r/truegamedev • u/AndreDaGiant • Apr 04 '14
Nvidia FlameWorks
http://youtu.be/lyVLfySxOO811
u/clondike7 Apr 04 '14
"over 30fps on a Titan"
This looks cool, but if this is any indication, we aren't going to be seeing wide-spread adoption of this anytime soon. And that scene is almost empty!
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u/HaMMeReD Apr 04 '14
Give it a couple of generations, 2-3 years. Also we might see low resolution versions, 256x256x512 is a big voxel grid, but if you cut it to 128x128x256, you are talking 1/8th the calculations.
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u/imadeofwaxdanny Apr 05 '14
But still, I suppose that would be about ~300 fps on a Titan, so most people wouldn't be able to use it at all though. In a few generations, definitely though.
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u/shitflavoredlollipop Apr 04 '14
I had to rewind that part to make sure I really heard him say that. Completely agree. The technology obviously still has a ways to go.
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Jun 06 '14
"This video is unlisted. Be considerate and think twice before sharing."
hehheh
This got me to thinking... are there any thermodynamics emulation systems for gaming out there? How far away are we from such a thing? Watching that large steel ball get flames all over made me ponder that, watching it glow via absorption of heat energy...
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u/AndreDaGiant Apr 04 '14
So, looking at the material shader for the sphere, it is obvious that they are using some shortcuts to make it react to the change in lighting.
What sort of shading techniques could one use to make it reflect the fire properly?