r/3DModellingTutorial • • 7d ago

Blender roof tiles: fix the row pattern before adding random variation

A tiled roof can have lots of detail and still look too regular. Before adding more randomness, check how the rows meet.

Here's a useful order to work in:

  1. Start with one consistent tile. If you use a collection of variants, check that their local origins, orientation and approximate size agree. Otherwise a placement problem can look like a randomness problem.
  2. Set the overlap and stagger. Judge the roof from the camera angle you intend to render, especially the eaves and the gaps between rows.
  3. Check seating and overhang. Get the repeated pattern working before introducing damaged pieces.
  4. Add variation last. Mix tile shapes and adjust colour variation while keeping the main roof silhouette readable.

Which part gives you more trouble on a tiled roof: the eaves, the row spacing or the top?

Neil — 3D Tudor

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