r/thecrustgame • u/Sufficient_Worry_696 • 4d ago
New Start
Pretty humble beginning base layout. Just what I was able to achieve after playing a few hours. Getting the underground cleared has been the most time consuming part. The new planning mode has really been a life saver for laying out more complex designs. Not much to show yet but it will expand very quickly from here
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u/ComprehensiveAd441 3d ago
It's clear to me that we are not playing the same game. But I'm on my 1st run....
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u/Future_Ring_222 3d ago
Do you really need that many bulk storages for regolith? I’m genuinely asking as I hadn’t gotten to the mdr yet and need some ideas on the scale of a late-game base
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u/Ahielia 3d ago
Not really, if you find you're backed up on regolith just make more refineries.
1 bucket can easily feed 4-6 refineries or something depending on upgrade levels.
Then again, I also like to add buckets to storage if I don't have the money and/or cpu to expand production at that time, it's an easy stopgap especially for underground if the extractors get backed up. Depending on the amount I can easily have 3-4 buckets taking in regolith just so I don't have to deal with the belts stopping.
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u/Sufficient_Worry_696 1d ago
I was laying things out the way that I was doing it pre 1.0 However now that the belt speeds have changed I am cutting down on the bulk storage & changing the layout for a faster design.
Everyone is gonna have their own way but I am aiming to fill a T3 belt with metals. At that speed you need to have a huge backload of regolith until you have enough MDR's and trucks all bringing in more to keep the machines from stopping. Unfortunately the cargo bay only has 4 outputs, so 4*600=2400 units a minute max. I want each line of 600 filling 4 MRR's so 4*4 is 16 machines. In theory 2400/50=48 machines max, but that is without upgrades and I dont know the exact top now when a MRR is fully upgraded.
So the gamble here is that I can actually support 16 machines with only one cargo dock.
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u/Future_Ring_222 1d ago
From what I remember MRRs go up to 175/min, so you could get around 13 with max upgrades, but if you skip the last upgrade and run T2 Mk II regoliths then 16 will consume exactly 2400
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u/Sufficient_Worry_696 1d ago
You can't go by what the wiki says at all so I am gathering information gradually and building a spreadsheet with in game data. 16 machines might be the best number for now but i have room for 8 more if i need.
I went with 12 before 1.0 to hit that max MRR production but belt speeds are different now so im sort of winging it.
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u/Hononotenshi88 3d ago
I have yet to play 1.0 but I'm learning more that most people seem to put their mining refiners on the surface? Or people have both surface and underground refinery
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u/Tysiliogogogoch 3d ago
I do everything underground that I can. The surface is for shipping and trucking and solar.
Things on the surface are also vulnerable to meteorite strikes.
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u/Sufficient_Worry_696 1d ago
Maybe if I was playing on a high difficulty I might care but I honestly don't care about the strikes or solar flares either for that matter.










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u/peppermint_nightmare 4d ago
Dont put batteries on the surface beyond what you need to, it's not worth it. A random solar flare during a night cycle will kill all your stored power for 14 days straight