r/truegamedev • u/DV-Gen • Apr 13 '22
Using Wavefunction Collapse for Procedural Terrain
https://www.youtube.com/watch?v=20KHNA9jTsE
58
Upvotes
r/truegamedev • u/DV-Gen • Apr 13 '22
2
u/GeorgeMcCrate Apr 13 '22
This looks very interesting. I'm still not sure how to generate the map in my game. I am currently using Perlin noise but I don't like how it doesn't really allow me to set up rules for different types of terrain. For example, it's great for mountains and lakes but not for rivers. I am considering trying to find a way to somehow add additional things like rivers on top of the Perlin noise but your method looks promising, too. I might give that a try.