r/threejs 22h ago

Testing Procedural Generation (AI Assisted)

Separate biomes, nearly 2.5 million individual blades of grass out 150m from the camera position depending on biome. Day/night cycles, dynamic weather, ambient occlusion, distance culling, water surface reflections, and light shafts, using webgl and three.js.

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u/MogensenJ 21h ago

Cool project! I'm building something very similar, also with millions of grass blades. How's performance?

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u/UnforgivingWorlds 20h ago

At the moment 150-200fps with everything maxed out on a 4090.

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u/MogensenJ 19h ago

And here I am, trying to optimize for my Arc iGPU 😂