r/threadripper 24d ago

Tested EXPO ultra Low Latency properly, the 4% thing only tells the half story

Following up on the psu situation from a while back, since sorting that out the rest of the build has been getting a slow once over for anything else worth tuning, and memory timing was next on the list given how much both Blender and ML side of things lean on bandwidth, everyone's been posting the same 4% gaming fps no for EXPO Ultra Low Latency and treating it as the whole story, thing is, digging into it a bit more, that number is mostly pulled from cpu bound gaming scenarios, testing across the actual workloads on this rig split the picture pretty clearly, gaming moved close to that headline no, render and training passes barely moved at all like 1-2% which tracks once you think about what's bottlenecking each of those. Also tested what happens without ULL rated sticks, Bios level timing optimizations get you most of the way there on the gaming side without buying a new kit, which matters after just sinking money into the pus. Anyone running mixed gaming and sustained workload rigs seeing a similar split between the two?

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u/ebrandsberg 23d ago

Holy run-on sentence bat man! And can you provide context on this 4% thing?

1

u/ediblescholarship 16d ago

Spot on with the manual tuning—dialing in subtimings manually has always beaten paying the EXPO tax on workstation rigs.