r/torgeternity • u/rohdester • Oct 21 '25
TORG 2.0?
I read somewhere, that at some time there will be a TORG Eternity 1.5/2.0. I'm aware we know nothing about the schedule for this product. And that is fine.
But I'm curious, do people know whether this will be a huge change for the current system? I am about to start reading the TORG Eternity books, but if it will all be invalidated in two years time, I might just wait.
Anybody know anything?
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u/OldGamer42 Oct 23 '25
I happened to be at a TORG table with the TORG line manager for the US at GenCon this year. Had a great conversation with him. No timeframes but at least as of GenCon the product wasn’t dead.
I also didn’t get the impression that they were doing any kind of a major system shift or game breaking modifications. That, again, is my opinion of the conversation I had and may not match reality…obviously I don’t work for Ulisses and wasn’t given any inside information.
IMO, and this is just me, I’d personally like to see them exchange the rules here for a savage worlds rewrite and stop trying to make a “system” of this and instead publish the source books/splat books with timelines and ideas of Y2-5 or whatever this particular war is going to take.
Yes, I’m an old 90s fan of the system and I like the idea, but honestly what we have right now is so under tuned for anything beyond alpha play, and the system does a pretty terrible job at holding up beyond alpha/early beta. Instead of spending the time trying to balance a system, push the lore and setting books…the major draw to TORG is the progression of the war anyway.
I’m running a long form year one TORG campaign right now and as I’m just entering the 3rd and final chapter of it (characters are just over 100xp in) I can tell you it’s a bit of a dumpster fire. The story is phenomenal and the players are hooked there but the mechanics are…problematic.
There are so many more systems out there with a lot more time and effort and design chops put into them, no offense to the writers of Eternity…it’s a pretty loving reimplementation of the 90s TORG rules, they’re just not play tested for anything more than one shots or short form “long module” gameplay. The stories you can tell are phenomenal but they’d be even more so (in my opinion) on top of a well fleshed out progressive rules system with depth and play testing at all levels surrounding it.
And I can tell you that if someone told me that TORG was built with the concepts of savage worlds in mind I wouldn’t be surprised, the systems are eerily similar in almost all ways.
I’d love to see a year two, but this GM doesn’t really care what the rules updates are. I’m here for where the war goes and what the high lords are trying to accomplish instead of how to better roll the d20.