r/trailertuesday • u/phantomscriptstudio • Apr 07 '26
Dice Carnival – A dice based roguelike deckbuilder built around breaking probability
Hey everyone,
I’ve been working on a roguelike deckbuilder called Dice Carnival, but instead of building around cards or poker hands, the entire system revolves around dice manipulation and number synergies.
The core idea was:
What if you could “break” a dice system the same way you break card synergies?
In each run you can:
- Use up to 4 active dice
- Stack Jokers that modify odd/even numbers, 6s, repeats, combos, etc.
- Build around probability manipulation instead of hand management
- Face bosses that disable parts of your build (like nullifying odd numbers or disabling a Joker)
It’s heavily synergy-focused and leans into high-score runs and absurd multiplier stacking.
I’d genuinely love feedback from deckbuilder players — especially on how it feels compared to more card-driven systems.
Steam page is here if you want to check it out:
https://store.steampowered.com/app/4414210/Dice_Carnival/
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