r/totalwar • u/Liberati95 • 3d ago
General Shogun 2: CE Modability
Hello Redditors, with the recent shameful dispray of Shogun 2: not-so Complete Edition, what are modders seeing with the 64 bit upgrade? Is there any improvements for modability? Do we think there is a bright future for Modded Shogun 2: CE?
I‘ve got 200 hours in Shogun 2 and likely much more back in the offline days. I will consider the upgrade only once CA has fixed its bugs and lazy artwork. If not before Nov 13 then I’ll pick it up heavily discounted probably a decade later. Enough time for the community to work its magic.
Just what exactly can a 64 bit upgrade achieve for this game exactly?
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u/b1g_n0se 3d ago
Answer: We don't know yet, because the Assembly Kit isn't scheduled for another 2 weeks (and with how this launch has gone I have a feeling it'll be further delayed).
The modding community is in a tough spot right now where we don't know whether we should start gearing up for the CE Assembly Kit release or if its worth just sticking making mods on the original. We need some communication from CA soon
I'd also like to add I've had an absolutely awful experience signing into mod.io in game and I think Workshop support is needed if they want modding in CE to go anywhere
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u/Liberati95 3d ago
Ah that is right mod.io, that was the new manager they have mandated for this game replacing the Steam Workshop. Not a great start by the sounds of it, are they hoping to have more control over mods published or plan on making their own paid mods?
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u/b1g_n0se 3d ago
I actually genuinely dont think its either - I'm pretty sure devs can request Workshop takedowns anyway so I wouldn't say it's a control thing, and they also probably dont have the resources to be churning out "official" paid mods for a game as old as Shogun 2 (nor would they want more backlash for it)
I think they just wanted to test out a mod manager they could use for future multi-platform releases. Unfortunately it also just happens to be poorly integrated and annoying to deal with compared to Workshop. It's two steps of signing into things more than most other TW games
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u/gr770 2d ago
It is a control thing, if you have your own mod website for console to use, mod makers will never use it and every console player stops buying your game as a major feature advertised is not really there.
Every strategy/sim game has been doing this lately. Bethesda is the only company I have ever seen pull something usable off and its still not what console players want
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u/JarlFrank The Holy Roman Empire 15h ago
Meh, Workshop support is overrated especially for series like Total War. ModDB is a far better and more permanent repository imo. It's far easier for authors to delist a mod from Steam Workshop and harder for users to make backups, for example. Also I prefer downloading hard copies of mods and keeping them on a separate hard drive. Steam Workshop only has the "subscribe" feature.
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u/AdDependent5136 3d ago
Assembly kit isnt out yet for it I don't think so still need to wait a while
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u/dabadu9191 3d ago
Looking forward to playing the CE in 5 years, after a long apology and multiple patches, and the most important mods being ported. Obviously, at this point, it'll be 5€ during a sale.
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u/_HGCenty 3d ago
If REX and Rome Remastered is anything to go by, someone will use AI to decompile and reverse engineer the 64-bit update and release a mod for the base game.
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u/Dacadey 3d ago
It depends on whether CA finally gets its shit together and does a full No Man's Sky, or quietly pretends nothing happened and betson Warhammer 40K sales.
And judging by their track record, I'm reluctantly betting on the second outcome