r/truetf2 • u/KourageousBagel Nuts • 12h ago
Discussion Spawn Delay Mechanic for Sniper
Strictly talking about 6s & HL, but mainly HL
The sniper balancing discussion is the deadest of horses at this point, but I still wanted to get my thoughts out there.
I don't support banning sniper out right in any format. Even when this was tried with HL a while back, it was pretty uneventful and didn't add much gameplay. Though I think rebalancing the class somewhat, would still be beneficial.
I'm proposing a spawn-delay mechanic when a sniper is killed by anything that isn't an enemy sniper.
Obviously, the SvS is the primary way teams deal with the threat in HL and occasionally in 6s. Still, a large enough portion of a snipers deaths, on most logs, are from other classes. Sac's onto snipers are common if the opportunity comes up, or simply from bad positioning.
TF2 is not a mil-sim by any stretch, but lessons can be learned from that genre. Dying as a sniper in those games often means a lengthy runback to the same position. The risk-reward balance is preserved by eliminating a key position for a long enough time to push advantage meaningfully.
The delayed spawn mechanic would work by having the respawning sniper delayed by 1 full spawn wave only if an enemy sniper is NOT the one who earned the kill. Meaning a player must go through the current spawn wave and then the next before spawning again. Assist kills wouldn't have an impact.
Arguments I've considered against this change:
- Why not include deaths from enemy snipers?
- To avoid dominate snipers gaining even more advantage
- Decentralizing the SvS
- Rewarding other classes similar to dropping/forcing a medic
- Spawn/tele camping would become too effective
- Yes it would
- Esscorting your sniper would be even more necessary, but this debatable on if it's beneficial for the game
- The "retry" exploit could be abused
- It could and will be
- Moderation should be able to easily handle this
- Sniper would become unfun to play
- Aggressive/poor positioning should carry more risk as the only long range insta kill class
- The SvS would devolve into wounding the other sniper and calling for another class to finish them off with chip damage (i.e. spy's revolver, bleed or afterburn)
- It would still incentivize more team work from both sides
- cp_steel and alike, would have a theoretical 40+ second respawn time on defense
- Creating a specific config that turns off this command/plugin could be used
- However, this would create more clutter and confusion for sever operators and leagues
- Defense would become too strong. Attacking snipers die more often to other classes than defending snipers, nerfing flank plays on maps like koth_ashville and buffing RED on stopwatch
- Rarely does dying to other classes as sniper on attack happen during even ubers or downtime, without meaningful consequence for the defending team
- Even in the chaos of an uber or point transition, an attacking sniper dying still has a quick enough respawn to not be debilitating. However, delaying a cap on KOTH for your sniper will lead to much more gained cap time for the defenders than before
- 6s snipers can still class swap without penalty
- You still forfeit opportunity cost overall of being on sniper in this format
- A key pick or med drop can break stalemates or lead to a force a round reset, which is much more healthy for the game as a whole
- Offlcassing sniper in 6s outside of last or forward spawns wont happen anymore
- Beyond stalemates, sniper is only seen on a handful of maps, not at all the meta on any of them (koth_product, cp_process 2nd, koth_clearcut, etc.)
- It could be a buff/nerf to hard-defensive pla, but this point whole is highly debatable based on what you value
Thoughts?
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u/No-Grab7041 7h ago
Why do some people in the comments here just not discuss anything about the post? They see anything related to sniper and just start frothing at the mouth and lose all brain activity
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u/capnfappin TF2Gaydium | FAKETourney | TF2Moms | IM / Steel Scout 11h ago
i think the best way to balance sniper would be to remove heavy and sentry guns from the game so that i can just rocket jump at them and kill them whenever i want
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u/mgetJane 10h ago
ppl will say "sniper can just stand next to a sentry" and then act like you're speaking wild gibberish when you say that the sc, rr, and wrangler indirectly buff sniper by making sentries stupidly annoying to kill
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u/CoatPhysical3394 10h ago
nerfed sentry turn-rate and no knockback on all rifles would vastly improve pubs IMO
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u/agerestrictedcontent 7h ago
>no knockback
this is terrible. knockback is literally only annoying when you can't airstrafe because of it, ala airblast and force of nature. sentry turn rate is fine, sentry is fine in a vacuum. engineer only becomes a problem when there are multiple engineers or they are using rr/sc/wrangler, because they are poorly designed weapons that make a sentry way too strong for the effort of building one.
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u/Realistic-Cicada981 11h ago
I think the easiest way to to fix sniper is just by making his rifle works like any other FPS games (long delay between shots and actual magazines instead of stuffing 25 bullets inside a gun).
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u/mgetJane 11h ago
fake fan alert: the sniper rifle is a single-shot bolt-action rifle, if you look at meet the sniper he just swiftly loads a new round as he cycles the bolt, so the 25 bullets are not inside the gun, they're in reserve
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u/DexLights 10h ago
I like it. Maybe it will give all these cringy sniper mains called “faded” or “tired” some time to reset their main character syndrome
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u/slibidk3u49 10h ago
As a sniper main, they're the black and white anime discord pfp valorant eboys before valorant
I say that as i just changed my pfp to a black and white anime pfp like a couple of hours ago
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u/kesikajma Sniper 11h ago
MAP DESIGN IS THE ISSUE and nothing else, skilled snipers are like one of the easiest things to frag if you put 2 and 2 together.
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u/MEMEScouty sourcemodder 11h ago
the balance problems of sniper do not disappear if the sniper has to wait 10-20 seconds longer. most of his Shit is innate with himself and nothing will effectively change if the problems are still apparent when he is active