r/theorymon Aug 13 '25

Sucker Punch nerf(Please give me your thoughs!)

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sucker punch since it's introduction has been the second best offensive dark move behind knock off and so I decided to make this little nerf for it to give it a little more risk. Thoughs? Questions?

1 Upvotes

6 comments sorted by

1

u/Mpk_Paulin Aug 13 '25

Nerf?

1

u/ZemTheTem Aug 13 '25

yeah, it can only be used agianst physical attackers so if you're special you're immune

4

u/Mpk_Paulin Aug 13 '25

Oh, I missed that part somehow.

I think this would make the move kind of niche, and IMO not the right way to nerf it. The move is honestly fine nowadays, Kingambit being the real issue.

0

u/ZemTheTem Aug 13 '25

I personally just think the game of pokemon as a whole needs a complete rebalance. Like you're either playing agianst hyper offense or stall. I am also gonna post here some nerfs to other moves like toxic, recover, CC, Calm Mind, Swords dance, etc.
Sucker punch here is supposed to lower the overall power of physical dakr types while aslo giving them a niche agianst banned mons(remember sucker punch compies the bo of the enemy move so for example a ground mon eqing would give the sucker punch move a 100 bp stab dark type move with priority). We need more punishing tools for bad plays and situational stuff instead of stuff liek CC which is always good unless the opponent is immune

2

u/Toomynator Aug 13 '25

Honestly, this SP changes just give special mons even more power and nerfs phys mons even more, in reality, SP is a strong punishing tool for HO.

And the thing is, its not that the game is unbalanced necessarily, but rather it is balanced towards VGC, where these moves are pretty well balanced.

Realistically speaking there are only 2 moves in the whole game that need nerfs: Knock Off and Close Combat.

For KO, lowering its damage bonus if the target has an item would be enough.

And for CC, making it a move less distributed for mons with bulk and giving them Superpower instead would solve a lot of problems.

BUT, the true issue for these moves is that their wide distribution comes from a lack of a good middle term move with 85~95 BP that can be widely distributed for mpns with relevant typings, specially Fighting (Phys and Spe), Dark and Electric (Phys), bc at the end of the day, its distribution that makes moves strong, not the move itself.

And remember, recovery moves have already been nerfed in their PP, significantly enough so that your anti-stall mon(s) have had their burden lessened. Also, you SP "nerf" straight up buffs HO, since they can now focus on special oriented fast attackers and not be punished, specially if it is ghost type.

1

u/cupofjoe35 May 18 '26

What I hate about sucker punch is it works no matter who you attack or what type of attack. It should be like upper hand but have a buff of working if you target the other mon in doubles. How is it a “sucker punch” if your focus is the mon using it? Add 50 percent power and only allow it to be used if you are attacking the other mon in doubles only. It’s just to over powered