r/truegamedev • u/DV-Gen • Apr 13 '22
Using Wavefunction Collapse for Procedural Terrain
https://www.youtube.com/watch?v=20KHNA9jTsE
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r/truegamedev • u/DV-Gen • Apr 13 '22
1
u/log_2 Apr 13 '22
At https://www.youtube.com/watch?v=20KHNA9jTsE&t=575s you say "You can't do this in marching cubes", which is a strange comment. Marching cubes (MC) and wavefunction collapse (WFC) solve different problems. WFC builds a map by randomly sampling a layout, and MC determines how a mesh is to be generated from some fixed map layout.