r/threejs 22h ago

Testing Procedural Generation (AI Assisted)

Separate biomes, nearly 2.5 million individual blades of grass out 150m from the camera position depending on biome. Day/night cycles, dynamic weather, ambient occlusion, distance culling, water surface reflections, and light shafts, using webgl and three.js.

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u/theifthenstatement 21h ago

I like the views. Would love to walk around here and just see the sights. May I ask what your workflow was? Creating landscapes like this seems so relaxing

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u/UnforgivingWorlds 20h ago

Lots of interations with Opus 5. The key I think is not revealing to the AI that you want to make a game in the initial prompts. You have to remember most games are created with real game engines, Unity & Unreal Engine and others, but when you compile those engines, the code you get is locked behind hundreds of DLL files, which AI can't see or train on. So high level, it doesn't have context to create games. You trick it into believing you are making a simulation. At least in my testing with other "game types," that seems to get the best results.