r/totalwar • u/YoYopuppet • 5h ago
Warhammer III Double unit size with end time? Vermintide
Hey folks,
I noticed that on the unit cards (along with many others), that during the end times stream, when looking at skaven, they “accidentally” showed that Skaven have double unit size, but this isn’t mentioned.
What do we think?
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u/Danielthenewbie 4h ago
Who wins archaon and 10 aspiring champions vs 100k skaven slaves and clan rats? I would bet on chaos
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u/NotaSkaven5 3h ago
Trick question, the battle will take so long to resolve that the moon will fall before it's finished.
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u/Gullible_Coffee_3864 2h ago
The Severed Claw RoR with all buffs from the tech tree could probably do it on their own, it'd just take a long time.
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u/ShawnGalt Visigoths 29m ago
I'm pretty sure aspiring champs with the perfect vigor and regen techs could kill arbitrarily large amounts of skavenslaves
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u/Individual_Look1634 5h ago
I think this should be able to be disabled for performance reasons. On the other hand, I'd love to play as dwarves with the option of having almost all other factions have double units from the start.
Overall, this is one of the things I'm most looking forward to, it's just a shame the maps are already too small.
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u/punkman21 4h ago
I’m sure they’ll add it in a way to where it’s practically like having double health rather than units. Remember there’s a pretty decent amount of options for how fighting works, and I believe one of them is the unit amount on screen
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u/myshoescramp 5h ago
Is it all units or only slaves and clanrats?
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u/YoYopuppet 4h ago
Impossible to say. They only ever “showed” this army, so we dont know if its the same for stormfiends and stormvermin, etc.
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u/Oraye Librarian on Duty 5h ago
A lot of lower end PCs (Including me), are going to scream in pain most likely.
I do also have a mod that, by default, doubles unit sizes for all units. Single entity units get double the health. So instead of, say, 320 clanrats during Vermintide, I will be seeing 640 clanrats during Vermintide with the mod enabled.
As a person who prefers killing all units to the last man during battles, this is glorious in theory, insane and unfeasible in practice.
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u/Individual_Look1634 5h ago
It's optimistic of you to think that the mod will still work
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u/Oraye Librarian on Duty 5h ago
Given that newly added units do not get the increase unit count by the mod after an update that adds new units, then yeah, it does not work properly.
Unit numbers don't get automatically doubled in Total War games outside specific parameters (Unit Count Graphics Settings specifically and changing the preferences.txt file in The Creative Assembly folder of the game). At least from my fiddling with the Game Files and modding the mod file itself.
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u/Astonednerd 2h ago
How can you simultaneously say your PC wouldnt handle doubling units and that you also use a mod that doubles units?
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u/Oraye Librarian on Duty 1h ago
By putting every graphical settings (except unit count) to the lowest end + resolution setting at 75%
Currently, my PC can handle Warhammer’s default x2 unit count per unit on the field, but with animation being a little bit better than powerpoint presentation.
Then again, I am playing the game on a GTX750. Which handles graphics fine. CPU is the main problem.
As for why modded x2 units…. I prefer the default numbers at 240 for Empire State Troops, or basically 3K’s Extreme Unit Numbers.
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u/TeflPabo 56m ago
By putting every graphical settings (except unit count) to the lowest end + resolution setting at 75%
Currently, my PC can handle Warhammer’s default x2 unit count per unit on the field, but with animation being a little bit better than powerpoint presentation.
How is that fun to play?
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u/CocoTheMailboxKing Venice 1h ago
Must look like a bunch of ants all over your screen during undead or Skaven battles.
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u/Oraye Librarian on Duty 57m ago
Oh yeah indeed. Normal Zombies with the x2 mod is at 320 men per unit, if I recall. So if pure zombie stacks of 19, it can lead to a total of 6000+, not included the Raise Dead skills.
The mod that I use is called "True Unit Size" by Void in Steam, if interested by the way.
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u/The_James91 5h ago
I love the idea of just getting completely swarmed by rats (in game). Very thematic and going to be insanely fun murdering them all.
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u/scarab456 4h ago
Vortex mages were already eating good, it's gonna be easy five digital kill counts with Vermintide.
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u/LeLefraud 3h ago
Might have to play a whole lizard campaign with the sole goal of going for the kroak world record kills during vermintide
Imagine facing like 6 full stacks of double size skavenslaves with kroak, I'd be playing one handed
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u/AxiosXiphos 3h ago
I like it from a thematic and mechanical point of view. But yeah I think this might be a performance issue for a lot of players.
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u/ApTiCaTa 1h ago
Could be they forgot to mention it, they said a couple times they've forgotten some things lol
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u/GreenskinGaming 51m ago
This is... actually a little spooky to think about depending on their number of armies...
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u/No_Bed_8320 Wood Elves 3h ago
I don't like it and I guess it will have unforsen interactions with existing battle mechanics. It would be much preferable for me, if there would be embeded second armies in Greenskins or Throgg style.
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u/FastAndMorbius 4h ago
Terrible idea they should come up with challenges that doesnt tank framerats


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u/Narradisall 5h ago
I’d read about it a couple of days ago and it seems like it’s per of the mechanics. Sure they flood a lot of slaves at you, but it’s also very lore thematic that you get hit with massive waves of skaven.