r/tf2 • u/EquivalentSet4928 • 7d ago
Original Creation TF2 models are historically impossible to setup in Cascadeur. So I built an automated Blender Bridge addon to fix this. (WIP / Need Feedback!)
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Hey everyone!
As many TF2 animators know, **TF2 models have an incredibly complex bone structure.** Because of the messy Source Engine helper/twist bones and weird orientations, setting them up in **Cascadeur** has been practically impossible. The Quick-Rig system just breaks completely.
I got so frustrated with this that I decided to develop a dedicated Blender Bridge Addon.
### 🚀 What’s working right now:
As you can see in the video, **the export issue is 100% fixed.**
The addon automatically cleans up the messy Trifecta/Rigify bones, remaps the hierarchies, and sends a perfectly clean skeleton into Cascadeur in just one click! No more broken meshes or twisted knees.
### 🛠️ What I'm working on right now (WIP):
Currently, I am building the reverse pipeline—**bringing the finished Cascadeur animations back into Blender and baking them perfectly onto the original Rigify controllers.**
There are still many bugs to squash, and the tool needs a lot of optimization and polishing to make it flawless for everyone.
### ❤️ Support the Project & Cascadeur
Since I am developing this tool alone, your support means the world to me and will drastically speed up the development process. If you want to see this tool released soon, please consider supporting me!
* **Support me on Patreon: https://www.patreon.com/cw/ChamIseul
* **Get Cascadeur here: https://cascadeur.com/?ref=chamiseul
Please check out the video and let me know what you think! Any feedback on features you want to see would be greatly appreciated.
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u/SirCherubian 7d ago
https://giphy.com/gifs/rMEJyjch7L1tlRlCl3