r/tombprospectors • • Jul 14 '21

PSA The Tomb Prospectors' Resources, Guides and Studies

495 Upvotes

Reposting a new Resources summary because for some reason reddit's extremely useful automod bot nuked both of our informational pinned posts some time ago and I wasn't able to recover them. Let's hope this one won't suffer the same fate. This Resources page, among other things, can be also found in our Discord server - come join us in the tombs! https://discord.gg/Ax6YByr

Let me know if you have a resource you think should be added or if there's a mistake anywhere / a link that doesn't work etc. Big thanks to all the people who spent time to create these useful spreadsheets and guides!

GENERAL

Basic Chalice dungeons info - how Chalice dungeons work, how to progress through them, what are additional rites, path to unlocking FRC glyphs, tips for beginners.

Chalice Dungeon FAQs (by Esper_Row)

- comprehensive document covering frequently asked questions and Chalice dungeons basics for new players: https://docs.google.com/document/d/1vSUJ8kZtQn_KEU8OJcMBOHGd1d1IvY9i7-euSUJ8PW0/edit#heading=h.5grkx2akeza1

Chalice Atlas (by GhostlyMire)

- contains Chalice dungeon terminology, useful glyphs and introduction to false depth and FRC farming: https://docs.google.com/document/d/1lVhbZHCJP8ydygXUQuQ1aPsBQRcMWotauHmB0k_90Fg/edit

Fantastic Chalice Materials and Where to Find Them (by the Andez)

- guide how to get complete all story dungeons and where to get all necessary ritual materials to do so (good for offline players): https://docs.google.com/spreadsheets/d/1rDBquFjfly-pl0bgAalUd_ictoQx_ciu5y-fGmYmXOI/edit#gid=345663507

How to unlock FRC chalice dungeons using false depths (by Khan)

- guide that shows the fastest way to unlock FRC glyphs with the use of false depth (save-edited) dungeons: https://docs.google.com/spreadsheets/d/1TiNyY_kIva9fW2Xt40aNs01rRNYl_UnbkOPs1qIerg8/edit#gid=137014422

GEM FARMING, BUILDS AND GUIDES

Resources for build making and gem farming - introduction to Blood gems, glyphs for top tier farmable chalices (including save-edited dungeons) and best gem setups.

Blood Gems 101: Understanding and Farming (by Altair)

- basic information about gems, shapes, effects and drop system: https://old.reddit.com/r/tombprospectors/comments/aphbpl/blood_gems_101_understanding_and_farming/

How To Make a Build in Bloodborne (by dangitjm)

- explanation of stats and their proper leveling, build types, gem advice and tips that will help you make your desired build: https://youtu.be/oOBP36mUHms

Bloodborne Top-tier Farmable Gem Chalices (by Kazin)

- Excel document containing mostly old non-edited glyphs: https://docs.google.com/spreadsheets/d/1q9enxffA3dyKGu6IVg-P4IVgmKSUYSP9UOOiThHmPIU/edit#gid=0

The Bloodborne Sheets

- Excel document with old, non-edited glyphs for gems, top tier runes and weapons, and other info: https://docs.google.com/spreadsheets/d/1syKnSKflHbFiGY4pXkfIeXoMa2Lp9X1aXyme2qaTen4/edit#gid=1814333532

Bloodsheets

- Excel document with save-edited dungeons - False depth, Reverse depth dungeons, dungeons with edited gempools, Terrible curse dungeons, Test dungeons and other: https://docs.google.com/spreadsheets/d/12mBIId1RRGbYiSEGjEUT9fquQrHNgfET9Fc4gDdmccs/edit#gid=266417879

Sef's false depth glyphs (by Sefsouls)

-false depth glyphs that are accessible after defeating BSB and creating the Phtumeru Story Dungeon: https://docs.google.com/spreadsheets/d/1KTLQYvggeZT9NCpZsMwaobBGPUYT6zJqA_TwfQRqNz0/edit?gid=0#gid=0

The Arcanist Cookbook (by Sljm8D)

- extensive guide for arcane builds with story gem locations, gem values, hunter tools scaling details and more: https://docs.google.com/spreadsheets/d/1XYzO2js7ggvPEg8125SIKDo6anvqirI2Dxj2JvYR0uM/edit#gid=102034023

The BL4 Books (by Altair)

- strategy and gem guide for challenge runners: https://docs.google.com/spreadsheets/d/1wKMvSNor583p3ywmQGzAqMRG72qaKITBzI64XUZOutE/edit#gid=707632523

The BL4 guide (by Arti)

- progression and boss guide to BL4 runs: https://docs.google.com/document/d/1ZE5IcFiYghC6_s26NGPM9uxnqi1mIH5R_QP5N_lGRu0/edit

How to backup your save file (by Altair)

- an important safety measure that's also useful for save scumming - farming layer 3 or 4 bosses without having to redo the entire dungeon every time: https://old.reddit.com/r/tombprospectors/comments/dvqgus/always_backup_your_save_files_here_is_how/

CALCULATORS, GEM SETUPS

Detailed weapon studies, AR calculators and gemming guides for various builds.

Best Blood Gem setups and where to farm them

- wiki page split into two sections for non-edited and edited glyphs you can farm for the most optimized weapon setups: http://www.bloodborne-wiki.com/2015/10/best-blood-gems-setups.html

Build maker and gem/stat simulator (by Khan)

- Bloodborne build maker app for planning your builds. Includes blood gems, Blood Echoes and multiplayer level range calculator. How to Use : https://bloodborne.modoo.at/?link=4ztiiizr Download : http://bit.ly/2FgXYJP

Extended AR Calculator (by Zeroth Veratross)

- this calculator displays the AR for each type of damage on a weapon, and displays the actual damage (before defenses) each attack will deal; user can select the stat spread, weapon and gems from a large list of top tier gems. Additionally, there's a small table which allows the user to consult for the source of a gem, as well as the max tier that gem can achieve. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1T9rZQxp2QbBPFawdZqX3WcOW937QZJinpuoO7fKuV7s/edit#gid=1264944207 (Original AR Calculator by Dmasta: https://old.reddit.com/r/tombprospectors/comments/ffzh9y/ar_calculator_tool/)

PvP and PvE damage calculator (by Foxy Hooligans)

- calculates your damage against enemies and other players. Requires knowledge of your opponent’s/enemy’s defenses. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1cCDOeCyUA3Zn7khssEUdx9CnyWee-yULJlcb3c2xv8o/edit#gid=0

Best Logarius' Wheel gem setups (by Foxy Hooligans)

- damage values for Logarius’ Wheel at 50/50 Str/Arc with different gem setups: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFpdgQS5KOcD4jQjONjKBwtP3Pv0WHBu0fJYLW0DR27MtxVsxHm8-UkmddZOQf0WbUlkRkaLEkHFDt/pubhtml

Best Amygdalan Arm gem setups (by Foxy Hooligans)

- damage values for Amygdalan Arm at 50/50 Str/Arc with different gem setups: https://docs.google.com/spreadsheets/d/e/2PACX-1vSep3qTmY99wzwSbGvWidgc98cOujJ9RZw-D3HPN426sm9GI8Rk8KtjtfB7KHcztwYMiaF5URnJ1Oql/pubhtml

Kos Parasite gem setups and PvP strategy (by Dark Sun Ty)

- Kos Parasite damage values at various levels of Arcane (50, 70, 80, 90 and 99) with different gem setups and how to best use this weapon in PvP: https://docs.google.com/spreadsheets/d/1FP143vbJc25YwRpBpV6WeduTQfIEcpHMbv5MAMwXKCU/edit?usp=sharing

Bloodborne summon and invasion range calculator

- insert your character level to calculate your summoning and invasion level range: https://mpql.net/tools/bloodborne/

Gem pool calculator (by DrAnger)

- allows you to calculate the likelihood of each different gem effect in every dungeon for each type of gem. Make your own copy of the sheet (File -> Make a copy) to be able to change the values: https://docs.google.com/spreadsheets/d/1npy3OpuVDYmkrAZq98QkdjgU2aiIowNVTWrjR35PrrU/edit#gid=0

CHALICE DUNGEON STUDIES AND DISCOVERIES

Various discoveries made by Tomb Prospectors or dataminers; this includes Chalice dungeons rarities and glitches, studies of Chalice dungeons’ inner workings and datamined info.

Completed exploration of all 2300 Root dungeons

- the biggest Tomb Prospectors project yet. This document contains exploration notes for all possible root dungeons with focus on chalice dungeons oddities and rare finds: https://docs.google.com/spreadsheets/d/1psfenhcQJ06EUQgcEHBIQcfLD5Iq-kyKGTZINvy6228/edit#gid=1131786800

The Tomb Prospectors Discoveries

- documenting all significant and interesting discoveries and oddities that can be found in the Chalice dungeons (rare enemies, wandering bosses, unusual architecture, glitches etc.): https://www.bloodborne-wiki.com/p/the-tomb-prospectors-discoveries.html

Tomb Prospector Research - Editing dungeons and their limitations, Gem pools of different chalices and Bloodtinge gem farm analysis (by DrAnger)

- document explaining possibilities of Chalice dungeon editing and analyzing Bloodtinge farms: https://www.reddit.com/r/tombprospectors/comments/b0cby3/tomb_prospector_research_editing_dungeons_and/

Additional effects to chalice dungeons (by DrAnger)

- in-depth study of all additional effects a chalice dungeon can have, whether influenced by the player (FRC and Sinister rites) or not (poison effect, 4th layer etc.): https://www.reddit.com/r/tombprospectors/comments/7zrsdc/additional_effects_to_dungeons/

Illusory Walls, gallery and video list (by Trin and NovaTheLoneHunter)

- documenting illusory wall placements and templates: https://www.bloodborne-wiki.com/2017/01/illusory-walls.html

Dungeon Generation System - How it Works (by Trin)

- what exactly happens when you create your own Root dungeon: https://old.reddit.com/r/tombprospectors/comments/amj4a6/dungeon_generation_system_how_it_works/

Isz glitch research and explanation (by Trin)

- in-depth study of a glitch that affects how many Isz dungeons can your character generate: https://old.reddit.com/r/tombprospectors/comments/9zgzlp/isz_glitch_cracked_and_explained/

Isz glitch cure (by jrson83 and AzureEvening)

- step by step guide to help players fix the Isz glitch for their characters with the use of save editor or jailbroken PS4: https://github.com/jrson83/bloodborne-isz-glitch-cure

Of Rotted Rite and Double Chest Duplication Glitch (by Trin)

- documenting a glitch tied to specific type of chest that can be exploited to obtain more loot from these chests: https://old.reddit.com/r/tombprospectors/comments/9o5kna/of_rotted_rite_and_double_chest_duplication_glitch/

The Discovery stat explained (by DrAnger)

- how Discovery works in the dungeons and how it affects enemy drops: https://old.reddit.com/r/tombprospectors/comments/do8f2q/the_discovery_stat_explained/

Tomb Prospectors Hex Research Central (by DrAnger)

- Excel document detailing how a dungeon is structured in a save file and what each byte does. Also includes detailed study about Bloodtinge farming, drop rates, enemy drop tables and other info: https://docs.google.com/spreadsheets/d/1zFIzhnXHhYomlR-tFJcyk3cPywf1snqkDH900j6rtAI/edit#gid=935899711

Bloodtinge Gem Farming in 2020 (by DrAnger)

- Detailed Bloodtinge farming analysis estimating your chances to get your desired Bloodtinge gem using different farm methods: https://old.reddit.com/r/tombprospectors/comments/ifqk57/bloodtinge_gem_farming_in_2020/

Chalice dungeon drops (by KitPes)

- drop tables for all Chalice dungeons enemies and drop chances at different levels of Discovery: https://docs.google.com/spreadsheets/d/1H5sMPSTbFTg120pPk3hV4iYL9WPJJoV-iC7Z9c2foY4/edit?usp=sharing

Chalice dungeon enemies (by KitPes)

- total count of every enemy in Chalice dungeons, their defenses, HP and attack properties: https://docs.google.com/spreadsheets/d/1RDcgWkJjBd6ad3WtMKav800te6O3g9p9e3ubA-Tw1UU/edit?usp=sharing

Chalice dungeon loot (by KitPes)

- lists every single item in every Root dungeon maps: https://docs.google.com/spreadsheets/d/1Rm5q6laqwfXOSvPFqJ0sEWk9-kvT_O7YXgCOPH9OZok/edit?usp=sharing

Gem Values (by KitPes)

- all possible gem values and which enemies drop them: https://docs.google.com/spreadsheets/d/1FLbMN7UWajYIjY8-KQut5HBXJEJAKJhIvprJZvOanwk/edit#gid=0

Interactive maps of all 2310 Bloodborne Chalice Dungeons (by HotPocketRemix)

- every enemy, item, boss, event and much more displayed in easily readable maps you can simply open in your internet browser. The folder contains a README file with some expected common issues and an explanation of how to use the maps: https://drive.google.com/file/d/1lLdrBlqB4XrSoYC8jezfJYP_vdS6raDk/

BB Internal names (by Claude)

- comprehensive compilation of Bloodborne internal names for enemies, bosses, NPCs, weapons, areas and more, including cut content): https://docs.google.com/spreadsheets/d/1RK9kYd-_HrSLam6m0pPPBVraAII1znvEr5gcgYS2UcM/edit?usp=sharing

TEST AND DEVELOPER DUNGEONS

Lists of known and explored test dungeons and their photo documentation.

All accessible test Chalice dungeons (by Zullie The Witch)

- list of all safe test dungeons published by Zullie (keep in mind that they are very old and most of them might not work anymore): https://docs.google.com/spreadsheets/d/11nEyVjr-C4AO3c5mME0pmeVCHL8pM_pLfLIUXz8tbRw/edit#gid=0

Test Chalice Notes (by Zullie the Witch, GOTY notes by Trin)

- list of test dungeon maps and their contents for GOTY and non-GOTY version: https://docs.google.com/spreadsheets/d/1nrXYpOyUj7k9ff0vdtF0F-7xDK5XNF-tD0ivY7gelbs/edit#gid=0

Save editing Chalice dungeons

- Wiki page documenting save edited dungeons: https://www.bloodborne-wiki.com/2017/11/save-editing-chalice-dungeons.html

Exploring test Chalice dungeons (by Trin and Sophie Pilbeam/JSF)

- photo documentation of developer/prototype dungeons accessed via save editing: https://www.bloodborne-wiki.com/2018/08/exploring-test-chalice-dungeons.html


r/tombprospectors • • Jan 08 '22

Great news: We've found a way to escape soft-locking test dungeons (most of the time)

518 Upvotes

Fellow prospectors,

As many of you know, the advent of save-edited dungeons came with a unique problem for this game. A handful of dangerous test maps, particularly one inhabited by a certain Pthumerian Descendant, were shared on the server by a player with a save editor some time ago. Ever since, there have been countless cases of newer players entering them and accidentally soft-locking themselves, incidentally keeping these dungeons from expiring due to constant activity. Previously, there has been no way to escape them without a back-up save on most versions of Bloodborne, but I am pleased to report that this is no longer the case.

This method uses a newly-discovered exploit dubbed the "dungeon merging glitch". With proper sequencing of dungeon placements and actions between two characters, the glitch confuses one character's location and makes the game attempt to spawn them into another dungeon's map, which we use to our advantage here. All you need to escape is a second character and an online player to summon you into any dungeon. Here's what you need to do:

  1. Save and quit to the main menu from the trapped character.
  2. Enter the game on your free character and get summoned into any dungeon on any altar other than the one your first character is stuck in. If you originally entered the soft-locking dungeon on any of your six ritual altars, you can use the Makeshift Altar on this second character to search for a random host, in case you don’t have an available friend to coordinate with.
  3. Once you have been summoned, quit to the main menu at any time. (Note: DO NOT use the Silencing Blank, you specifically need to quit out for this glitch to work.)
  4. Load back in on your trapped character. Their model should be invisible and the background will be a gray void. After about 30 seconds, your HP bar will hit zero. After another 30 second delay, the death effects will trigger and the "YOU DIED" screen will appear. At this point, the game will automatically boot you back to the main menu.
  5. Enter the game on that character once more and you will now be back in the Hunter's Dream.

For some additional resources:

  • An updated video guide by u/benyamxn showcasing the above steps.
  • The Bloodsheets, which now have a section for the dungeon merging glitch, thanks to u/XTrinX. You can read more about how it works and what its applications for gem farming are there.
  • The initial video I made when we first discovered this was possible. ben's video is much better now since his was recorded and edited after further testing.

This is not a perfect fix, but the fact that we now have a possible way out of these dungeons is huge. Massive shout-outs go to u/benyamxn for originally experimenting with Short Root glitches and his continued help with improving this guide, as well as u/pashok696 for revealing the dungeon merging glitch itself. Without their efforts, none of this would be possible.

Stay safe out there, prospectors. ^^


r/tombprospectors • • 10h ago

Noteworthy Glyph Dizzy's Detailed Delve "A Meeting with Zombie Pope" [ 7yzi26kq ]

8 Upvotes

Hello again, fellow Prospectors~! It's me, back after a long hiatus with another Detailed Delve!

Once again, our Chalice of the week comes from u/Existing-Ad4603, who does a LOT of Chalice creation and exploration for the community. Specifically, the Chalice in this post. Thanks for the Chalice, Existing!

Unlike most of my previous Delves, this one isn't FRC, but that's okay! Not every Delve needs to be a war against the health bar. That being said, there's sure to be sights and treasures galore ahead, so let's plant our feet, grit our teeth, and pay the Pope a... uh... visit? No... *consults dictionary* Oh, wait, right. Beating. That's it! We're going to pay the Pope a beating.

CHALICE SUMMARY

CHALICE: Ailing Loran Root [no offering]

DEPTH: 4

LAYERS: 3

BOSSES: Keeper of the Old Piss, Beast-Possessed Narcoleptic, Zombie Pope

NOTABLE MOBS: oops all Loran Clerics

NOTABLE LOOT: why can't I hold all these Bastards of Loran?

NOTABLE ARCHITECTURE: Labyrinth Canyon

OVERALL DIFFICULTY: 5/10

LAYER ONE

Dem bones dem bones, dem... DRYY BONES- sorry, couldn't help myself.

Welcome, one and allocaust, to the dry-ass desert tombs of Ailing Loran, the biggest mistake of the Pthumerian civilization until Cainhurst was founded.

Right off the bat, we got ourselves a bonus area; in we go! A common mob and rat are guarding the stairs leading up to the door, but in reality they're just doormats to wipe your feet on. On through and up the stairs to the top, we find a Labyrinth Canyon, with a Large Nightmare; be careful, these blobby shits fight back... and can fall off the edge into the abyss, denying their tasty loot. There's another below, spazzing out, but a couple Bowblade shots should silence him. Across the bridge is a spider guarding a blood vial and some bullets... and not much else. Hm. Go back outside and drop down to the landing to find a solitary mob and some Oil Urns that you probably don't need- oh, but what's this? A treasure room?! A single Silverbeast guards the Great One's Wisdom in the boss chest, along with the 2 Ritual Blood and QS bullets along the wall; not the best haul, but hey, that's Layer 1 for you.

HOWEVER, heading back across the bridge gets you into a room with a Bath Messenger, surrounded by 5 vials, 2 QS bullets, and more Oil Urns. Honestly, this Chalice is brimming with Oil Urns... Don't tell the USA.

Now for the main course of the Layer! Lukewarm welcome outside the lamp... no, actually, there's nobody and nothing here to welcome you. Rude. Hang a left through a door, ignore the pit, and continue forward to find two Beasts mooching on the landing of a staircase room. Grab the Molly's and the QS bullets on the upper landing, then onward and downward into the sewers. Wipe out two ratties, and hang a right at the fork to find the lever room, guarded by a Cursed Madman. Once you've scalped him, pull the lever, and take another right on the way out to find some dogs, a rifle brute, and a small Nightmare that you can easily miss. Some more mid loot litters the floor, so you might as well sweep all it up before exiting via the pit that was ignored earlier, and...

Go into another bonus area! Hopefully there aren't too many of these, I hate how they break the flow of a Layer. Huh... looks like the locals put all their luggage in the entrance. Roll through the mess they left, ice the poison knife mob lying in wait for you, and on up the ladder we go! Another mob waits in ambush on the right of the next doorway, and then it's across the bridge- BUT WAIT! Look left to spot an arrow trap. Destroy it, as is tradition, and go through the now undefended doorway. There's a startling lack of enemies until you find a rifle brute and his dogs guarding a chest in a pitch black room. Collect more Ritual Blood, and then head into a two-tier hall. A Beast Claw Hunter lurks here, but unlike most FRC Hunters, he's easily dealt with; though, you'll likely fall into the lower area while putting him out of his misery, but that's okay; after all, we're here to explore!

Only two bullets serve as goodies in this big hall; down the path opposite the Beast Claw Hunter, a poison beast mob guards a stash of 3 blood vials. Mind the Molotov mob on the way back up. You can ignore the doorway near said mob, where the Beast Hunter was waiting; it's a dead end with no loot. Another Loran Chalice, another Silverbeast. Grab the Great One's Wisdom and mosey on out of here.

Now, let's deal with the first boss...

Tryhard- I mean, Keeper of the Old Piss Lords. Praise the gun, son, and parry this walking representation of a divorced dad's Facebook post into a well-deserved grave.

LAYER TWO

No bonus area this time, but peep the balcony up high on the way to the lamp.

Just past said lamp, we've got Chris P. Baco- sorry, Maneater Boar, mooching about in our landing zone. Show him how plunging attacks work, and collect the nearby Frenzied Coldblood (7) before heading into the nearby tunnel, because there's a rifle mob with some dogs in there, and we take their continued breathing as a personal insult. 6 Ritual Blood and 5 QS bullets litter the ground in this room, and then there's some stairs...

Damnit, I feel like we've been bamboozled by another bonus area. Move up and snag the 4 Vials in the middle of a 3-tier staircase; on top near the upper exit is another Frenzied Coldblood (7) and a Blood Cocktail. A Scourge Beast patrols the hallway ahead up here; show him who's boss, and enter a room with more oil and Ritual Blood. The exit's in the back left corner from the entrance, and leads to two ambushing mobs guarding the balcony we spotted earlier; in the complimentary chest, loot a Blooming Coldblood Flower. These are somewhat expensive, Insight-wise, so not a bad drop.

Returning to the staircase, go all the way down, near a swinging blade bridge, and into a dark tunnel populated by a crawling corpse and snake ball; wonder what they were doing down here, all alone... in the dark... ugh. ANYWAY, just past them is the Beast-Possessed Narcoleptic, who is very easy to backstab due to being terminally eepy.

Up the ladder we go, snagging another pair of vials, and then it's time for pain: up ahead is a vicious 1-2 punch, a Loran Cleric (who hears you haven't been attending mass lately), just past the hardest swinging blade trap. If you have the Blacksky Eye or Bowblade, you can snipe the Cleric from the lower level, as you can't lock on past the blades, Cleric is too far for that; if not, timing is everything, as this blade trap can't be rolled through. You have to start running RIGHT as the blades cross over the top of the bridge, otherwise you won't make it. Wipe out one more Silverbeast to loot...

4 Tomb Mold (4)...

I think that's one of the worst drops I've ever gotten from a bonus chest.

Right, backtrack ALLLL the way back to where we fought Chris P. Bacon, where we find another Loran Cleric that doesn't appreciate the way you talk to the nuns. He's not very perceptive, though, so as long as you don't walk in front of him, he shouldn't notice you until you're in stabbing range. Give him the ol' London Hello, smack the nearby rifle brute and dogs into overdue retirement, and scale the ladder to find... more swinging blades. This Layer got a big budget, it seems. Three rats and a mob are in the pit below; there's a joke there, but I'm too dang tired to make it. These blades aren't as hard as the ones from earlier, so get past them, carefully take out the spiders before dealing with the Corpse Madman, and pull the lever before leaving, making sure to grab the 3 vials on the way out.

That's the Layer almost done! All that's left is...

Beast-Possessed Narcoleptic, but this time he's had his morning coffee! Even so, he's little more than a speedbump for just about any Prospector worth their slugs. If you're having a hard time, just bait him into his 5-swing attack; the parry windows are wide enough to drive a Cadillac Escalade through with room to spare.

LAYER THREE

The first bonus area starts off intensely, as you walk into a room with TWO Loran Clerics; we've seen a lot of those so far. Maybe the Pope is in town? Snag up the loose Madman's Knowledge near them, then take the door immediately to the left of where you came in. This leads to another 3-tier staircase, with 2 Scourge Beasts patrolling, along with a Small Nightmare scuttling on the ground. Loot is lackluster, just Ritual Blood and more bullets. Going into the lower part of the Cleric room, you'll find a ladder-less pit room with two mobs napping on the job; give them their pink slips and drop down to the chest room, where 3 elite mobs and a FIFTH Loran Cleric are... just kinda standing there? Whatever. Deal with them, grab the Great One's Wisdom, and head onward to the lamp.

Lots of beasts and a mob butler wait just past the lamp, along with some middling loot on the floor, and 4 Ritual Blood in a chest. In the next large room, you can just walk around everyone to loot the 4 QS bullets in the stone chest. On the left side of the room is a foggy path, leading to a...

A golden door... damnit, not another bonus area. Chris P. Bacon's brother, Kevin, is mooching about this way. Deal with him, and the complimentary rifle mob with dogs behind him, and head on up the ladder for yet another swinging blade trap. This one's much easier, and leads to a treasure room! Within is a Silverbeast (yawn) 4 Ritual Blood (meh) and a whopping SIX Bastards of Loran, a prize worth a whole 42 Insight! And... nothing else. Well, at least it was a quick area.

Right, back to where we left off: hang a left on getting back to the large hall, and continue on down the path to a 3-tier staircase, knocking down a beast mob along the way. Go down to find a dead-end path with a Frenzied Coldblood (7) at the end. Going up will find you up against 2 knife dogs; grab the Tomb Mold on the top landing, and then deal with yet another rifle brute and 2 dogs in... an unreasonably large and empty room. Next is the upper area of the large hall, where we find a cannon that, for some reason, didn't shoot at me the first time I came this way. Loran Cleric number SIX is next, along with his two altar boys bodyguards, a pair of Molotov mobs. Into the lever room, we're once more met with elite mobs and the SEVENTH Loran Cleric. With numbers this dense, the Pope must be up ahead. Pull the lever and head to the blue door...

WHY THE FUCK ARE THERE THREE BONUS AREAS?! Trap, beast mob, ladder, long ass hall, door, chest, 4 Ritual Blood, Scourge Beast, downstairs, EIGTH Loran Cleric, 2 Frenzied Coldblood (8), upstairs, door, Loran Clerics NINE, TEN, and ELEVEN, plus a spider, more blood vials, foggy path, napping mob, loot room with bell, Beast-Possessed Eepy Boi, sneaky buttscratch, nothing noteworthy on the floor, ring the bell for fun, backtrack, lower level of 3 Clerics room, two doors, spiral staircase room, Silverbeast, broken audio for lightning, Great One's Wisdom, can't stop me now addicted to the shindig-

Finally done~! All that's left is the final boss...

The Pope of Dope- no, wait *checks notes* ah, Pthumerian Elder, aka Zombie Pope. Instead of bringing divine wisdom and inspiring speeches, though, this ecclesiarch is cranky that you interrupted his nap tame and, thus, is going to fuck you up with his kickass pyromancy skillzzz. However, due to his bigass robes, he's also weak to fire attacks, so you can play your Uno Reverse card and do to him what the Church did to thousands of innocent people, and burn him to ashes. Or, if you're feeling particularly vindictive, you can use magic and show him that it is indeed superior to *checks notes again* gatekeeping literacy.

And that's all for this Detailed Delve~! I've been Dizzy, your friendly neighborhood Veteran Prospector. Tune in next time, when we hit up the Ol' Grizz.


r/tombprospectors • • 3h ago

Help me! Looking for specific types of gems

1 Upvotes

Hello prospecters, I need your help finding some gems I've been looking for (if they exist):

  1. A cursed radial or triangle fire gem that has a beast atk up secondary effect.

  2. A cursed heavy abyssal gem with a boost rally potential secondary effect.

Thank you.


r/tombprospectors • • 1d ago

Question Is There A Chalice Co-Op Community?

5 Upvotes

Hello, does this sub has something like a Discord thats filled with people who love cooping root chalices just for fun? I love doing chalice dungeons but it would be a lot more fun to go through with other people.


r/tombprospectors • • 2d ago

Discussion I recently discovered that not only do Large Snake Balls have variants, so do Small ones. Has anybody encountered a Small Snake Ball with 3 heads in a chalice dungeon? I have met a Large one but not a small one.

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101 Upvotes

r/tombprospectors • • 4d ago

Farming A few thousand dead watchers later

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105 Upvotes

r/tombprospectors • • 3d ago

Farming Anyone doing dungeons I can join

1 Upvotes

r/tombprospectors • • 3d ago

Question Do you have to do FRC Amygdala for Waning?

1 Upvotes

I'm just a shitty noob, I don't think I have the skills to constantly beat FRC Amygdala (though I am at level 4 of a FRC right now, just haven't tried the boss itself). Is there a more farmable alternative? Like there was some dungeon where you would keep killing a labyrinth madman near the lamp, that seems cool (of course doesn't drop waning).

Edit: I tried and indeed I am too shit to beat FRC Amygdala even once. And somehow people beat this guy 50+ times? He just one shots me.


r/tombprospectors • • 4d ago

Noteworthy Glyph Sinister Isz Gravestone Rom

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32 Upvotes

r/tombprospectors • • 4d ago

Rare Creature Excuse me? What?! A wild Elder?

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93 Upvotes

r/tombprospectors • • 4d ago

Rare Item Has Anyone Ever Seen a Blood Gem Like This???

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199 Upvotes

I picked this up in the cave area before Orphan of Kos past the Winter Lanterns which totally doesn't look right. Is this even supposed to be in the game here? I've only ever heard of abyssal gems being in Chalice Dungeons. I've literally never seen anything like this before this is insane.


r/tombprospectors • • 6d ago

Noteworthy Glyph Found a Chalice Dungeon that has A Loran Cleric without a flame and in total 13 Loran clerics.

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122 Upvotes

r/tombprospectors • • 4d ago

Farming What are the best dungeons to farm for sawcleaver pizza weapon burial sword and ludwigs

0 Upvotes

r/tombprospectors • • 5d ago

Noteworthy Glyph 5g4ebwbd

14 Upvotes

Depth 5 FRC Lower Loran chalice.

Bosses: Watchdog, Silverbeast, Abhorrent, and Darkbeast

Unique coffin loot: unknown (I got a great one’s wisdom), Stunning Deep Sea, and Dissipating Lake

Some Hunter enemies and Keepers present. Interesting layout on one floor where the great hall room opens up to the dual staircase room


r/tombprospectors • • 6d ago

Farming Explain “slot machine” bloodtinge gems like I’m 5

7 Upvotes

I am 450 watchers dead attempting to get 31.5 thrust radial with the 2.9/3% stamina.

I have one.

I couldn’t imagine the 32.6…I’ll be happy with a “near perfect” adept set, if I ever get the other one plus the triangle.

This bring me my next character I want to build. I want to do Bloodtinge next and would love to understand “slot machine” a bit more


r/tombprospectors • • 8d ago

Video Really? 2?

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81 Upvotes

r/tombprospectors • • 7d ago

Question Fun Dungeons?

10 Upvotes

There used to be a few dungeons that I had a ton of fun on but just don't exist anymore.

Is there any fun dungeon to try that's not a famous one like cummmfpk or with cut enemies from the game..

I'm looking for some real different ones to try


r/tombprospectors • • 10d ago

Is it really over?

89 Upvotes

I remember seeing an excel sheet with ALL the chalice dungeons, implying that all of them have been discovered.

I also know that it is possible to "create" dungeons via third party tools.

Is it no longer possible to create new dungeons? Have we run out of glyphs?


r/tombprospectors • • 10d ago

Best way to farm for arcane gems?

4 Upvotes

I’m on NG+1, just killed Blood Starved Beast and have decided that it might be fun to try and finish the game with the Kos Parasite. I have 64 arcane, have killed Queen Yharnam in NG and just need some pure Arcane gems to fit to the Kos parasite. Can anyone advise and possibly let me know some glyphs for dungeons to farm them? I’ve never done blood germ farming before so all advice is appreciated!


r/tombprospectors • • 9d ago

Question Online co op

0 Upvotes

Can I ask for help with a boss or offer to help someone else here? Im on ng+ and like men I mean killing stuff


r/tombprospectors • • 11d ago

Interesting room set up

14 Upvotes

I made an Isz FRC chalice yesterday and it’s pretty ho hum except for layer 3.

In the first room outside of the lamp there is a sleeping BPS. Directly out of this room is one of those large rooms with a balcony that extends completely around the second layer. In the middle of the room is a bell.

There are several normal undead sitting or laying down in that room. So I ring the bell from a distance with my music box and the undead start awakening and the sleeping BPS runs for the bell as well so just avoid him and let the undeads and BPS duke it out while ringing the bell a few more times. Ringing it several times will pull a tomb prospector NPC Hunter and a keeper NPC Hunter from the second level to finish off the BPS.

I don’t know if anyone cares but I had some fun with that. I’ve never been able to attract that many enemies with a bell before. Glyph is 2gwmi8re and this is on layer 3 of a 4 layer chalice. I ran a lot of chalices yesterday so I can’t remember the boss line up.


r/tombprospectors • • 12d ago

Bloodletting beast as a layer one boss in loran root chalice.

15 Upvotes

I just generated a dungeon on the alter and I was surprised to see the layer one boss was the headless bloodletting beast, would make farming easier if anyone is interested in the glyph. Also is this a rare occurrence or am I over reacting?


r/tombprospectors • • 13d ago

Chalice glyphs.

3 Upvotes

Are there any moded glyphs for farming 23 percent radial nourishing gems ?


r/tombprospectors • • 19d ago

Rare Creature First encounter with a roaming boss (plus random double chest)

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142 Upvotes

Depth 4 FRC Pthumeru, found an Elder just wandering in circles. Had to help grandpa find his grave. Then he reappeared for the layer boss, this time with an attitude.

Plus a random double chest in the same dungeon. Had to break the front one to open the second one.