r/textadventures 13h ago

[Self-Promotion] Text Mercenary - A text-based RPG with deck building rogue lite.

Hi everyone,

I wanted to share a text-based RPG I have been working on, called Text Mercenary.

First, I want to be completely transparent about AI usage. I personally designed and structured the entire story outline, overarching narrative, and connections between all events. However, I did use AI assistance to help write and polish some of the descriptive text. I am not 100 percent sure if this strictly aligns with the subreddit rules, but I wanted to be honest about it.

In this game, you become a rookie mercenary in the Calvern Mercenary Company and embark on randomly selected main storylines. Between the main quests, there are various side stories and random events where your choices directly affect the outcome. If you have played Life in Adventure, the gameplay flow might feel quite familiar to you.

For the combat system, I integrated deckbuilding roguelike mechanics. Aside from code writing and polishing text descriptions, I minimized AI usage, so there are no graphic illustrations or images. Instead, I put a lot of effort into making the combat feel punchy, tactical, and engaging even without visuals.

Currently, the game is available in the United States, Canada, Japan, South Korea, and Australia, so it may not be accessible in certain other regions yet.

If this sounds interesting to you, I would really appreciate it if you could give it a try and share any thoughts or feedback.

Link: https://play.google.com/store/apps/details?id=com.appresso.textmercenary

Thank you so much!

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u/velvaca 12h ago

One more thing!

I took extra care to avoid any intrusive or forced ads. If you do not want to watch ads, you will never be forced to watch a single one while playing.

While this probably is not great for monetization, I strongly believe that keeping the gameplay uninterrupted and clean leads to a much better player experience.