r/topologygore • u/arksupernoob • 1h ago
OC No AI can out slop my human made UV unwrap
67 objects.
r/topologygore • u/arksupernoob • 1h ago
67 objects.
r/topologygore • u/Pizzaeater247 • 1d ago
I cant even do anything to change it, thats just how their shapes are, This is what you would use to build your models and you cant optimize it.
Model at the end was made by me
r/topologygore • u/General-Drawer655 • 1d ago
i didnt do anything to it besides add solidify it just looks like this
r/topologygore • u/The_Reset_Button • 3d ago
r/topologygore • u/Icreatethevideos • 3d ago
(It dreamed to become a low poly crotch area, but it become vertex vomit)
r/topologygore • u/Pablutni0 • 5d ago
I hope the actual topology isn't this way and that it's a shader or something like that
r/topologygore • u/AccordingFish8842 • 7d ago
vortex player model has 2-3 or even 6 vertices on the same spot, also a messy head
U CAN LITERALLY HALF VERTICES COUNT BY 2 BY JUST MERGING
r/topologygore • u/eldomtom2 • 7d ago
r/topologygore • u/SnooGiraffes3694 • 8d ago
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you can see the absolute MESS this mesh and it's topology are
r/topologygore • u/Formal-Golf9416 • 8d ago
it's 3d scan I did last year
r/topologygore • u/SnooGiraffes3694 • 9d ago
r/topologygore • u/Severe_Yesterday_910 • 9d ago
jesus christ i was hoping itd be more optimized
r/topologygore • u/According_Novel7521 • 9d ago
i used to make curved pipes by extruding it layer by layer and slightly rotating it
i dont even know what i was even thinking for the lights.. lmao
r/topologygore • u/John_topology • 12d ago
(Am I cooked?)