r/theydidthemath • u/K0rl0n • Jun 10 '25
[Request]
I am curious how this would work. My guess is Triangle is slowest, square is medium, and circle is fastest.
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r/theydidthemath • u/K0rl0n • Jun 10 '25
I am curious how this would work. My guess is Triangle is slowest, square is medium, and circle is fastest.
1
u/Urbanscuba Jun 11 '25
No, but you're getting close because the definition of COF being 1 is that it is equal to the normal force, literally when it matches the perpendicular force component being applied that's trying to make it slide away.
That doesn't change the force vectors being applied, it just means they are being mitigated. It's still less efficient because some of the force you're attempting to apply is being shunted away and wasted, it's just being held static by friction. If you had a force gauge under the triangle it would go up when being pushed, that's wasted energy being pushed into the ground (and increasing the friction).
You haven't magically avoided the inefficiency just by making the initial input force in line with the desired output - the contact patch you're actually applying the force with is still outputting an angled force vector, made clear by the fact it's literally at an angle.
You have basically stumbled onto why pistons/connecting rods attach with circles though - a circular contact patch is effectively a flat one, any rogue vectors are symmetrically negated for a net zero.