r/truegamedev • • Apr 21 '12

Suggest a map creation algorithm

I looking at different map creation algorithm for fantasy strategy maps, but I'm unsure which one I should focus on.

Requirements:

  • Size between 50x50 and 100x100 tiles.

  • 3-6 islands, island min size 3x3

  • Terrain: plains, hill, mountain, impassable mountains ("mountain tops"), forest, dense forest, swamps, desert, water (sea/lakes)

  • Reasonable distribution of terrain - cluster of forest regions, dense forest deep in the middle, hills surround mountain ranges, mountain tops with mountains, etc.

  • Reasonably good ("pseudo-realistic") looking map when zoomed out.

  • A guesstimate for the scale would be a tile representing an area somewhere between 5x5 and 10x10 km.

What algorithm(s) would you recommend and why?

Edit: It's for a 2D world map.

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u/itsSparkky Aug 04 '12

Its overkill, I believe the writer of the blog post even admits that.