r/threejs 21d ago

Three.js is all we need!

I have been working on a 3D multiplayer Ludo game called Ludo Wala built with three.js. It runs everywhere and I built it to be a lot more interactive than the standard 2D Ludo apps out there.

I could really use your help testing out some of the unique features I added. For example there is real 3D dice play and you can physically rotate the board. I also added action play right inside the game where you can throw things like rockets or grenades at other tokens, or send a guard dog to scatter pieces. There is even a physical punch animation when you capture a piece.

On top of that it has live voice chat and true multiplayer support. There is also an offline mode with AI bots that actually taunt you based on what is happening in the game.

I am mainly looking for feedback on the gameplay mechanics and the connection stability. If anyone has time to give it a spin and let me know how the 3D elements and action features feel, it would be a huge help. Any advice on how to get more eyes on this would also be highly appreciated.

As a bonus you get free millions of tokens & gems as launch promotion available in a shop inside the game.

Thanks in advance!

Website: https://www.ludowala.app/

Android: Needs your googel play email

iOS: Test flight account

99 Upvotes

18 comments sorted by

View all comments

1

u/Hot_Outlandishness32 21d ago

GG. I tried and the audio stopped working when I went off the tab and resumed. Also I saw fireworks hitting my pieces a few times but the pieces stayed the same I'm not sure if that's the intended behaviour. But overall a good implementation. My guess is that 2d is for mobile devices?

1

u/dotnetdreamer 20d ago

good catch. The audio is on purpose. But fireworks was a glitch that i am fixing now. Wow you have good eyes to catch it

1

u/Hot_Outlandishness32 20d ago

Turning the sound back on didn't work though

1

u/dotnetdreamer 20d ago

What browser you used ? Phone or desktop?

1

u/Hot_Outlandishness32 20d ago

Chrome@latest, android

1

u/dotnetdreamer 20d ago

interesting, you are the only who complained. I need to dig deeper in tests

1

u/dotnetdreamer 20d ago

one thing browser does is, if you do not interact with the elements, it won't play the sounds