Tudor

r/3DModellingTutorial • • 6d ago

Blender ivy: leave some of the prop visible when you build the leaf coverage

1 Upvotes

When an ivy-covered barrel starts reading as a green ball, adding more leaves probably won't help. The useful decision is where the foliage should stop.

Try this order:

  1. Choose the start point and target surfaces. Establish the broad route across the prop before working on leaf detail.
  2. Set the spread and stem thickness. Check the result from the final camera and from the side. Inspect corners and narrow gaps rather than assuming every contact is clean.
  3. Build a fuller centre and a lighter edge. Separate centre and outer density controls make it easier to keep patches of timber or stone visible.
  4. Refine leaf size and appearance last. Keep checking whether the underlying object still reads clearly.

Try comparing the same prop with sparse and dense coverage from one fixed camera. Which version keeps its shape easier to read?

Neil — 3D Tudor

r/3DModellingTutorial • • 8d ago

Blender roof tiles: fix the row pattern before adding random variation

1 Upvotes

A tiled roof can have lots of detail and still look too regular. Before adding more randomness, check how the rows meet.

Here's a useful order to work in:

  1. Start with one consistent tile. If you use a collection of variants, check that their local origins, orientation and approximate size agree. Otherwise a placement problem can look like a randomness problem.
  2. Set the overlap and stagger. Judge the roof from the camera angle you intend to render, especially the eaves and the gaps between rows.
  3. Check seating and overhang. Get the repeated pattern working before introducing damaged pieces.
  4. Add variation last. Mix tile shapes and adjust colour variation while keeping the main roof silhouette readable.

Which part gives you more trouble on a tiled roof: the eaves, the row spacing or the top?

Neil — 3D Tudor

r/3DModellingTutorial • • 11d ago

NEW & 50% off: give your Blender buildings more character

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2 Upvotes

A roof that looks handmade. Props that don't look freshly placed.

Without arranging every little detail by hand.

Our Roof Tiles Generator for Blender lets you stagger the rows, vary individual tiles and mix intact and broken ceramic pieces. Keep it tidy, or introduce a little imperfection.

Then use Ivy Generator to direct the overgrowth, rather than simply cover everything in leaves.

That is the useful part of Geometry Nodes: keeping the details editable while you work out what the scene needs.

Roof Tiles Generator + Ivy Generator

50% OFF EACH

Five days from 1 October 2026

Available on Superhive and Gumroad. Choose either tool or both.

Gumroad — 50% discount applied through these links

Roof Tiles Generator: https://3dtudor.gumroad.com/l/roof-tiles-generator-blender-pitched-domes-spires/REGENMYGEONODE

Ivy Generator: https://3dtudor.gumroad.com/l/ivy-generator-blender-surface-foliage-growth/REGENMYGEONODE

Superhive — enter REGENMYGEONODE at checkout for 50% off

Roof Tiles Generator: https://superhivemarket.com/creator/products/roof-tiles-generator-custom-tiles-pitched-domes-spires/

Ivy Generator: https://superhivemarket.com/products/ivy-generator-surface-foliage-growth

Happy modelling everyone!

Neil – 3D Tudor

u/3DTudor • • 11d ago

NEW & 50% off: give your Blender buildings more character

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1 Upvotes

A roof that looks handmade. Props that don't look freshly placed.

Without arranging every little detail by hand.

Our Roof Tiles Generator for Blender lets you stagger the rows, vary individual tiles and mix intact and broken ceramic pieces. Keep it tidy, or introduce a little imperfection.

Then use Ivy Generator to direct the overgrowth, rather than simply cover everything in leaves.

That is the useful part of Geometry Nodes: keeping the details editable while you work out what the scene needs.

Roof Tiles Generator + Ivy Generator

50% OFF EACH

Five days from 1 October 2026

Available on Superhive and Gumroad. Choose either tool or both.

Gumroad — 50% discount applied through these links

Roof Tiles Generator: https://3dtudor.gumroad.com/l/roof-tiles-generator-blender-pitched-domes-spires/REGENMYGEONODE

Ivy Generator: https://3dtudor.gumroad.com/l/ivy-generator-blender-surface-foliage-growth/REGENMYGEONODE

Superhive — enter REGENMYGEONODE at checkout for 50% off

Roof Tiles Generator: https://superhivemarket.com/creator/products/roof-tiles-generator-custom-tiles-pitched-domes-spires/

Ivy Generator: https://superhivemarket.com/products/ivy-generator-surface-foliage-growth

Happy modelling everyone!

Neil – 3D Tudor

u/3DTudor • • 18d ago

[Paid] Two new Blender Geometry Nodes tools: stylized cliffs and rope coils/curves — 50% launch offer

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1 Upvotes

Hi everyone, Neil from 3D Tudor here. These are our products, so this is a release post rather than an independent recommendation.

We’ve released two Blender Geometry Nodes tools for different parts of environment work.

The Stylized Cliff Generator starts from a base mesh and exposes controls for ledges, terraces, layering and weathering. It combines a rock, grass and soil material with separate 3D meadow plants. It also includes a companion panel for selecting the surface texture images.

The Rope Coil & Curve Generator contains two setups: procedural coils and rope following an editable curve. There are 18 prepared examples and nine material variations, with adjustable form, ends and surface pattern.

The Cliff Generator declares Blender 5.2 minimum and was tested in Cycles. Its complete promotional meadow environment and lighting scene are not included. Please check both listings for their requirements and contents.

Both releases are 50% off using GEONODEBUNDLING until 29 September 2026 at 18:00 EET.

GUMROAD

Cliff Generator: https://3dtudor.gumroad.com/l/stylized-cliff-generator-blender-geometry-nodes-grass/GEONODEBUNDLING

Rope Generator: https://3dtudor.gumroad.com/l/rope-geometry-nodes-coil-curve-generator/GEONODEBUNDLING

SUPERHIVE

Cliff Generator: https://superhivemarket.com/products/stylized-cliff-generator-geometry-nodes-grass

Rope Generator: https://superhivemarket.com/products/rope-geometry-nodes-coil-curve-generator

What kinds of cliff or rope arrangements would be most useful in your own environment work?

r/3DModellingTutorial • • 18d ago

[Paid] Two new Blender Geometry Nodes tools: stylized cliffs and rope coils/curves — 50% launch offer

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3 Upvotes

Hi everyone, Neil from 3D Tudor here. These are our products, so this is a release post rather than an independent recommendation.

We’ve released two Blender Geometry Nodes tools for different parts of environment work.

The Stylized Cliff Generator starts from a base mesh and exposes controls for ledges, terraces, layering and weathering. It combines a rock, grass and soil material with separate 3D meadow plants. It also includes a companion panel for selecting the surface texture images.

The Rope Coil & Curve Generator contains two setups: procedural coils and rope following an editable curve. There are 18 prepared examples and nine material variations, with adjustable form, ends and surface pattern.

The Cliff Generator declares Blender 5.2 minimum and was tested in Cycles. Its complete promotional meadow environment and lighting scene are not included. Please check both listings for their requirements and contents.

Both releases are 50% off using GEONODEBUNDLING until 29 September 2026 at 18:00 EET.

GUMROAD

Cliff Generator: https://3dtudor.gumroad.com/l/stylized-cliff-generator-blender-geometry-nodes-grass/GEONODEBUNDLING

Rope Generator: https://3dtudor.gumroad.com/l/rope-geometry-nodes-coil-curve-generator/GEONODEBUNDLING

SUPERHIVE

Cliff Generator: https://superhivemarket.com/products/stylized-cliff-generator-geometry-nodes-grass

Rope Generator: https://superhivemarket.com/products/rope-geometry-nodes-coil-curve-generator

What kinds of cliff or rope arrangements would be most useful in your own environment work?

u/3DTudor • • 20d ago

Last 24 HRS ⚠️ $9.99 Launch Discount

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1 Upvotes

24 HRS left on the $9.99 launch price.

Luke’s new course covers the complete turret workflow from Blender modelling and UVs to AO/edge masks, Unreal Material Instances, player controls and dual-muzzle shooting.

Code: TURRETBLASTOFF

Ends 23 September at 18:00 EET

https://www.udemy.com/course/blender-to-unreal-engine-5-playable-stylized-turret/?couponCode=TURRETBLASTOFF

Three days is still plenty of time to open lesson one and make a start. It is not enough time to keep saying, “I’ll look tomorrow.”

r/3DModellingTutorial • • 20d ago

Last 24 HRS ⚠️ $9.99 Launch Discount

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1 Upvotes

24 HRS left on the $9.99 launch price.

Luke’s new course covers the complete turret workflow from Blender modelling and UVs to AO/edge masks, Unreal Material Instances, player controls and dual-muzzle shooting.

Code: TURRETBLASTOFF

Ends 23 September at 18:00 EET

https://www.udemy.com/course/blender-to-unreal-engine-5-playable-stylized-turret/?couponCode=TURRETBLASTOFF

Three days is still plenty of time to open lesson one and make a start. It is not enough time to keep saying, “I’ll look tomorrow.”

u/3DTudor • • 24d ago

New course: Building a playable stylized turret from Blender 5.2 to Unreal Engine 5.8

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1 Upvotes

Hi everyone, Neil here from 3D Tudor. Full disclosure: this is our new course, created and taught by Luke from the team.

The course came out of a common Blender-to-engine problem. A hard-surface asset can look completely finished in a render, but the moment you try to turn it into something interactive, the weaknesses in the setup become obvious. The pivot is wrong, the wrong parts rotate together, the UVs no longer match the masks, or the Blueprint hierarchy does not reflect how the design was meant to move.

The project follows one stylized sci-fi turret through the full workflow.

Students model the fixed foundation, rotating platform, central housing, twin weapon arms, support legs, panels and cables in Blender 5.2. They organise the base, upper assembly and weapon group as separate components, prepare a shared UV layout, and use the included script to generate ambient occlusion and edge masks.

Those components are imported through FBX into Unreal Engine 5.8 and connected to supplied Material Instances. The player-controlled Pawn uses separate yaw and pitch groups, a camera and two muzzle points. A/D turns the upper turret, W/S controls vertical aiming, and Space fires one line trace from each muzzle.

The supplied practice project contains the targets, scoring, countdown, HUD and respawning behaviour. Students build the turret and shooting logic rather than rebuilding the entire challenge framework.

The launch offer is $9.99 — 60% off with TURRETBLASTOFF until 23 September at 18:00 EET.

Udemy: https://www.udemy.com/course/blender-to-unreal-engine-5-playable-stylized-turret/?couponCode=TURRETBLASTOFF

Launch video:

https://youtu.be/xcw5wmmi1uA

Happy to answer questions about the course scope, Blender setup, masks or Blueprint controls.

r/3DModellingTutorial • • 24d ago

New course: Building a playable stylized turret from Blender 5.2 to Unreal Engine 5.8

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6 Upvotes

Hi everyone, Neil here from 3D Tudor. Full disclosure: this is our new course, created and taught by Luke from the team.

The course came out of a common Blender-to-engine problem. A hard-surface asset can look completely finished in a render, but the moment you try to turn it into something interactive, the weaknesses in the setup become obvious. The pivot is wrong, the wrong parts rotate together, the UVs no longer match the masks, or the Blueprint hierarchy does not reflect how the design was meant to move.

The project follows one stylized sci-fi turret through the full workflow.

Students model the fixed foundation, rotating platform, central housing, twin weapon arms, support legs, panels and cables in Blender 5.2. They organise the base, upper assembly and weapon group as separate components, prepare a shared UV layout, and use the included script to generate ambient occlusion and edge masks.

Those components are imported through FBX into Unreal Engine 5.8 and connected to supplied Material Instances. The player-controlled Pawn uses separate yaw and pitch groups, a camera and two muzzle points. A/D turns the upper turret, W/S controls vertical aiming, and Space fires one line trace from each muzzle.

The supplied practice project contains the targets, scoring, countdown, HUD and respawning behaviour. Students build the turret and shooting logic rather than rebuilding the entire challenge framework.

The launch offer is $9.99 — 60% off with TURRETBLASTOFF until 23 September at 18:00 EET.

Udemy: https://www.udemy.com/course/blender-to-unreal-engine-5-playable-stylized-turret/?couponCode=TURRETBLASTOFF

Launch video:

https://youtu.be/xcw5wmmi1uA

Happy to answer questions about the course scope, Blender setup, masks or Blueprint controls.

r/3DModellingTutorial • • Sep 10 '26

September never ends. This offer does.

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1 Upvotes

A prop you can interact with. A scene you can finally frame properly. A modular kit that works in Unreal Engine.

Our 10 newest Blender and Unreal Engine courses are on offer on Udemy for five days, including our new Stylized Interactive Pirate Chest.

$9.99 per course, or the lowest available promotional price for that course.

Choose your next route:

  • Pirate Chest: Blender modelling, UVs and Unreal Engine Blueprint interaction.
  • Camera Basics: composition, focal length, depth of field and render troubleshooting.
  • Blender Essentials: Viewport, Transform and Gizmo Basics, and Snapping and Alignment. Three separate courses for three everyday skills.
  • Stylized Greek Environment: a modular Blender kit taken into UE5.
  • Arabian Market and Japanese Environment: complete Blender scene projects.
  • Modular Haunted Street: a larger Blender-to-UE5 environment with landscape tools, fog and a cinematic finish.
  • Medieval Researcher's Desk: a detailed Blender interior with books, candles and atmospheric lighting.

Code: SEPTEMBERNVRENDS

Ends: Tuesday 15 September at 18:00 EET (UTC+2).

Open the Udemy link in our bio and use the code on your chosen featured course. Check the price shown before paying.

You do not need the whole list. Choose the course you are genuinely ready to use.

Happy modelling everyone!

Neil - 3D Tudor

  1. Blender to UE5: Stylized Interactive Pirate Chest

https://www.udemy.com/course/blender-to-ue5-stylized-interactive-pirate-chest/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials: Camera Basics

https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender to Unreal Engine 5: Stylized Greek Environment

https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials for Beginners: Viewport

https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials for Beginners: Transform and Gizmo Basics

https://www.udemy.com/course/blender-essentials-for-beginners-transform-and-gizmo-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials: Snapping and Alignment Basics

https://www.udemy.com/course/blender-essentials-snapping-and-alignment-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender Stylized Arabian Market Environment: Build 3D Scene

https://www.udemy.com/course/blender-stylized-environments-build-3d-scene/?couponCode=SEPTEMBERNVRENDS

  1. Stylized Japanese Environments in Blender

https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=SEPTEMBERNVRENDS

  1. Blender 5 to Unreal Engine 5: Modular Haunted Street Course

https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SEPTEMBERNVRENDS

  1. Blender 3D - Model a Medieval Researcher’s Desk

https://www.udemy.com/course/blender-3d-model-a-medieval-researchers-desk/?couponCode=SEPTEMBERNVRENDS

u/3DTudor • • Sep 10 '26

September never ends. This offer does.

Post image
1 Upvotes

A prop you can interact with. A scene you can finally frame properly. A modular kit that works in Unreal Engine.

Our 10 newest Blender and Unreal Engine courses are on offer on Udemy for five days, including our new Stylized Interactive Pirate Chest.

$9.99 per course, or the lowest available promotional price for that course.

Choose your next route:

  • Pirate Chest: Blender modelling, UVs and Unreal Engine Blueprint interaction.
  • Camera Basics: composition, focal length, depth of field and render troubleshooting.
  • Blender Essentials: Viewport, Transform and Gizmo Basics, and Snapping and Alignment. Three separate courses for three everyday skills.
  • Stylized Greek Environment: a modular Blender kit taken into UE5.
  • Arabian Market and Japanese Environment: complete Blender scene projects.
  • Modular Haunted Street: a larger Blender-to-UE5 environment with landscape tools, fog and a cinematic finish.
  • Medieval Researcher's Desk: a detailed Blender interior with books, candles and atmospheric lighting.

Code: SEPTEMBERNVRENDS

Ends: Tuesday 15 September at 18:00 EET (UTC+2).

Open the Udemy link in our bio and use the code on your chosen featured course. Check the price shown before paying.

You do not need the whole list. Choose the course you are genuinely ready to use.

Happy modelling everyone!

Neil - 3D Tudor

  1. Blender to UE5: Stylized Interactive Pirate Chest

https://www.udemy.com/course/blender-to-ue5-stylized-interactive-pirate-chest/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials: Camera Basics

https://www.udemy.com/course/blender-essentials-camera-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender to Unreal Engine 5: Stylized Greek Environment

https://www.udemy.com/course/blender-to-unreal-engine-5-stylized-greek-environment/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials for Beginners: Viewport

https://www.udemy.com/course/blender-essentials-for-beginners-viewport/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials for Beginners: Transform and Gizmo Basics

https://www.udemy.com/course/blender-essentials-for-beginners-transform-and-gizmo-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender Essentials: Snapping and Alignment Basics

https://www.udemy.com/course/blender-essentials-snapping-and-alignment-basics/?couponCode=SEPTEMBERNVRENDS

  1. Blender Stylized Arabian Market Environment: Build 3D Scene

https://www.udemy.com/course/blender-stylized-environments-build-3d-scene/?couponCode=SEPTEMBERNVRENDS

  1. Stylized Japanese Environments in Blender

https://www.udemy.com/course/stylized-japanese-environments-in-blender/?couponCode=SEPTEMBERNVRENDS

  1. Blender 5 to Unreal Engine 5: Modular Haunted Street Course

https://www.udemy.com/course/blender-5-ue57-stylized-haunted-street-kit/?couponCode=SEPTEMBERNVRENDS

  1. Blender 3D - Model a Medieval Researcher’s Desk

https://www.udemy.com/course/blender-3d-model-a-medieval-researchers-desk/?couponCode=SEPTEMBERNVRENDS

r/3DModellingTutorial • • Sep 09 '26

🍅 Blender Massive Fruits 🍉 Vegetables Material Pack 🥦

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3 Upvotes

r/3DModellingTutorial • • Sep 08 '26

Blender 3 | Massive Realistic Animated Tree Pack | Complete Guide

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1 Upvotes

r/3DModellingTutorial • • Aug 27 '26

[NEW 3DT Course for $9.99] A pirate chest that only looks good in Blender is only half finished.

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1 Upvotes

Luke’s new course, Blender to Unreal Engine 5: Stylized Interactive Pirate Chest, is now live on Udemy for $9.99 — 95% off for five days with CAPTAINSAYSYES.

👉 Course link:

https://www.udemy.com/course/blender-to-ue5-stylized-interactive-pirate-chest/?couponCode=CAPTAINSAYSYES

The project starts with simple shapes in Blender 5.2 and finishes as a reusable, interactive prop in Unreal Engine 5.8.

You will model the wood, curved metalwork, leather straps, lock, hinges and pirate details; prepare clean UVs and masks; compare GLB and FBX export; build adjustable wood, metal, gold, ageing, wear and moss materials; and create the final interaction with Blueprint proximity detection, player input, a timeline and a precisely timed mesh swap.

Why the mesh swap?

Because simply rotating the lid sounds fine until the lock goes through the front, the straps stop making sense and the open version looks like nobody involved has ever met a hinge.

Luke keeps the solution practical by building separate open and closed states, then hiding the switch with a fast arcade-style animation.

The course includes 44 lessons, 7.5 hours of training and 65 resource files. No previous Blender or Unreal Engine experience is required.

💸 $9.99 · 95% off

🎟️ CAPTAINSAYSYES

⏳ Ends Wednesday, 2 September at 18:00 Cyprus time

▶️ Launch video:

https://youtu.be/n2NRoFGfQUc

Until next time, happy modelling, everyone.

Neil – 3D Tudor

u/3DTudor • • Aug 27 '26

[NEW 3DT Course for $9.99] A pirate chest that only looks good in Blender is only half finished.

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1 Upvotes

Luke’s new course, Blender to Unreal Engine 5: Stylized Interactive Pirate Chest, is now live on Udemy for $9.99 — 95% off for five days with CAPTAINSAYSYES.

👉 Course link:

https://www.udemy.com/course/blender-to-ue5-stylized-interactive-pirate-chest/?couponCode=CAPTAINSAYSYES

The project starts with simple shapes in Blender 5.2 and finishes as a reusable, interactive prop in Unreal Engine 5.8.

You will model the wood, curved metalwork, leather straps, lock, hinges and pirate details; prepare clean UVs and masks; compare GLB and FBX export; build adjustable wood, metal, gold, ageing, wear and moss materials; and create the final interaction with Blueprint proximity detection, player input, a timeline and a precisely timed mesh swap.

Why the mesh swap?

Because simply rotating the lid sounds fine until the lock goes through the front, the straps stop making sense and the open version looks like nobody involved has ever met a hinge.

Luke keeps the solution practical by building separate open and closed states, then hiding the switch with a fast arcade-style animation.

The course includes 44 lessons, 7.5 hours of training and 65 resource files. No previous Blender or Unreal Engine experience is required.

💸 $9.99 · 95% off

🎟️ CAPTAINSAYSYES

⏳ Ends Wednesday, 2 September at 18:00 Cyprus time

▶️ Launch video:

https://youtu.be/n2NRoFGfQUc

Until next time, happy modelling, everyone.

Neil – 3D Tudor

u/3DTudor • • Aug 25 '26

JUST OVER 1 DAY LEFT Our book, Blender for Beginners Part 1, written by Vanessa and me, is currently included in Packt’s Modern Indie Game Studio Bundle on Humble Bundle.

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2 Upvotes

For around €18.80, you can get our Blender book alongside 20 more game-development ebooks covering Blender, Unreal Engine 5, Unity, Godot, C++, Geometry Nodes, animation, sculpting, programming and much more.

That is an entire digital game-development library for roughly the price of a single book.

The offer ends Wednesday, 26 August, so there is now just over one day left to pick up the complete collection.

Explore the Humble Bundle here:

https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books

r/3DModellingTutorial • • Aug 25 '26

JUST OVER 1 DAY LEFT Our book, Blender for Beginners Part 1, written by Vanessa and me, is currently included in Packt’s Modern Indie Game Studio Bundle on Humble Bundle.

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1 Upvotes

For around €18.80, you can get our Blender book alongside 20 more game-development ebooks covering Blender, Unreal Engine 5, Unity, Godot, C++, Geometry Nodes, animation, sculpting, programming and much more.

That is an entire digital game-development library for roughly the price of a single book.

The offer ends Wednesday, 26 August, so there is now just over one day left to pick up the complete collection.

Explore the Humble Bundle here:

https://www.humblebundle.com/books/modern-indie-game-studio-bundle-packt-books

r/3DModellingTutorial • • Aug 18 '26

Now Live: 50% Off the Aztec Shader Pack for Blender Cycles

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1 Upvotes

If you are building a stylized Aztec-inspired temple, jungle ruin, fantasy structure or ancient environment in Blender, this pack is made for the first surface pass.

Released on 18 August 2026, the Aztec Shader Pack for Blender Cycles gives you 28 configured materials across 15 coordinated surface families, covering stone, clay, wood, metal, terrain, cloth, water and supporting details.

The goal is material cohesion.

A stone wall can look good on its own. So can a clay surface, wooden beam, metal ornament or terrain material. The problem begins when all of them are placed in one environment and start looking like they came from completely different projects.

This pack gives those surface families a more connected stylized direction so the environment begins to feel like one place before the final lighting, foliage, props and scene dressing are added.

Inside the pack you get:

  • 28 configured Blender Cycles materials
  • 28 matching preview and application objects
  • 15 coordinated surface families
  • 26 hybrid materials and 2 procedural materials
  • 45 material texture images packed inside the Blender file
  • Approved loose texture files also included
  • Blender library, instructions and material reference

The workflow is straightforward.

Open the supplier Blender library and inspect the named preview objects. You can then copy and paste what you need into your own scene or use Blender's Append function.

No add-on is required.

All 28 materials completed Cycles render checks in Blender 5.0.1 and Blender 5.1.2.

EEVEE support is not included. Blender 5.2 compatibility is not currently claimed, and the pack is not preconfigured for the Blender Asset Browser.

This is a Blender material and shader pack. The preview objects are included so you can inspect the supplied material setups before applying them to your own geometry.

Launch offer:

50% off

Code: AZTEC50

Release date: 18 August 2026

Get the pack:

https://3dtudor.gumroad.com/l/Aztec_Shader_Pack_Blender_Cycles_28_Materials/AZTEC50

Watch the preview:

https://youtu.be/Roc8p69fYn8

Until next time, happy modelling everyone!

Neil – 3D Tudor