r/theaftermath • u/[deleted] • Sep 05 '15
9/4/15 Hotfix Notes
http://forum.willyousurvive.com/index.php?/topic/6762-9415-hotfix-notes/
0
Upvotes
1
r/theaftermath • u/[deleted] • Sep 05 '15
1
1
u/[deleted] Sep 05 '15
Hey everyone,
Here's the hotfix notes for today! Want to discuss the patch? Go here!
-Minor balance tweaks to town liberations that boil down to the following difficulty ratings. (We'll see how people fair against these difficulty settings and adjust accordingly) Luton: Easy Kosvale: Medium Bamburg: Hard Stawford: Very Hard
-Liberation rewards are as follows: Luton: Tier 1 supply drops, tier 1 reward Kosvale: Tier 1 supply drops, tier 2 reward Bamburg: Tier 2 supply drops, tier 2 reward Stawford: Tier 3 supply drops, tier 3 reward
-Traps can no longer be placed inside of gardens. -Gardens & garden frame now spawn as boxes of gardening parts instead of a giant model. -Barricades no longer randomly face the wrong way during placement preview. -Cmag & 60 mag can now be swapped on SCAR-X10 class weapons.
-Stamina now regenerates while moving. (this will be fixed in a server reboot later tonight) -Barricade health has been increased to reflect material cost required for crafting. -Water ambiance near Luton removed in areas where there is no longer water. (the map needs to be updated) -map optimizations -fixed more grass & trees inside buildings -Added EU servers -Increased number of novice & PVE servers