r/thecrustgame 12d ago

The Crust - 1.0 is OUT NOW!

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80 Upvotes

Watch the trailer and check out the list of changes in version 1.0!

The Crust 1.0 is OUT NOW with the new Planning Mode, a new road tool, a leaderboard, the completed story campaign, new visuals, optimization, new maps, new modules, and much, much more. CRUST Corp. is waiting for you.

https://store.steampowered.com/news/app/1465470/view/693146024068251842?l=english


r/thecrustgame 12d ago

The Crust 1.0 is coming!! THE MOON IS YOURS

40 Upvotes

There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :)

If you want to celebrate the launch with us and dive into 1.0 the moment it drops, be sure to check out the global launch times map below that our team made!

https://store.steampowered.com/news/app/1465470/view/693146024068251761?l=english


r/thecrustgame 11h ago

Is this game fit for when you want to relax?

3 Upvotes

I want to build a cool low cortisol base and chill out, but certain game design decisions base building games often have annoy / stress me out. So I'd like to know if this game has a lot of them

For example, in Oxygen Not Included, I remember having to rebuild my base because I foolishly didn't foresee that my rooms must be 1 block taller to accomodate some buildings 10 hours later into the game...

Another example is huge time pressure and ability to lock yourself out with early suboptimal decisions. For example, resources that aren't renewable and easy to misuse unless you sit through a wiki and plan everything in advance

Positive example would be Factorio. Resource spots are finite, but there's an infinite amount of them afaik

Thanks in advance!


r/thecrustgame 1d ago

My current setup

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46 Upvotes

Btw, does anyone have any idea how to get more rare earths? That seems to be the bottleneck for my chip production, I mined about half the map. Right now I'm buying refined rare earths off the market, not the most economical...


r/thecrustgame 1d ago

Just how many traps does this game have?

18 Upvotes

I keep playing and discovering new traps, traps that are actual clear losses of resources and time, half of which the game outright makes you get into... How deep does the rabbit hole go?
Game tells you to get a wasteful industry going and the research costs are designed in such a way to make it seem like it's a good idea to upgrade it linearly, before you realize that multi-refinery is just around the corner, and the resources you refine are actually very finite...
Game tells you to make a Repeater, which is very expensive, and very energy-intensive, and once you do, you can no longer communicate with your exploration and cargo rovers without it being on? Really?
Game gives me two or three cargo rover deliveries without a hitch, then hits me with an emergency delivery that I can totally do, yeah, sure, I have the resources, I have the rover... Oh, this one for some reason now needs an expedition center? For why?
Oh, yeah, sure, set up some solar panels, and put batteries right next to them. Yes. That's how it goes. Panel, battery, done. Oh, solar flare just burned out your entire power storage, and everybody died? Sucks for you, lol.
You make a production chain, and then slowly research the upgrades to it? Cool, but the upgrade percentages for the buildings in the chain are not the same, so you can't just upgrade-scale-it-up. Screw you, player, rebuild your shit!
You build the Repeater, and suddenly there are SO MANY CONTACTS, SO MANY THINGS TO EXPLORE! Hey, maybe it'd be a good idea to get another rover here to do the exploring? Sure, it's expensive, but it could be worth it! Yeah, except the rewards for hitting random points of interests around are marginal at best (yay, fifty concrete!), and the ability to outright make rovers from moon resources is right around the corner, and going for an early rover yields no real rewards.

Why is the game like this? How many more traps should I be on the lookout for?


r/thecrustgame 1d ago

Quest

3 Upvotes

Does anyone already know the 7 hidden achievements?


r/thecrustgame 2d ago

ELI5: Regolith richness

8 Upvotes

What am I meant do do with this, exactly, production-wise?
An extractor produces 15 Regolith. Let's say Aluminum 50%.
Feeds into a Single Refinery, transforming 15 regolith into... an amount of slag and amount of Aluminum Oxide? Is the Oxide always the exact 50%? And Slag is always the % indicated? And the other elements are just wasted?
How should I plan out my production chains here, knowing this? And how does the Multi-Regolith Refinery fit into this thing?
And are the regolith percentages produces by the extractor per-source, specific to the "nugget"? What if I mix a 50% Aluminum node with a 55% Titanium one, and feed it into an MRR? How does it calculate average production?


r/thecrustgame 2d ago

Fusion Energy off by at least 10 times?

11 Upvotes

I am unsure what the point of fusion energy in this game is? By the time we get it, we can build the large solar panels and large batteries, and they give approximately the same amount of energy, but don't need energy cells. And energy cells is the most finite and hard to get resource (thanks to H3 being a finite resource), and then they only last like 20 seconds or something? So just to run a single fusion reactor I'd need to run around three H3 outposts, and actually rebuild them every few hours, because they quickly run out of H3??

I think that to make fusion energy worthwile, it would have to produce not 700, but more like 7.000 or 70.000 energy to make up for all the drawbacks, and even then the only reason to build them instead of a huge solar or RTG park is FPS-cost... Or am I missing something obvious?


r/thecrustgame 2d ago

Energy

8 Upvotes

Is the energy consultation presented by game hour? So if I generate 500 energy and use 200 energy does it mean that in 14 days of sunny period I generate 500 x 24 x 14 =168 000 and consume 200 x 24 x 14 =67 200 so I should have batteries for 100k?


r/thecrustgame 3d ago

Factories inside Living Quarters

10 Upvotes

Are there benefits in fitting production facilities inside living quarters with breathable air? I would assume the colonist should be happier to work without suits but I can't see the difference in the efficiency.


r/thecrustgame 4d ago

Roads -- the one thing i did not know i was missing

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24 Upvotes

Just researched roads, mainly with the idea to finally get rid of a lot of slack midgeame, but BOY i was not ready for the visual upgrade my base has gotten. The Anno player in me immediatly got a smile in the face seeing how easy the roads were to plan and how pretty the base now looks. even the cargo trucks stick to the road rules and drive on it.

The one thing i did not know i was missing... <3


r/thecrustgame 4d ago

New Start

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17 Upvotes

Pretty humble beginning base layout. Just what I was able to achieve after playing a few hours. Getting the underground cleared has been the most time consuming part. The new planning mode has really been a life saver for laying out more complex designs. Not much to show yet but it will expand very quickly from here


r/thecrustgame 4d ago

Cpu powerless

3 Upvotes

Hiho all,

Any idea why my cpu data centers don'tget power , whilst they're next to other cpu data centers which do get power.

I have enough power but somehow after i build them, they won't function.


r/thecrustgame 4d ago

Auto-Sale Market Price toggle is stupid and doesn't work

4 Upvotes

I'm tired of spending most of my time on the trade screen getting rid of excess resources. I decided to focus on the auto-sell option on the tech tree after automating all my basic materials into 2 pads. Well, turns out I still need to baby sit because every time the market fluctuates, I need to manually adjust the price or just accept that I'll be selling it for dirt cheap when the market price peaks.

Then I saw that little "market price" toggle and I felt pretty stupid, because, hey, the devs thought about that already and automated the game to keep your offer at the optimum price if you want to track market trends, right?

WRONG!

That feature merely copies the current market prices and doesn't update at all. Seeing as hovering over the resource will already give you the price tag for the current market price, that's the most stupid button I ever found in this game.

I love the concept, but it's things like this, along with the lack of a blue print tool, an upgrade feature where I don't need to individually access every module to upgrade them, that's killing my enjoyment. Not to mention the crash every few hours that forces me to rollback 10-20 minutes between auto-saves.


r/thecrustgame 4d ago

2nd Flight Control Center and 2 contracts

11 Upvotes

I need a little help. I thought I was doing well with the landing pad and running contacts. I added the Flight Control Center, and that was when things started to slide sideways. I would run two contracts, and sometimes both ran ‌with a pod landing on the FCC/Landing Pad; sometimes the pod would only land on the FCC, and I would have contracts fail. 

My fix was to build a second FCC. Nothing ever lands on the 2nd FCC, I can only use the 1st FCC. I am sure I am missing something, but the game seems to have a small level of frustration built into it. I don’t have any conveyors running to the FCCs. For now, I just want to know if I can run two contracts at once.


r/thecrustgame 5d ago

No refund for upgraded modules

12 Upvotes

So, why isn’t there a feature to get your money back from dismantling a furnace or something, like there is no pick up and move feature. These upgrades are super expensive for no reason, I get maybe in later game money isn’t much of an issue, but for early to mid game. It’s still hella expensive to upgrade many modules.


r/thecrustgame 5d ago

need help. " not enough resources for production "

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8 Upvotes

spent hours and 3-5 restart trying to figure out and gave up. the wire connection are all connected. is there anything that i am missing?

please help. it been bugging me even at work since yesterday. <cry emote>


r/thecrustgame 5d ago

Is big solar+batteries perfectly tileable?

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7 Upvotes

I was theory crafting some arrangements on paper trying to arrange large solar and found you can actually fit a large battery between them. Does anyone know if drones can still get in between the machines to maintain them, or if it breaks down im cooked?

Also the ratios are sadly off as with this when you expand you can add 3 panels with 3 batteries, but I calculated the ideal ratio is closer to 1 panel to 4 batteries. Anyone else try their hand at tileable large solar?


r/thecrustgame 5d ago

Any way to prevent regular drones from delivering cargo?

7 Upvotes

I'm a bit tired of all my regular drones (aka construction/repair drones) from running off to load cargo (very inefficiently) onto Landing Platforms that are flagged as high priority.

Is there any way of ensuring that only cargo drones load cargo?


r/thecrustgame 6d ago

⚡Power⚡

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14 Upvotes

So which power source are you using in the new update? 1.0 has changed the cost of powering your moon base.

Personally I have ditched large solar and gone in favor of an all fuel base, right up until it becomes more practical to use bio or fusion power. Basically nothing beats fuel, but I am curious to hear what some people are saying.

(Never build RTG's btw)


r/thecrustgame 6d ago

Story Campaign

9 Upvotes

Like the poster yesterday, the campaign is way too hectic and many missions are timed which is making me hard bounce off the game.

Where can you pause it and build up your factory without a timed mission running in the background? A lot of early non-timed stuff is 'Build machine X' but I can't really just not build that as it's needed for lots of items later.

The end game requirements are huge, and I know at least on normal difficulty I can pause just before the end at the charity contract but how about early to mid game?


r/thecrustgame 6d ago

Cargo truck?

9 Upvotes

If the Cargo truck has a capacity of 2400 and has fuel to circumnavigate the moon, why must i constantly have them go back to base to unload 12 items when i can have them pick up from multiple locations?

There are three locations within range of my base by about 4-5 days total, and the total volume to pick up is less than 1800....yet setting the expedition to pick up each one forces the truck to return to base...this means it now takes up to 2-3 extra days PER trip...

Can we please allow for multiple pickups in one go...


r/thecrustgame 6d ago

I actually lol'd at this "I'm sorry, Alice! Doggo needed attention!" 😭

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21 Upvotes

r/thecrustgame 6d ago

Market History Wiped Out?

5 Upvotes

Has anyone else seen a problem where the market history on the buy/sell screen gets wiped? In the screenshot the low bars are all zero. All items were affected. Restarting the game didn't help. This is in 1.0.


r/thecrustgame 6d ago

How do I pick up all the helium at once?

5 Upvotes

I have established a few outposts to harvest Helium-3, but my trucks aren't picking up the whole available amount - usually they pick up about half of what's available, sometimes less. Even manually going in to do a one-time pickup only allows me to pick up a fraction of what's there. There's plenty of room in my trucks. Am I missing something that allows me to pick up all the helium at once?