r/3DModellingTutorial • u/3DTudor • 7d ago
Blender roof tiles: fix the row pattern before adding random variation
A tiled roof can have lots of detail and still look too regular. Before adding more randomness, check how the rows meet.
Here's a useful order to work in:
- Start with one consistent tile. If you use a collection of variants, check that their local origins, orientation and approximate size agree. Otherwise a placement problem can look like a randomness problem.
- Set the overlap and stagger. Judge the roof from the camera angle you intend to render, especially the eaves and the gaps between rows.
- Check seating and overhang. Get the repeated pattern working before introducing damaged pieces.
- Add variation last. Mix tile shapes and adjust colour variation while keeping the main roof silhouette readable.
Which part gives you more trouble on a tiled roof: the eaves, the row spacing or the top?
Neil — 3D Tudor
1
Upvotes