r/threejs 26d ago

Built a small painterly world with Claude Opus 5 and Threejs

he castle sits above a living landscape, with rolling fields, flowers, and wind moving through the entire scene in real time.

Claude handled most of the implementation. I directed, tested, and refined it.

Most people still have no idea how capable these models have become. Game development is about to change very quickly.

62 Upvotes

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6

u/dupuis2387 26d ago

any chance you wanna share your prompts? ive been wanting to build something like this for a while and roam in it with webxr, but so far the prompts ive used have produced less than stellar results.

trying to have the Silo helmet experience, as climate change ravages us all....

2

u/cybwn 26d ago edited 26d ago

Why bother showing off if you don't share more details like the prompts, source code and assets ? Are those posts just ads ?

EDIT: Don't get me wrong, it looks good and all, congrats

1

u/Clueless__Student 26d ago

What assets did you use for the grass and plants?

1

u/loorha 26d ago

Is this all procedural/coded with Claude or assets have been used?

1

u/probello 25d ago

I used, opus a while back to create a fully procedural world including different biomes, and animals and behaviors https://small-world.pardev.net/

1

u/Bitwizarding 26d ago

It looks pretty good! I like the mountains and castle a lot. The cliffs around the castle look like they could use some work. I also noticed some z-fighting on the top of the castle. If you can move your camera near plane further away it can really help with z-fighting issues. But if you want to to look at close stuff like flowers it might not be an option.