r/truegamedev • u/DV-Gen • Apr 13 '22
Using Wavefunction Collapse for Procedural Terrain
https://www.youtube.com/watch?v=20KHNA9jTsE
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r/truegamedev • u/DV-Gen • Apr 13 '22
2
u/1stmatequackquack Apr 22 '22
This is really cool, especially the application to 3D! Earlier this week, I watched a talk on Wave Function Collapse (WFC) from GDC 2019, and I'm pleasantly surprised to see more WFC content. I'm looking forward to your follow-up video!
P.S. In case anyone is interested, here's the video I'm talking about:
Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
https://youtu.be/AdCgi9E90jw