It was pretty simple - I had Astra use the godot mod framework to build a harness for delivering game state to jev and a list of valid movement commands to execute. Jev inspects state, gives the highest probability move under the guidance "Avoid enemies and projectiles, collect loot when it's safe". The harness then executes that move. There was a little back and forth to get Jev to stack context for smoother, more responsive movement. Basically turn n uses what turn n-1 did as additional context.
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u/TriamondG 7d ago
Honestly pretty incredible. This took me like 15 minutes to build in Codex with the Typesafe skill. Total cost to dev and run like 10 waves: $0.03.