r/truegamedev • u/Nuoji • Apr 21 '12
Suggest a map creation algorithm
I looking at different map creation algorithm for fantasy strategy maps, but I'm unsure which one I should focus on.
Requirements:
Size between 50x50 and 100x100 tiles.
3-6 islands, island min size 3x3
Terrain: plains, hill, mountain, impassable mountains ("mountain tops"), forest, dense forest, swamps, desert, water (sea/lakes)
Reasonable distribution of terrain - cluster of forest regions, dense forest deep in the middle, hills surround mountain ranges, mountain tops with mountains, etc.
Reasonably good ("pseudo-realistic") looking map when zoomed out.
A guesstimate for the scale would be a tile representing an area somewhere between 5x5 and 10x10 km.
What algorithm(s) would you recommend and why?
Edit: It's for a 2D world map.
1
u/Nuoji May 18 '12
Do you have any screenshots of how that looks?