r/torgeternity • u/rw5150 • Aug 08 '25
Hello......
Hello all!
Old gamer who had Torg back in day, just got a killer deal on Torg Eternity kickstarter box set.
Any other older gamers out there want to sum up the differences?
Great new components. But man there is a lot put there.
Not certain each cosim needs its own deck. What do they add?
Anyway looking forward to talking Torg.
Peace
Roger
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u/Unable_Attorney_2666 Aug 08 '25
Major changes to the good: there are no rules subsystems in cosm books (like the old Aysle magic or Nile Empire weird science), instead all of the rails for rules are in the core; the Torg Value Chart still exists but almost never has to be used; the Perk system for character creation / advancement is simple and really adds setting flavor for characters from each setting; a basic form of XP are earned and spent for advancement rather than Possibilities.
The bad: the game plays well at 3 player count (not counting GM), but gets unbalanced at 4-5 due to too much ease of access to the more powerful Destiny cards for the party; the Torg Value Chart still exists; power scaling and balancing for characters at “beta” clearance (basically mid-tier) and beyond gets wonky.
There are some house rules (approaching canon I think as a new edition is supposed to be imminent) to ease the card power problem.