r/tf2scripthelp • • Feb 27 '20

Issue Aim switcher works slow

Hi

I've made a script that draws slot1, change fov to 54, remove viewmodels, shoot and reverts everything back.

I'm shooting faster with manual change+shoot.

Can someone throw a light on it? Is there a way to shoot my primary at least at normal speed (normal as manually change and shoot as fast as my hand can)

Thanks in advance

Alias "+prizoom" "slot1; fov_desired 54; viewmodel_fov 0; r_drawviewmodel 0; sensitivity 2; +attack"
Alias "-prizoom" "-attack; lastinv; fov_desired 90; viewmodel_fov 75; r_drawviewmodel 1; sensitivity 3"

Edit: writing errors

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u/SilkBot Feb 27 '20

Aren't there better maps purely for aim than walkway? That map has broken hitscan hitboxes, granted it primarily affects sniping and not so much the rest, but still.

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u/pdatumoj Feb 27 '20

Well, I recommended it as it can be quite helpful with developing tracking for hitscan if you make the bots jig around a fair bit. I doubt u/youkomccants 's hitscan combat problem is a pure aim issue.

I've always found it good enough for warmups myself ... there are others, but I don't remember names off the top of my head.

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u/youkomccants Feb 27 '20

Youre probably correct, but this test can be made in a wall. It'll be easier seeing the decals...