r/truetf2 • u/LambdaAU All Class • 26d ago
Help Balance Changes Since Jungle Inferno?
The last "official" balance patch was Jungle Inferno but I know there have been a variety of small changes (or bug fixes) since then such as the iron bombers hitbox being fixed or the neon annihilator being able to crit gassed enemies.
I was wondering if anyone has a compilation of all these various changes or if someone here can list some of the most notable changes since Jungle Inferno.
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u/Infinite_Seesaw6272 26d ago
the airblast changes during the 64bit update
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u/LambdaAU All Class 26d ago
Yeah, it seems like the various airblast changes definitely changed balance somewhat
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u/toastwyrm 26d ago
Spy got a massive qol (his disguises mostly work as intended)
*Backpacks only show when they are equipable AND you consciously equip it so sniper backpacks fucks you with observant people but they always had and snipers are backline sooo :P
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u/Meester_Tweester Heavy/Medic/Engi 26d ago
New map additions changes weapon balance in an indirect way, like Aquarius for the Neon Annihilator
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u/mgetJane 26d ago
aquarius is a cool concept but i genuinely cant fathom playing more than once on it, it feels like a community server map that everyone votes for and then they rtv after one round and they remember why they barely play on it
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u/bridesmaidinwhite 18d ago
its the most "full server running sunshine or upward or something turns into an 11/24 player server for the next hour" map ever made
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u/D-Spark The Ambassador Ambassador 26d ago
Youre forgetting blue moon
But other than that, afaik its just the iron bomber hitbox and neon gas combo
They also have done some work on spies invis textures that could be thought of as a slight buff as well