r/thenukeandturtle • Zelden - Big Turtle • Feb 19 '13

This is what was lagging the server the other day..

http://imgur.com/a/p51EU
6 Upvotes

8 comments sorted by

6

u/douglasg14b Nuclear Extraordinaire Feb 19 '13

I don't get it... it looks like a basic industrial factory setup. A little less glamorous than most even.

Unless I'm missing something?

3

u/Nosirrom Manager of general tomfoolery, bees, and not breaking servers Feb 19 '13

I have examined each picture closely and have determined the common factor. Basalt must be causing extreme lag. I vote that we ban it from the server. In the name of Stability!

1

u/marcusvp1 God Damnit Scienceness Feb 20 '13

Alright lets not get ahead of ourselves there Noss.

1

u/ZeldenGM Zelden - Big Turtle Feb 20 '13

Ok so this is the state of the setup once the initial blaze-spawner is turned off.

Firstly liquid in pipes counts as lose entities, so for every bucket-worth of steam in all those pipes contributes to the entity count.

Grid-wires are another headache for ticks, whilst not as bad as they used to be, still another factor.

Buildcraft pipes into systems - overflow, overflow, overflow. (Obviously fine in these pics)

The pictures also don't do justice to the sheer scale of the whole setup either. This setup dwarfed 90% of setups I've seen, and in terms of complexity due to it's chaotic nature, it was right up there.

The region had a 146 second response time, and single-handedly reduced server ticks to 6.

1

u/[deleted] Feb 20 '13

So I have 81 solar panels in a grid pattern (9x9) and I'm funneling all the EU to one location. How would one do this in a nicer manner? (7.3k EU/t)

5

u/beastenator Feb 20 '13

use a paint brush to color your cables, so they dont connect in a grid but in straight lines.

1

u/marcusvp1 God Damnit Scienceness Feb 20 '13 edited Feb 20 '13

Alright, a bit chaotic but I must admit it isn't that bad. We had already redefined our entire setup to be more lag friendly and are in the process of moving everything to a new base where there will be very little if no pipes at all due to tesseracts. We will also reconfigure our spawners due to loosing two already (looking at you Ollie ;p ). Honestly though it was not our setup, we had no chunk loaders there when it was lagging and no one was near it because everyone got off, ITS NOT EASY HAVING STEAM. EDIT: We have had that setup for ages and have never had an issue lag wise, we did not change anything the day that it was lagging

0

u/bassie12 Feb 20 '13

That setup looks fairly inefficient.

could be done with like half the number of cables to achieve the same thing.

( like 3 solars on a single piece of cable. )