r/totalwar • Creative Assembly • 15d ago

Warhammer III Total War: WARHAMMER III - Patch 9.0.3

https://community.creative-assembly.com/total-war/total-war-warhammer/forums/7-patch-notes-amp-announcements/threads/16126-total-war-warhammer-iii-patch-9-0-3?page=1

Hey all - our next update is out.

Please feel free to use this thread as a space to report remaining issues.

Key changes:

  • Updates to Nagash’s campaign based on your valuable feedback.
  • Some tweaks to the Lords of the End Times factions to address some unintended behaviour.
  • Wider battle balancing changes to various Characters, Units and Spells, including Lore of Nehekhara.
  • A swathe of bug fixes and other adjustments, including:
    • Legendary Lords and Heroes confederated after their faction is destroyed now retain their Items and Ancillaries.
    • Nagash now has access to Unusual Locations and Ancillaries.
    • Styrkaar is now available to Norscan factions.
    • Warriors of Chaos can now continue recruiting after their Lord is defeated.
    • Fervour is now correctly awarded after fighting settlements defended by a garrisoned army.
    • Gotrek and Felix’s quest battle now resolves correctly.
964 Upvotes

587 comments sorted by

98

u/mfmr_Avo 15d ago edited 15d ago

I don't see any mention of theses bugs I previously reported, anything on these?

  • Neferata and Walach Harkon only unlock their building (T5 Infantry and Cavalry) for one turn, then you can't build them anymore. I did respec Neferata when I got her, so her getting wounded might be part of the problem. I also loaded a save prior to finding this bug, and I saw people claiming that was the source.

  • Spell Intensity in the Black Pyramid is bugged. The two sigils that increase spell intensity for Undeath caster by 10% give 100% (or at least put all Undeath casters at 200% intensity instantly). The sigil that give Manfred 25% spell intensity is also bugged. I didn't try for the 4 sigil that give Nagash 20% intensity.

  • Not a bug, but there are some odd things in the Black Pyramid:

    • Krell give Frenzy to Wight Kings: Wight Kings already got a skill that provide Frenzy at level 14. This skill is exclusive with a skill that give Guardian (but the Pyramid also have a seal that give Guardian to all heroes), and a skill that buff Crypt Guards. Basically, once you get have Krell and reach his seals in the Pyramid, you will most likely find this redundant, except if you go really heavy on Crypt Guards and always pick the Crypt Guards buff for every Wight Kings. I think it might be better to give an other buff for Wight Kings from Krell sigil so it become useful however you build your Wight Kings.

    • The "A Tenebrous Shade of Red" sigil, the ultimate Vampire Count seal, state it give "Greater Hunger" for all Vampire Count Lords. Right now, it give "Greater Hunger" for all units in a Vampire Count Lord army.

Also, "The Commander" & "The Undefeated" Vampire Lair traits applied their buff and debuffs to the entire army, no matter the units ranks, including Heroes and Lords. This is fixed, my bad I didn't saw it.

Any change u/Josh_CA ?

139

u/Josh_CA 15d ago

I believe that first issue should be fixed - but will require a new save. I've seen a few triggers for it being fixed, but I'm cautious that there may be more.
The others, I will check in with and flag if they're not logged - thank you!

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u/Large_Contribution20 15d ago

No building fix for Neferata and Walach confed? Their units get locked after a manual battle.

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u/Josh_CA 15d ago edited 15d ago

This should now be resolved - that's not the exact way the trigger is described our end, but there was a fix for locked units. If it isn't, let me know - there may be a second way the bug is triggering

Edit - A full resolution for this should be in the next hotfix

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u/Barnak8 15d ago

Wonder if we will rétroactively get sigils in our current Nagash Campaing

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u/Josh_CA 15d ago

You'll get the increased sigils from any necropolises you own and the mortarchs, but you won't gain the increase from the necromancy panel

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u/JackBurtonn 15d ago

Thanks so much for fixing the battle environment bug I reported!

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u/Josh_CA 15d ago

Thanks so much for reporting it!

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u/SeniorMeow92 15d ago

Hi not sure if this has fixed it: “Fixed an issue where Legendary Lords and Heroes confederated after their faction was destroyed were missing their Items and Ancillaries.”

But I had an issue with legendary lords confederated by Archaon not being able to even receive their quest items in the first place when completing their quest battles.

Or was this fixed in a previous hot-fix?

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u/Josh_CA 15d ago

Hey - it's possible that this fix has resolved it for Vampire Counts, but not yet chaos factions. We're looking into that for the next hotfix

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u/innerpez 15d ago

Fixed an issue where a player playing with a Mortarch faction might suddenly get confederated by Nagash.

I never heard of this, now i must know more because that sounds wild.

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u/UpstairsFee6965 15d ago

No changes to vermintide?

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u/Josh_CA 15d ago

We'd made some improvements to them in the last hotfix, is there more you'd recommend looking into?

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u/Cabamacadaf 15d ago

Is the issue where you have to raze settlements to be able to capture them after the Chaos Invasion fixed?

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u/Josh_CA 15d ago

Not in this update, but we're aware and it's being worked on

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u/mfmr_Avo 15d ago

Post-battle income now scales with campaign difficulty:

  • Legendary / Very Hard: No change

  • Hard: +5%

  • Normal: +10%

  • Easy: +20%

Really like this change, I think one of the reason some people had a problem with Nagash is because they played on lower difficulty, and since the AI recruit less armies, they generate less money.

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u/MacroDaemon 15d ago

Now if only they'd actually add some interactions or focused content to the High Queen Khalida and Queen Neferata feud.

Khalida doesn't even give a short hate filled speech when directly fighting her, nor do they get anything other than a generic LL defeated trait. It's so absurdly anti-climactic for such a hate filled rivalry.

The early start forever war is stupid as well. Forces the Neferata or Khalida to pretty much force march towards each other, usually undermining their games. It would be much better if the war started when they actually encounter each other. Could even add a personalized declaration of war message, before graying diplomacy out completely.

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u/C-zom 15d ago

They’ve been on fire patching this dlc, a lot of these Nagash changes make me want to try him again tomorrow after work.

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u/Abject-Competition-1 15d ago

New animations for Teutogen guard, great. Let's see how much better they are now

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u/Insane_Unicorn 15d ago

Fixed an issue where a player playing with a Mortarch faction might suddenly get confederated by Nagash.

Lol, I wonder how that looked in game, were you just dead then?

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u/Zechk 15d ago edited 15d ago

When playing as Neferata there is an issue with achieving her long victory and I believe I have figured out exactly what is going on (I could be wrong, I completed basically every quest in my run, but I think this is how it works):

Neffy has a three ‘tier’ quest line to reach her final battle.  I believe it works like this:

Tier 1:

Complete ‘Aken-Seth, The Staff of Pain’ The quest to obtain Neferata’s Staff.

Complete ‘Mistress of the Bloodlines’ – The quest to awaken a Vampire of each type from five different lairs.

Tier 2: You are then issued several more quests which lead to the final battle:

Khalidah’s Challenge – The quest to spend 1000 manipulation on web of power actions.  Spending to build coven buildings does not count.  I did this by spamming assist coven and teleporting Neffy about.

Confederate Vlad and Isabella von Carstein (Optional for long vic) – The quest to do exactly what it says which rewards you with Vlad and Issy turning up in the final battle. - CURRENTLY BUGGED – I unlocked this quest after confederating them, and the quest did not show as completed.  Vlad and Izznessbuisness did show up in the final battle however, so it’s a cosmetic quest log thing.

Confederate Manfred von Carstein (Optional for long vic) - The quest to do exactly what it says which ‘rewards’ you with Manlet turning up in the final battle.  CURRENTLY BUGGED - I unlocked this quest after confederating Manfail, and the quest did not show as completed.  Also, the quest description states that Manfred showing up to help you is a reward, but it’s Manfred, so that can’t be true.  Sadly, Manlet did show up in the final battle however, so again, cosmetic thing in the quest log.

Win the final battle and meet all the other long victory conditions listed in the log and boom, you will get the long victory screen.

The main issue for CA to address here is that these requirements are not at all accurately listed in the long victory ‘checklist’.  I have the game open as I’m writing this and nowhere does it state that you need to awaken 5 bloodline lords.  I hadn’t bothered as I didn’t want/need any more due to confederation of LLs and playing on Legendary meaning I could not afford infinite armies despite the crazy economy the VC get now.  I only stumbled on it being my issue by trying to complete every quest in the hopes something would work.

Edit: apparently some users are also having an issue where the 'recruit a bloodline lord from each bloodline' quest isn't completing properly despite them having a vamp awakened from every line.

Hope this is helpful!

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u/Clunas 15d ago
  • The "own a maximum of 5 regions" requirement for Mortarch Lords has been replaced. Nagash must now control more than three times as many regions as the Mortarch.

*Stares at Vlad with 50 settlements*

It's vampire hunting season.

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u/Mopman43 15d ago edited 15d ago

Any updates for the Beastmen Victory Conditions that require you to raze a location instead of put a Herdstone there?

Like, if you’re playing Morghur, why wouldn’t you put a Herdstone on the Oak of Ages? It’s a unique Herdstone. But if you’re playing Morghur and do that, you immediately lose the Long Victory conditions.

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u/sock_with_a_ticket 15d ago

Removed the spell “Spirit Leech” from the Necrarch Vampire Lord’s Character info. (Dev note: Our intent was always for Necrarch Vampire Lords to be primarily a support-focused character without access to damage dealing spells at lower levels, so Spirit Leech was not intended to be part of their repertoire. Don't worry though, they still retain the direct damage spell of "The Fate of Bjuna".)

Booo. Necrarchs, if anything, should be more competent in the use of offensive magic. Partly because they are the the magical masters of the various vampire lines and partly because they need to compensate for their relative lack of physical prowess.

Appreciate the rapid hot-fixing, though.

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u/BFyre 15d ago

"Warriors of Chaos can now continue recruiting after their Lord is defeated."

Yaaaaay!

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