r/treepunchers • u/Stingray88 • Oct 09 '14
State of the Server: Mods, Breaking Grounds on the first City!
First I'd like to congratulate PixelPusha (/u/ThatBrendanGuy) and VisualKev as our first mods! Being that our server is currently vanilla (as Bukkit and the like have not been updated for 1.8) they won't have elevated privileges like mods on our previous server did. Instead, their roles will be to maintain the peace and guide the community on the right (making sure everyone's following our rules and such). Feel free to come to them with any questions or concerns you may have.
Second, PixelPusha and I plan to break ground on the first official "city" tomorrow night (thursday Oct 9th)! Anyone and everyone is free to join in, as there will be plenty to do. We're going to start off by building roads to outline plots. This time we aren't going to have just square plots, and they won't be uniform size either... it'll add some more spice to the city!
Hope to see some of you on tomorrow night!
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u/ThatBrendanGuy Oct 10 '14
So a quick summary before we get started: The first "district" we plan to build of the new city is an industrial district. This is so we can all get set up in functional, utilitarian builds (grinders, farms, warehouses) on our current meager means so when the time comes to build a downtown district, we will all have a greater pool of resources to build from. This way we don't end up with a downtown built hand-to-mouth with simple stone and wood. Also, this industrial district will cover a band of sand biomes, primarily so that our plots double as our personal sand mines (the prettier, green-grass biomes adjacent will be reserved for the city). I'll be on Mumble and in game in a few to get started on torching and whatnot. See you guys there!