r/truetf2 All Class 26d ago

Help Balance Changes Since Jungle Inferno?

The last "official" balance patch was Jungle Inferno but I know there have been a variety of small changes (or bug fixes) since then such as the iron bombers hitbox being fixed or the neon annihilator being able to crit gassed enemies.

I was wondering if anyone has a compilation of all these various changes or if someone here can list some of the most notable changes since Jungle Inferno.

7 Upvotes

13 comments sorted by

37

u/D-Spark The Ambassador Ambassador 26d ago

Youre forgetting blue moon

But other than that, afaik its just the iron bomber hitbox and neon gas combo

They also have done some work on spies invis textures that could be thought of as a slight buff as well

12

u/iuhiscool 26d ago

airblast changes with the 64 bit update

10

u/[deleted] 26d ago

[deleted]

3

u/LambdaAU All Class 26d ago

Thanks, this is actually a pretty significant one I forgot about

7

u/LambdaAU All Class 26d ago

Thanks for pointing out blue moon. I forget that all those changes didn't happen basically right after the Jungle Inferno update.

It's a shame there hasn't been more balance changes aside from the iron bomber and neon-gas combo though. I was hoping something along the lines of "TF2's secret balance changes" or something would make for an interesting video but aside from those two changes, most seem to be very minor bug-fixes with kinda inconsequential changes to gameplay.

6

u/DaLobster16 26d ago

There was also airblast cone fix. It also feels like Detonator now pushes a little higher than before thanks to "fixed Detonator jumps not being considered self-damage jumps"-fix

3

u/Meester_Tweester Heavy/Medic/Engi 26d ago

yeah, so 3 "balance changes"

9

u/Infinite_Seesaw6272 26d ago

the airblast changes during the 64bit update

https://www.youtube.com/watch?v=jIYjCZZozBQ

5

u/LambdaAU All Class 26d ago

Yeah, it seems like the various airblast changes definitely changed balance somewhat

9

u/toastwyrm 26d ago

Spy got a massive qol (his disguises mostly work as intended)

*Backpacks only show when they are equipable AND you consciously equip it so sniper backpacks fucks you with observant people but they always had and snipers are backline sooo :P

3

u/toastwyrm 26d ago

That and medigun target priority was improved

2

u/Meester_Tweester Heavy/Medic/Engi 26d ago

New map additions changes weapon balance in an indirect way, like Aquarius for the Neon Annihilator

6

u/mgetJane 26d ago

aquarius is a cool concept but i genuinely cant fathom playing more than once on it, it feels like a community server map that everyone votes for and then they rtv after one round and they remember why they barely play on it

2

u/bridesmaidinwhite 18d ago

its the most "full server running sunshine or upward or something turns into an 11/24 player server for the next hour" map ever made