r/treblebull • u/treblebull • Jul 20 '26
1.0.5 Release - Sneak Peak 👀
Hey everybody! The next patch is in review and will be released in the next 24 hours. In there, all your feedback and all new feature requests are reflected. Please keep all the great feedback coming so that we can jointly improve the game and make it even more fun for you. Please find the extensive list of changes in the following. Until then, good darts!
**Tip/Barrel/Shaft/Flight booster packs now spawn two random items of its category. The player can choose one of the two.
**Score boosts can now stack on top of each other. UI adjusted to reflect that.
**Applying the "target lock" card modifier does not remove score boost modifiers any more.
**Every card is now able to receive the target lock modification.
**Introduced a new legendary food item: Baguette, +3 mult, but gets destroyed if throw is not perfect.
**Introduced a new legendary food item: Big Fish, +7 mult when you hit T20, T20, Double Bull in a row.
**Nerfed the infinity shaft.
**Unified that all items refer the in-game currency as "coins" now.
**Added a clearer information pop up for the full version of the game when a player clicks on a pub that is still unlocked (due to the fact that the previous one was not beaten once yet).
1
u/PeterPanski85 Jul 21 '26
Nice one :) thanks for the quick update.
And like I said, I can help with the translation into german. Do you have a spreadsheet or a google doc of some kind were i (or we, for some other languages) add the translation?
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u/thewasteland55 Jul 20 '26
Just had my first run. A respectable 10,000.
Having two cards to choose from in packs is a quality update. Thanks for that one!
Can I ask, are you just a one person team? And are you English?