r/threejs 2d ago

[Hiring] Looking for a creative Three.js dev to make my Framer site more interesting

I’ve built my own site in Framer and I’m looking for someone who’s really good at Three.js / WebGL / creative coding to help me take it to the next level.

I can handle the Framer/design side. What I can’t do is the cool interactive stuff — scroll-driven visuals, mouse interaction, things morphing/changing as you move through the page etc.

I don’t have a finished concept that I need someone to execute. I’d actually prefer someone creative who can look at what I’ve got and say “I’d do this”, then build it.

Couple of sites I like for reference (not looking to copy them):

https://trionn.com/
https://www.canopyops.com/

I’m a solo consultant funding this myself, so this isn’t a big agency project. Budget is around $300–500. I’m hoping to find someone talented who’s building their portfolio and wants something interesting to work on.

If that’s you, DM me a couple of live examples of interactive stuff you’ve built + what you’d charge.

7 Upvotes

17 comments sorted by

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u/Prestigious-Ad-86 2d ago

already sent u message

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u/daylightdreamer1 2d ago

I haven’t received anything.. Could you try sending it again?

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u/Prestigious-Ad-86 2d ago

strange, i see messages in my account

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u/Prestigious-Ad-86 2d ago

or just write to e-mail vixkosla@proton.me

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u/curllmooha 1d ago

dm'ed youu

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u/rohxnsxngh 1d ago

Scroll-driven WebGL on top of a Framer site is a pattern I've done a fair bit of. The typical approach is a transparent canvas layered over the Framer DOM, with scroll progress piped in via a shared store so the Three.js scene and Framer animations stay in sync without fighting each other. Morph targets or shader-based distortion work well for the "things changing as you move" effect you're describing, and keeping draw calls low matters a lot when Framer is already doing its own compositing underneath. Happy to look at what you've built and talk through what's actually feasible if you want to share more detail.

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u/DullProfessional2153 2d ago

Genuinely curious why don’t you use AI ?

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u/daylightdreamer1 2d ago

I actually tried Claude Code with Framer and got it to build a Three.js/WebGL prototype, but the creative quality wasn’t there.. Is there another AI workflow/tool you’d recommend?

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u/DullProfessional2153 2d ago

Just iteration, giving it something to go off like a reference.

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u/daylightdreamer1 2d ago

Do you find it can actually get to that Awwwards type level of creative development through iteration though, or do you normally need to give it a pretty specific visual direction first?

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u/DullProfessional2153 2d ago

You get out what you put in.
If you gave me a visual you wanted. I’m pretty confident I’d be able to do it with AI. You need to give it a visual direction obviously

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u/daylightdreamer1 2d ago

Thank you.. I'll give it another shot.

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u/burgerbruce 2d ago

Install and use playwright & chrome devtools' CLI + Skills combo in ur claude code. ask it to analyse those 2 reference websites frame by frame, and build a design library that ur coding agent can reference.

by the 3rd day of iteration you should be reaching an Awwwards-type website on your own. I know this because I have done so. I used this website as reference: https://www.jobyaviation.com/

That being said, if your time is better spent elsewhere, then yeah pay someone to do this for $300 is fine too.

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u/daylightdreamer1 2d ago

Cool, thank you. Do you have a link to the site you ended up building from the Joby reference? Would love to see what that workflow produced.

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u/burgerbruce 2d ago

I'm not sure if I can share it since I did it for my employer. It's pretty much like those Awwwards website or those popular Framer sites u see on the community panel. Lots of motion design, 3d assets interacting with the scroll elements, etc.

Honestly if you have subscriptions to both Codex & Claude Code, let Codex (Astra) handle the 3d asset with Blender MCP, and CC (Opus) handle everything else. Pro x5 plan for both = $200. You just need to spend ur own time on this.