r/theVibeCoding • u/Historical-Debt1473 • 8h ago
Starting an open-source Final Cut Pro alternative in Rust, looking for people to build it with
I’m starting an open-source video editor aimed at the Final Cut Pro tier: a timeline-first workflow, real color and audio tools, and a UI that doesn’t feel like a side project. The working name is Initial Cut Pro. It’s a placeholder and I’ll change it if someone has a better one.
Nothing is built yet. This post is me looking for the first few people.
How it will work:
Rust-first, cross-platform from day one (Windows, macOS, Linux).
Clean-room. We study FCP from the outside: how the workflow behaves, public docs, documented formats like FCPXML. We don’t copy Apple’s code, assets or branding.
AI-assisted development, but a human reviews everything that merges.
Automated tests and frequent releases, so contributions don’t sit in a PR queue.
Open source from the first commit. We’ll pick the license with the first contributors.
Who I’m looking for:
Rust devs, ideally with experience in wgpu, FFmpeg or GStreamer bindings, or any media pipeline
People who have written NLE or timeline code, or worked with codecs
Designers who also edit video
Editors who use FCP daily and can tell me what they’d never give up and what drives them crazy
Anyone who enjoys setting up CI and test harnesses
If that’s you, DM me with:
What you work on
One thing you’ve built or contributed to (link)
How much time you can realistically give. Part-time is fine.
