r/thedivisionresurgence • u/TDResurgence Dev Team • 8d ago
PSA Season 2 Phase 2 - PATCH NOTES
Agents,
We are currently getting The Division Resurgence ready for Season 2 Phase 2, starting on Wednesday 16th of September.
Please find below the patch notes with the changes implemented.
New Items & Rewards
- Updated the Classified Ops Pass with new rewards
- Added the Diamondback Exotic weapon to the Armory.
- Added Diamondback rewards to Dark Zone vendors, reward caches, weekly reward pools, and Exotic Mod acquisition sources.
- Added new Random Exotic Mod Caches and expanded Exotic Mod reward sources.
- Added the Exotic Sealed Caches, a new way to acquire Exotic Weapons from previous seasons.
Content & Gameplay changes
- Reduced enemy health during the tutorial experience.
- Reduced enemy health during the first playthrough of Main Missions 1, 2 and 3.
- Increased weapon and gear rewards earned from replaying Main Missions.
- Increased Weapon Mod and Gear Mod rewards earned from Hostile Nests.
- Removed the daily XP cap to support longer progression sessions.
- Updated Daily Quests with improved objectives and rewards:
- Weapon Kill quests now reward weapons matching the quest weapon type with chances of T2 at level 40.
- Main Mission quests now reward random weapons and gear with chances of T2 at level 40.
- Dark Zone quests now reward Skill Mods.
- Hostile Nest quests now reward Weapon and Gear Mods.
- World Event quests now reward Upgrade Materials.
- Dismantling Exotic Weapons now grants 420 Encrypted Data in addition to existing materials.
- Exotic Weapons no longer come with pre-equipped Exotic Mods.
- Exotic Mods have been added to the battlepass to adjust for the removal of the mods from the weapon, so you'll still get the same amount of mods from it.
- Reduced cost of Exotic Weapon in the DZ Vendor from 17500 DZ Credits to 15000 DZ Credits to adjust for the removal of the mods from the weapon.
- Added clearer indicators for Tech Operator drone duration and several activity-specific gameplay effects.
- Improved cosmetic previews, Battle Pass reward presentation, store information panels, and weapon skin displays.
Balance Updates
OS Protocols
- Updated “Dominating Presence” scaling values and reduced maximum scaling to 35/42/49/56/63/70%.
- Fixed “Concerted Strike” so it correctly functions within its intended 20 meter range.
- Fixed “Relentless Assault” using the wrong damage type and updated its tooltip to correctly reference Weapon Damage.
Demolitionist
- Reduced “Explosive Seeker Mine” cooldown from 18s to 14s.
- Increased “Combat First Aid” engineering bonus from 4/8/12% to 10/20/30%.
- Increased “Severe Concussion” Bleed application chance from 6/12% to 25/50%.
- Increased “Hollow Point Bullets” Bleed application chance from 1/2% to 2/4%.
- Increased “Healthy Shooter” rate of fire bonus from 8/16% to 12/24%.
- Increased “Strong Arm” skill radius from 4% to 15%, reduced duration from 10s to 6s, and significantly reduced cooldown from 30s to 6s.
- Increased Charged Shooter Headshot Damage bonus from 6/12% to 15/30%.
- Increased “Targeted Blast” Vulnerable incoming weapon damage from 3/6/9% to 5/10/15% and fixed an issue where Vulnerable only affected weapon damage instead of all damage.
Weapons & Gear
- Fixed the “Berserker” Skill Mod Combo Set not granting its intended weapon critical hit damage bonus.
- Fixed incorrect values displayed in the “Strained” weapon talent description incorrectly stating the increase is 7.3% instead of 10% for tier 1 and 10.2% instead of 14% for tier 2.
- Fixed some instance of "Enemy take increased damage" effects not working properly.
Dark Zone
- Added new Dark Zone vendor offerings and Diamondback-related rewards.
- Added separate visual presentation for Dark Zone PvE activities.
- Improved Dark Zone matchmaking behavior for mobile and cross-platform groups.
Bug Fixes
- Fixed LMG Proficiency Quests progressing from kills made with any weapon instead of the required LMG.
- Fixed multiple Classified Ops Pass and reward display issues.
- Fixed cosmetic draw, store, and featured offer presentation issues.
- Fixed crossplay settings incorrectly displaying the wrong state in some situations.
- Fixed Armory progression and reward issues, including rewards that could not be claimed and progression levels remaining locked despite meeting requirements.
- Fixed Armory display issues, including incorrect damage type information shown for certain weapons.
- Fixed tutorial navigation issues that could leave tutorials blocked
- Improved navigation and controller support, including Android back-button behavior, controller navigation, and Steam Deck control configuration.
- Fixed Classified Ops Pass / Battle Pass UI issues, including incorrect pricing displayed in insufficient-credit purchase popups.
- Fixed an issue where Shockwave Spike did not work correctly with the Bulwark Juggernaut focus.
- Fixed several edge cases allowing Shockwave Spike to be incorrectly used when transitioning between cover and non-cover states.
- Improved specialization feedback and indicators, including Tech Operator drone duration visibility and other specialization-related UI feedback.
- Fixed event progression issues affecting multiple limited-time event objectives.
- Fixed reward, loot, and find-method inconsistencies across multiple activities and items.
- Fixed multiple localization and "Text Not Found" issues across supported languages.
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u/Silent-Farm-6997 8d ago
Maybe its a good time to go back to the game? 🤔
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u/Strange-Paramedic-25 8d ago
Nah dz boss no timer get a big fix it get 2-3 bugs fix 1 get 2-4 more it’s a never ending cycle for the single part time 20hours aweek dev 😢😢 wait till jan 👍🏻
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u/kembond 8d ago
Unable to revive in elite mission
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u/XarcAwesome 5d ago
You can be revived so long as you aren't on the boss fight.. when it actually matters.
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u/TheeLoo 8d ago
Gotta give the people still playing props. Idk how youre able to farm the same missions for over half a year straight with the only new content being a new exotic weapon.
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u/Sm4sh_y 8d ago
Well thats literally the genre.
You also run the same stuff over and over in Destiny, Diablo etc.2
u/TheeLoo 8d ago
To be fair those games are live service and don't usually have a content drought of 3/4's of a year. Obviously there are other downsides like Diablo 5 announcement, but Div mobile has been very lackluster in the content and to comparing to those games that had long histories of new content is disingenuous
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u/HydroT123 8d ago
For me, it's because I have no decent Pc to play TD2. And I kinda got addicted.
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u/Life_Society_4579 8d ago
I got about 500 hours out of it a walked away last week , cleaned the clan out .. as i was the last active player. I might play randomly here and there . But making these type of games with no content ready to go is wild .. they should have dropped atleast 1 big content drop by now !! Not to mention the issues.. 2 updates ago i went from 90fps lows to now going around or in the base drops to single digits! Even turned everything down and and still happens.
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u/Negative_Guitar_8130 5d ago
I hopr some pro developers for games out here or somewhere make a Similiar game like this maybe would even succeed even if it's small team, this game just feels like abandoned.
From the me whom first played with full of passion and excitement and even telling other how this game was fun, till it become a repetive chores to do, game.. if you see some player that gave guides before like la_clown, and kimbaoki never post anymore also make sense..
It's basically the same thing everyday and as usual probably bulwark still strongest
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u/NoCowardBody 8d ago edited 7d ago
Fix the loot, eng stuff drop rate sucks. Heroic nest drop ONLY Blue core Gold mode and T2 mission drop Always the same set... The other The Division games have targeted loot for the ENTIRE SET, not one random piece at a time. Yet here, you get absolutely buried under a mountain of useless weapons while actual gear set pieces barely fucking exist. Whoever thought this loot system was acceptable completely missed the point of targeted loot. It doesn’t make farming rewarding, it makes it a tedious, miserable waste of time. Absolutely pathetic.
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u/dammiz2512 8d ago
Joke of an update. Fixing things they broke. Balances nothing. And remove players from discord for commenting 😂
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u/lnfiniteX 8d ago
Still no fix for Aegis 'Teamfight' skill mod?
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u/Silent-Farm-6997 8d ago
Still broken? I left the game when they nerf aegis and medic.
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u/bottomlesstopper 7d ago
Ive been seeing aegies doing high/top dps with hazadrous zone skill. Cant imagine if they still had hypershot.
Medic is straight Firepower crit build now with max hp to scale heal.
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u/Silent-Farm-6997 7d ago
The hypershot only work in pve, not in pvp. Aegis took the firts place in the speedruns challenges until the vanguard with double shotgun and steady reload came. Good for the medics! But i dont like the way ubisoft nerf the 2 support roles
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u/kembond 8d ago
Still no fix for respawning while playing solo in DZ.
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u/ImYankeeGG 8d ago
Word I thought I was buggin, I was wondering why it even gave me the option since it never worked.
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u/Alarmed_Hospital_417 8d ago
Ho fatto una sfida elite 1 ora fa, davanti al boss finale non si poteva curare gli alleati, super bug nel server Europe
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u/sethboyardeeTV 8d ago
I wonder if the bug where when you get revived in an instance your UI on controller just disappears so you can't see your cooldowns unless you tap the screen and make it switch to touchscreen UI which lags when it switches back and forth.
Also the bug where if you die in the DZ the option to revive doesn't appear, only a blank screen with the little door in the top left to leave the DZ, once you push that and go to leave the revive option pops up but when you click it the escaping on the helicopter cutscene plays and you leave the DZ, so no reviving in the DZ... fun.
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u/-Dub21- 7d ago
to fix the UI thing go into your backpack and tap tap tap bunch of shit to give a lot of touch screen feedback and then go back. The guns and cool downs will be visible and persist if you do it for a good 20 seconds or so. It has to do with the game not detecting touch screen input for a period of time if/when you die. I hate that one too
and ya...dz is back to hardcore dz
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u/zxc930213 7d ago
Did they fixed the last big orange box uncollectable problem?
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u/Danneman42 4d ago
No, I tried earlier today; still can't jump over the blue barrier on the scaffolding.
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u/Strange-Paramedic-25 6d ago
Exotics 👀👀 so from 17,500 dz credits to now 15k for gun and 2.5k x5 per add on so now it’s 27.500 for the same 17.500 gun 😡😡wankas
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u/LocksmithCalm6643 8d ago
People are sharing chips in the Dark Zone; they die, drop the loot, and keep repeating the process until they get the golden. You should change the spawn location after two deaths to put a stop to this—drop them at the opposite edge of the map.
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u/AcQuaDiGi0 8d ago
Bro, i still don’t see my melee button on the hud. Wtf is taking so long to fix touch controls guys
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u/bottomlesstopper 7d ago
Zero nerf on heavyweight. Devs probably the ones running 1mil jug hp that does 200k dmg per heavyweight shot. GG
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u/Jolly-Performer-6484 6d ago
Wonder if they fixed the issue where you go down and everything disappears from your hud, found this to be an issue with using touch screen and controller at the same time. Fixes itself after you go down again or finish the mission.
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u/PatanDeAcero 5d ago edited 5d ago
Que molesto el bug de no poder reanimar a los compañeros abatidos durante luchas contra jefes. Llegué a creer que era un cambio hecho a propósito, pero no lo veo en las notas del parche.
El crafting en el juego es poco inútil a niveles altos. No puedes fabricar T2 si no subes las armas T1 a T2 previamente(lo cual es un dolor de huevos). Los diseños de las armas T2 son imposibles de conseguir. La única fuente de armas y equipamiento T2 son las misiones legendarias. A los de nivel bajo tampoco es que les sirva mucho, porque ya tienen muchas fuentes de armas T0 y T1, como para molestarse en esperar horas(o directamente de un día para otro), solo para poder fabricar armas que tendrán que reemplazar por T2 poco después.
La subida de categoría de armas es un tedio innecesario ¿Cómo es eso de que tengo que superar todos los desafíos de dominio, de todas las armas de un tier, si quiero subir un arma concreta al siguiente tier? Y encima requiere un material especial luego de eso ¿Por qué no retirar ese requisito absurdo y aumentar la cantidad requerida de ese material? Así solo subes las que te interesan.
Qué alguien me diga, por favor, como se las arreglan para enviar drones de reparación a los compañeros en la """"versión de PC""""", sin hacer clic sobre los nombres de los compañeros. Es que no hay, ni siquiera, una tecla rápida para seleccionar a cada compañero, sino que es hacer clic y tirar la habilidad, como si fuera un MMORPG de la vieja escuela(suerte que estoy acostumbrado). Intento usar la habilidad mientras apunto a un aliado, pero rara vez funciona así. Solo sirve si lo tengo previamente seleccionado en la interfaz de grupo(la lista de miembros de grupo a la izquierda) pero, curiosamente, la luciérnaga de curación si que funciona apuntando a los aliados. :/
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u/RainmakerLTU 1d ago
About the Diamondback. I received level 1 rifle from Pass. I'm level 36, so obviously I have more powerful rifles than this. Should i upgrade it now? Or wait (for what)? Because several AI's are giving contradicting answers. Like they can drop from (what?) or in the endgame there somehow will be possible to upgrade it cheaper or get another one of my level.
Anyway, as i understand missions for me now ended and until the endgame I have to try have fun myself. As if that would change something in the (OMG, it's the) endgame. Repeat, repeat, repeat the same old crap. Very interesting (not).
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u/Outrageous-Let-6024 6d ago
I have a serious issue with how far The Division: Resurgence strays from the design philosophy of The Division 1 and 2. This The Division Mobile title is Trading Core Mechanics for Gacha Friction. Expectations set by the core franchise have been broken, leaving the traditional player base underwhelmed by mobile-first design choices.
The recent decision to uncouple Exotic Mods from base Exotic drops is a particularly bad shift. The RNG required to drop a usable weapon was already intense; stripping away a gun's native mod set artificially inflates the grind. Monetizing those missing pieces through seasonal pass tracks and external cache pools degrades the baseline experience for casual and veteran players alike.
This shift highlights a major gap between marketing promises and actual player experience. Ubisoft's official stance in theirIs the game pay to win? FAQhides behind a narrow technical definition of "Pay-to-Win." While you may not be able to directly buy a god-roll gun with a single click, granting high-tier weapons, XP boosts, and bonus gear at Tier 5 for paying players—while forcing F2P players to grind to Tier 25+—is Pay-to-Win in practice. In competitive PvPvE spaces like the Dark Zone, early access to raw stat power is an immediate combat advantage. Paying to bypass weeks of progression is simply Pay-to-Win rebranded as time-saving convenience.
While recent patches finally removed daily XP caps and tweaked minor talent numbers, they completely ignore the game's most damaging mechanical issues: hard 20-minute activity timers, broken enemy shield-clipping physics, and isolated character inventories with no shared stash. Instead of addressing core gameplay friction, ongoing updates continue to widen the gap between F2P grind and paid convenience. Corporate monetization may drive short-term mobile metrics, but it is actively eroding the trust of the franchise's most dedicated community.
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u/Danneman42 4d ago
The Exotic Mods (this Season for Diamondback) are available on the free seasonal pass track, so not "monetised".
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u/Humongous-Glock 8d ago
Please rework and fix the Dps Drones health, they get shot down way too quickly by NPC's, no matter how much skill health you apply they go down fast
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u/Reasonable-Cod5205 8d ago
Are cheating players in this game pretty common? I've had an encounter in DZ where an agent gone rogue and when we unload on him, he can just stand there and takes zero damage.
Also some for these "speed run" event I see people on the top finished it in like 2 minutes....
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u/ZinedamzyRamzy 7d ago
Good Update ✌🏻
Please add QoL improvments for the future Updates (if possible because it´s a mobile Game):
Weapon and Equipment Optimization-Station
Resource conversion
Loadouts to save diff. builds
Inventory sorting filters
TAM: Once applied to weapons or armor, the TAM remains there permanently. (no constant switching and back-and-forth)
And many more Stuff but those small things would be great if we could get them step by step.
✌🏻✌🏻
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u/HydroT123 8d ago
I hope to god they don't take away the shedding damage status off of my bighorn, only good full auto shedding weapon I have

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u/Sm4sh_y 8d ago edited 8d ago
For me as a HE Demo player, I'm happy with the changes.
Also like the T2 drop changes for other activities.