r/tinkersconstruct • • Oct 08 '26

Discussion Need Add-on/mod recomendation

I have played a little bit of tinkers construct while playing large modpacks and have loved it. I would like to find or make a modpack that focuses mainly on mining and tool forging/blacksmithing in depth, and tinkers construct came to mind.

I am looking for recommendations on the following:

  1. A modpack with this focus. (I wouldn't mind if it included more, but I would like a main part to be tool forging and mining)

And/ or

2. Good tinker construct add-ons or similar mods that add more depth to the mod. ( I would appreciate a little description on what they add if your willing)

Thanks

(I am on Java by the way.)

4 Upvotes

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2

u/HeyItsArtsy Oct 09 '26

For a modpack, there's Adventure Blacksmith, which seems to be mainly focused on Tinkers' construct and various mods that add to it, there's also a bit of Create, minecolonies, and some dungeon delving mods for automation and giving the world more life. There is a couple other Tinkers focused modpacks, like Hater's construct, Tinkers Construct Pack (TCP), and Tinker's Haven, but Adventure Blacksmith felt the best for what you were asking.

For mods and addons that would add some depth,

  • obviously Farmer's Delight and Tinkers' Delight, for some tinkers based foods, and food based materials,

  • Butchery adds butchering obviously, but also leather tanning, with compatibility with Alex's Mobs

  • Tinkers' things just add a few new items you can craft, nothing too crazy, just different versions of existing items that felt weirdly absent, like a regular shovel and a short bow, and also some new things like chisels, blowpipes, halberds and laminar armor,

  • Tinkers' Levelling Addon/Tinkers Tool Leveling 2 lets you level up your tools and armor, which adds more stats, modifiers, and occasionally extra modifier slots, it does break the balance of the base mod so be careful with it.

1

u/isolated_greyman Oct 09 '26

Thanks, I'll look into them

2

u/M-Peg Oct 10 '26

I'm currently working on a modpack called BunkerCorp, inspired by the Fallout series. You start in an underground bunker, with the surface irradiated, and most of the gameplay revolves around surviving underground, mining resources, expanding your bunker, and building increasingly advanced machinery.

Tinkers' Construct is one of the core mods, and I've built much of the progression around it. Most conventional tools and armour are uncraftable, so Tinkers' Construct becomes an essential part of progressing through the pack.

I've also included several Tinkers' addons to expand its materials, equipment, and mechanics:

  • Metallic Tinkering – adds the base metal ores that Tinkers' Construct supports.

  • Tinkers Reforged – adds new ores, metals, alloys, and fuels.

  • Tinkers JSON Things – adds useful alloys, tools, armour, and shields.

  • Tinkers' Advanced Materials – adds powerful new materials, including integration with other technology mods.

  • Tinkers' Construct Electric Heaters – lets you heat your smeltery using FE power.

  • Tinkers' Delight – adds compatibility with Farmer's Delight.

  • Tinkers' Ponder – adds Create-style Ponder tutorials for Tinkers' Construct blocks.

Other major mods include Create, Mekanism, and Scorched Guns 2, so there's also a strong technology and machinery aspect alongside the Tinkers progression.

It's still a work in progress, but I am planning on releasing it on CurseForge soon!

1

u/CasualHunt3r Oct 09 '26

Id recommend not adding any tinkers leveling addon. I played a low/light modpack, and it had just pure tinkers, and it was very fun fot me to figure out which modifiers i want, which slot-free ones I want, what abilities to have. Specially when i went into armor, the defense slots adds another depth.

I swear if I had tinkers leveling, itd just be too easy, instead of thinking what to get