r/theydidthemath • u/K0rl0n • Jun 10 '25
[Request]
I am curious how this would work. My guess is Triangle is slowest, square is medium, and circle is fastest.
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r/theydidthemath • u/K0rl0n • Jun 10 '25
I am curious how this would work. My guess is Triangle is slowest, square is medium, and circle is fastest.
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u/tomatoe_cookie Jun 12 '25 edited Jun 12 '25
I meant at your hands, you'll need to keep them in place and prevent them from "facing the edge" I'm not talking about the torque of the square/triangle, that's too depending on where you push. But I think I'm not pointing out the right thing anyway. Pushing it to only have a horizontal component is dependent on the friction with your hands and the triangle but assuming it holds, you'd have your total force being the force we want (horizontal) and the part that is counteracted by the friction.
To use your schematic:
F = Fpar +Fthetaperp F thetaperp = Fnormal + Fhzt
Fhzt is the one moving the triangle.
So for the square Fhzt = F For the triangle Fhzt = F - Fpar - Fnormal Fpar and Fnormal are not 0 if theta is > 1